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-JE-BLAZAR-

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Everything posted by -JE-BLAZAR-

  1. Can you please add Dye Ceremonial Yellow to the CM as direct purchase? It is this one ---> https://i1.wp.com/torf.mmo-fashion.com/wp-content/uploads/2016/10/Ceremonial-Yellow.jpg?ssl=1 It is the last yellow dye in the ''yellow dye module'' list on this link from tor fashion (click ''Yellow'' tab on the page from this link, to see the yellow dye module list appear): https://torf.mmo-fashion.com/dye-modules/ I love this dye, but it is not in the CM Dye list, and so few of them are on the GTN on SF/DM. I would love to buy at least 20 or so... for each my toons companions.. to make the look complete for them. But this task is almost impossible to do now when I can not purchase it myself directly & also that others can not obtain it. Please add this dye to the CM as direct puchase, that will help a lot. <3 Thanks in advance and all the best for 2019!
  2. I do not agree with the conclusion on point 1. We want to change our mods/enhancements with full freedom to do so. More importantly I want my Item modification being able to bind to my legacy armor set who I use for most my toons at level 70. Am I correct that I read now here, that we are not able to do so anymore?? With so many characters created it will be impossible and not fun to play endgame with my toons if this is not possible. I find changing stats fun, it adds another layer of tinkering with your character and makes the game less shallow. it is fun to always experiment with stats. I really advise to remove this change and make it the way it was before. I know most people enjoyed this freedom too. Some compliments: I just returned and played the story, it was short but fun, the daily area and the datacron farming was fun, thank you for that. I mainly loved to see Master Ood Bnar! I really appreciated that and also the tuning! It was amazing the whole experience with farming that datacron and interacting with Ood Bnar!! Thank you for that. <3 So just to remind you you get good compliments from me also, but do please remove this change you did with gearing on ''point 1''. Greets and best wishes for 2019.
  3. No that would be weird, same as Dread Master masks who moved. I ask then instead for you to make another mask who can be sold seperate from the CM set we got now. I do love this set a lot, just like you, but I do not want the facial animations, that is not what I payed for. So BIOWARE if you do this, make a seperate identical mask sold solo, for the people who are into this. Thank you. PS: (BTW Thank you BW for this awsome Clothing set + Blade and also the cool stronghold and decorations!! And for fixing some armor bugs like Darth Malak's headpiece who stretched like crazy in cutscenes! And fixing that zakuul boarding pod missing textures, and there are some other things. <3 Anyways, you guys are on a good track with fixing and making cool things people like and want. I appreciate that, Thank you. <3)
  4. (Summary---> ENHANCED SHADOWS fixes continous ''Random Textures that pop/flash in your screen'') MORE DOWN BELOW! ''Random Textures that pop in''? To what do you refer with this? Are you talking about Artifact Flashes that pop up? and.... (this guy has it a lot....) Who are from NPC's that get spawned and that the flash is actually the loading and placement of the texture what gets smeared over the entire screen? If so i have an decent fix for you for this: --> Turn on Enhanced Shadows. If it is really this bug you are talking about. It is indeed very nasty! And tbh I could also not play anymore almost, it was that dreadsome, I tried to do everything with the game on the outside, and then I turned on ''Enhanced Shadows'' while experimenting with the graphics inside the game..... and this Fixed it!! I was like ***. Seems to what I recall from 2016 december 5.0 release until and in stages during last year in february/may in 2017 that to more and more people this bug suddenly popped up in the game, and it seems that the introduction of ''enhanced shadows'' later in the year afther 2017 june or so, fixed unknowingly this bug. A lot of people report about it, but nobody I have seen so far from bioware or the audience can make clear to eachother what is going on with several people who are affected. http://www.swtor.com/community/showthread.php?t=903817 https://answers.ea.com/t5/Technical-Issues/Video-Cards-with-Artifacting-after-5-0/td-p/5739739/page/13 For Bioware: So Bioware if you are reading, turn of ''Enhanced shadows'' on a average computer with 1060 nvidea/ryzen 580 and walk around on korriban starting are with the klorslugs/ or ride around on voss (where those purple creatures spawn), just try to continiously load this creatures at your beginning draw distance, if you do not see something flash through your screen for a sudden second, just ride around for 2-3 more minutes and continously try to get npc's pop up at your draw distance. It should happen without ''Enhanced shadows'' so I hope you see it on your screen if not, just private message me. Because we need a fix for this, a lot of people complained about it and have no idea it can be decently fixed with ''Enhanced shadows'' and you as bioware need to look into this, because even with enhanced shadows, it will be 10x less sometimes a flash still comes, luckily it is then not that irritating, but still a nuisance if you are on a planet, enjoying the scenery, with a lot of creatures around you and you ride through this beautifull landscape... and then ''FLASH'' ^^ PS: People with up to date PC's turn on ''enhanced shadows'' on now as auto, so they hardly notice it luckily. If you have an old rig who has trouble to run swtor with enhanced shadows (BTW this is funny you do NOT NEED to turn on SHADOWS to turn on ENHANCED SHADOWS!!! IMPORTANT, so do not worry you do not need to turn of aditional shadows to burden your PC, it is completely seperated from the normal shadows. If you wonder why, it is because it is an effect that is added to objects what is an black sphere effect on a object what if it comes into the influence of an other object will give a small dark hue to this other object, and ENHANCED SHADOWS wil fix the artifacts flashing mostly because the game, has now the command/tendency to load first this hue, and then the texture. So if the texture gets loaded raw, it has the tendency if the GPU of the PC straggles a bit with loading or simply from certain angles a creature gets loaded you get these artifacts. so do not worry there is a fix but we need to fix this issue by not doing this. And sorry for my bad text I am tired. If you still have questions and do not understand my brabbling then just PM me, greets!
  5. See what I said in previous message! ^^ thanks <3 for the good work with fixing bugs! :3 I also saw that the shadows on yavin 4 starting area where fixed! I forgot to say that, thanks! <3
  6. For me too. Thanks for keeping us up to date what is going on. Btw Eric thank the team for me for fixing the Darth Malak armor set!!! It was bugged for years in the neck region in cutscenes that it stretched out like crazy. I am happy even though it is finally fixed afther all this time, thanks! <3 it is 1 of my favorite sets. Glad to see you guys finally fixing stuff also for some other bugs I saw, like that decoration of the Zakuul Boarding Pod. So thanks for focussing on these things I appreciate it, that is a good sign. <3 Keep up the good work.
  7. I agree, this really messed up the feeling I feel to just grind some more few points to let my guild win, it ruined the emmersion anyways. The previous design was better done and worked. Btw what do you think of the points what I said in my previous post Jedijoy?
  8. Thank you for trying your best with voicing your concerns JediJoy, it is appreciated. And al the best luck to you. I agree they should revert this change, I do not bother also to do conquest anymore, and same for most of my guild. What do you guys think if PVP gear comes back? They said they will make that now, since last stream, eventhough they complained about it it is hard to make. I think they make another great mistake with this. If you want to know why, read this forum thread we disccussed last few weeks: http://www.swtor.com/community/showthread.php?t=946865 But it is about that the 1 gear system is great (more cargo space/ less of an roadblock switching between PVP/PVE gear), the only bad part of it was at first when 5.0 came out that it was too grindy, now bioware wants us back to grinding 2 gears again, with the problems that PVP players have trouble to PVE when they want and vice versa. And we need to have 2 gears to carry around if you want to do both parts of the game (so it will require more inventory slots). More importantly I certainly think because PVE'ers where in the past less eager to queue&go into for PVP because of this gear issue (and you can think but we had a lot of pops! but that because there where more players in the game back then), so if we reintroduce this roadblock again into the game with an lower population that we will get even more of an problem for PVP queues. This is not good. I would think almost because they said in stream it is hard to make (so by admmitting it upfront), that they are in some unconscious way hoping we will answer, ''yes please cancel it''. If that is so, please please do so! Because why on earth are you working on what you admit what is to to much of an effort/ spending so much time to make for a new complete systems to the game what we time and again proof we do not like!? And needs months afther that tweaking to go to an sweet spot we all prefer (but the damage is then done). Imo if you do not stop with this new project, then I think it will be the same way as what you did to Conquest + you spend to much unnessary time and effort.. I do not trust bioware with this anymore, and I have the right to say so, if you wonder why think what they did? Like I said before, considering the 2 years of changes they did, and wanting us to grind for a long time (as long as possible), there is 9/10 chance it will be again super grindy, and not thought true what consequences it will bring. Time and time again they proof this. That is painful to see. So please people, we must ask them to talk openly about their plans before this goes again to far, and spend unnecessary time & effort again on what something we probably do not like. This can be used elsewhere (like for new content for a new warzone map/ops/story or whatever). Next time we need to hear from bioware what they want to do,so they can hear from us if we like it or not, before they implement their changes, otherwise we will be continue on this downward spiral. I am sure we can do this but we must break this dilemma, can we not while we login to the game click on an menu where they can ask with an Poll what we like or not? I mean they did this before a few times with an email, I appreciated this, this should be done more. Anyways I would like to hear what you guys think of what I said before (check the link read it what we discussed in PVP forums) and to be short, we should keep with the systems we have/had in the game, and just tweak it like they did it with Galactic command (imo this needs also a bit more tweaking but not an major overhaul again what they did to the other parts of the game). And sorry if I talk with a long text, but I am tired and want to post before I forget it. Greets and peace.
  9. Thank you btw for warning us before hand what you are proposing, I do appreciate that, now we can discuss it with the all of us here on this forum. Please do that more with future topics months beforehand if you plan for small/ but mainly with major game changes. Now to the topic... --------------------------------------------------------------------------------------------------------------------------- I also do not agree to nerf so much the damage of a Tank who has the correct gear, that he needs to suffer from someone else misusing the system. It is not fun, it is simply not fair. And I am no tank player nowadays, but I must say I enjoyed it while playing it once in a while, I liked what you guys made the tank now how it feels imo with the correct gear, and I think most of us do. It feels cool to play it imo, and what you do will ruin the fun and emmersion I think for the players who want to play as a normal tank. It will suck that you are unable to kill any adds 50% less faster with that 1 attack combined with the other reductions, it does not feel fun and because of this it is a bad game change. I propose something else, like this for example: Just make it so, that once a tank wears not a shield/absorption enhancement with tank mod + tank armor in each set of gear of clothing, that then the shield does not work. That will fix I think in an easy way most of the issue with skank tanks. This is an idea what I have come up just now, but imo I find it better what the bioware team proposes here.
  10. Thanks for the very good post. I agree what you said. Please tell this to other people who are unaware about these points what you explained in this post of yours. More people should know of what you said.
  11. This is a very good point you make here! I completely agree what you said here. But I do think when we return to PVP/PVE gear we get even more of an grind then before. If you wonder why I think this, then look at what they did to the latest grind systems they introduced like the new Conquest and Galactic Command when it got first introduced in 5.0, this is their trend unfortunately. And anything new, would be likely the same or even a bit more of a grind. Bioware wants us to grind for as long as possible. That is the problem imo. I really hope it wont end up like that, but do prepare yourself for disappointment if it turns out like this. That is why I say it is better to keep it the way it is, or make it a bit more easy to grind with the system we have right now. Like I said, anything new will be probably worse or will take another 1 year or so before it is at a point we like, and I am not looking forward to that again. I hope you understand the worry of my point. And I think we can keep the good parts of the current system and also make it better or avoid bioware to spend to much time on making this software (like I said they notified us in stream a few days ago) + by pushing bioware more into making the grind less of a grindfest (like what you aim for, and I agree), I think this is a better approach for this. We can solve all the problems in 1 blow by keeping and tweaking the system we have right now. I worry also about players you mentioned, or old friends who did that. And about ops.. hmm I do think we can easily fix that by for example that we can something extra special drop there (just an idea), like an extra gear token (like a 3rd relic), what is useless in warzones perhaps for example? In that way we can make ops a bit more grindy to balance things out? Like you mentioned. I mean the possibilities are endless, and we better can change with what we have right now then to get something we have no idea what it will be. I wish bioware was more open about their plans or asks us how it will look like.
  12. I think you did not understood my message, what you say you want to use bolster to make up for the loss, what I say that is a great idea, but it leads to the same conclusion, it is then more or less the same gear, and bolster adds up the stats then, what is then the point if there is no difference between the 2 in the end? Because it is not, it is then in in its essence the same gear. It is better to sell then 2 different clothing sets, with same identical stats from 2 different vendors 1 aquired through PVP other through PVE, in that way any headache of calculating all the extra differences into bolster will then be avoided. There is no point in this, and trust me, if bioware introduces this, it will not be the same as we had in 4.0, that was heaven for PVP grinding (a bit to easy). They always aim for a long grind, look at what they did to conquest/galactic command when it was 1st introduced. Point of my previous post was, I get your idea, but it is to much of an headache what bioware even admits in last interview few days ago, and I bet they do not want to be bothered to bolster people in open world PVP to PVE numbers and vice versa. Best is to stick what we have now, and make the grind more easier or more rewarding for PVE/PVP not the other way around, because otherwise that is what we will get.
  13. There are unfortunately a lot of bugs with Cartel Market clothing/weapons etc. A lot of people think that bioware focus on the CM and it's items, and thus is not bugged, but that is like I said unfortunately not true. There are so many cool clothing items from the CM that for years not get fixed (like Darth Malak chest robe what is bugged in the neck with stretching for 4 years or so since it's release). I hope they fix these issues, because we people pay for them, and we get broken items in return. I found out luckily to make nice mixmatches by using pieces of clothingsets I like all together to make something else what is cool and not bugged. But yeah it is sad, I think 30-40% of all gear of the CM has 1 medium or a few major bugs at max. I am not kidding. (Jedi temple guardian set face mask for example stretches in the face when a character talks, a lot of chest robes clip through the lower robe at the back when characters walk like with the Gifted Shadow set (only a few robes have not this bug like the latest jedi master robe set) Gloves of the emperor clothing set clip when you draw a weapon it does not follow the hands, I can go on like this with a lot of sets.. Tulak Hord's frontal flaps clip when you jump/or in cutscenes in your back, that your head clips through the hood of the Darth Malgus set often with the ears and cheek, or that when the hood is gone you can look through the chest of your character etc etc... it is better to use no robes/weird gloves or masks or capes, because most of them have bugs..)
  14. I understand what you try to say, but I had to read it a few times to understand it completely. I do like your idea of thought, and in some way it is a good idea, but!!..... a big but... you forget that there are also people who like to do both PVP and PVE content. So let us say they grind first PVP gear, because they where on that moment more into Warzones, and a month later they had enough of it, and want to do some ops! Then the problem arises that they have bad gear for ops! So it is both for PVP and PVE benificial if there is just simply 1 gear in the game for playing content we like. Otherwise you get problems like we had in the past where I remembered making groups for operations, and then some of the more warzone players want to join ops and they find out their gear sucks... So no unfortunately this is not a good idea and is a lot of work to do. But I appreciate your idea! I can clearly see you wish well for helping both PVP/PVE players. If we then perhaps fix your idea by making a boost for PVP gear in operations, then it is actually weird because if you think then logically it all ends up with the same gear stats or 1 single gear both PVP/PVE end up with the same boosts and go to the same level. If you get what I mean. It all ends up to the same conclusion 1 gear for all content is best to do. And regarding bioware admits it is a lot of headache and time consuming to make, it is simply then better for them to cancel their project for making this, because that time can better used somewhere else (like a new warzone map). A last point I want to make, is that you forget that your idea also does not fix then the problem what arises with Open World PVP battles when there are 2 different gears in the game, if we fix that then in open world pvp with an boost that both endgame gears end up with 1 same stats, then we end up with the same conclusion that it is actually the same 1 gear! You know what I mean, I hope? It sucks this whole situation, because finally bioware fixed something with this 2 gear problem we had in the past, only the grinding for this 1 gear was to harsh in the beginning, the gearing in the game right now is now in a good spot, it can use some tweaking though. I think if they want to promote WZ's more, they should add more special rewards (mounts/decos/weapons/clothing) for doing that content and not by making us able to buy only gear.. I never liked this, I love warzones, but it feels always so stupid to grind every season/ major update a new warzone set. And i am not looking forward for grinding every major patch again 2times for the best gear sets in this game (PVE+PVP), + we must not forget we need to augment all too.
  15. Have you been around how it was before? It was a weird system imo, not nice to use at all. It is better to have 1 gear ingame then 2 seperate ones, and even bioware admits (with charles and musco) in the interview with swtor central it is to much of an headache(+time) to make it. If that is so, then it is better to keep it the way it is and focus more on expansions or bug fixes. And if they want to go on with this, then they need to make it more simpler for them to make this, and also avoid people having 2 sets of gear, they can for example add an extra slot to clothing gear for an PVP expertise item modification. Do you not agree?
  16. I completely agree with you, and thank you so much for posting this. Can you also make a post in general chat? Here on the forums? This one here will not be seen fast by the majority of the players, most people check the general channel and do not bother to check the others. It is also that because of this, and that most people have not seen swtor centrals interview, that almost nobody knows of this yet. We need to make this more aware to see what people want this or not. I was thinking it is best for bioware also not to make PVP gear again, because just like they said in the interview it takes them a lot of time & headache to make this, and it is better for bioware if this is the case to spend that time on something else. It is imo indeed not logic to make us grind for 2 different clothing gear sets for content in this game like we had in the past. It is super cool it is now all 1 gear we need to aim for. That makes it also more fun whenever you want to do a world pvp event, that people do not need to switch gear, incase the PVP battle gets mixed a bit with focussing on PVE worldbosses for example nearby, and it is super frustrating that ones you are fully switched you are weaker then for the other side of the coin in this game. I think they want to bring pvp gear back, because they want us also to grind longer, people get the gear faster now then they wished, they always try what I see to slow us down. So yeah do not count really on it if the new pvp gear will make it easier for players to grind their pvp sets! Look at what they did to Conquest for example, or how galactic command turned out 1st time? That is their way of thinking, best is to say to them, no stop with this idea you got now, let us keep it the way it is. Even if they make the new gear super easy, just like I said it will be a burden to have 2 sets of gear caring around all the time in the inventory... also if they really aim for hoping to let us play more warzones and thus promote WZ, then they can try to add new slots to all the clothing items in the game, with a new expertise slot item modification, that will prevent 2 sets of gear caring around, and also make PVP players ''feel a bit special'' for grinding towards something what is only WZ related, it will be then easier to code for bioware (because you do not need to design 2 sets of clothing pvp/pve with all kinds of tweaks, save thus more time), also in that way they can let pvp players grind a bit longer. Ah well but if you ask me, bioware please keep it the way it is! Or ask us before you go on with this in a poll or something when we log in, otherwise it will be the same as conquest more or less or galactic command I am afraid. And please keep on making awareness for this topic you guys. Tell your friends, make posts on the forums, so we can give a signal to bioware what we want.
  17. I love all you said Luna! And I agree. Also what we do now, is that we are damaging our game perhaps with all this negativity and place the spiral even more downward. But at the same time our comments can perhaps spark and turn things around up again. Do not forget these things And if bioware is in trouble, we must not be the catalyst to make the situation even more worse for an game we all love and enjoy. I would love if the game gets more open to public, (open source perhaps at the end), but that some normal players right now with modding skills can assist the bioware team to fix bugs for swtor for example, so bioware can focus on making new content. I for example would love to help, I modded a lot of EA games, this one has a lot of similar core buildup like the others. (so give me a call Keith if you are interested, I am serious and I know there are others out there who are just like me or much better who want to help) And I do it for free (and I think the others would too), this game deserves it, it has it's flaws, but it is still an awesome game in design.
  18. he is right, a lot of players are complaining about it, everyone who has the armours.
  19. Both in outfit designer + ingame if you wear it normally on a toon + cutscenes. In short the complete model of these 2 gloves is missing since 5.6. I hope you can help us to fix this soon. Best of luck. Greets!
  20. Hey All! I would like to suggest if it was not possible to merge the new setup of a window we have now for queue, that it was perhaps nicer and better looking to merge these things with the nice looking old galactic command window?? I mean this new one... is so .... uhm.... boring?? ... ugly looking..... and in nowhere near as good looking as the old one! Why remove a cool window like that and replace it with something so ugly. And it could have been possible to get all these things into the old cooler looking window. Also the Light vs Dark Bar is now on the galactic galaxy map... it does not make sense, neither looks good. You did something awsome in design, and now removed this. Can it be reverted? I suggest you do, it looked way so much better then it is now. I miss the epicness of it. When I showed it to new people to the game they all loved it, it helps the game to look special. Greets!
  21. Bioware please fix this bug, the textures are missing of the Zakuul boarding pod in all of the missions of KOTFE and KOTET where they appear, and also in strongholds or planets, to say it in a few words, ''it is bugged in the entire game for almost 2 months?? :S'' Perhaps 1,5 month.. but please why is this easy thing not yet fixed? And it is a major one, everyone who subscribes to this game and plays the new story sees this!!! All those new customers, .. I am baffled and so worried! Please fix this ASAP for your own reputation for the new story. Before even more people see it! It is just a ''texture fix'' for 1 model!! I think you missed this one, but it is crucial! Ohw boy I hope you realize this fast because if this goes on longer... (PS And no it is not my PC that is bugged, EVERYONE, all of my friends and on 3 PC's I got swtor installed, it is bugged!!) And even on reddit it got posted multiple times! To no effect so far. So if possible private message me, because it is baffeling to see this one gets missed all the time, what is so easy to fix in 1 small change.) Greets!
  22. Btw can Static Barrier, not be made into a shield that is for 30 seconds active but does not absorb all damage, but lowers an certain % of all incoming damage for 30 sec?? I would love to have that more instead of an weak shield that absorbs only a certain amount of damage and then gets removed. And is most of the time only like less then 10%* of the time around in a fight. --> (* = less then 3 seconds...sometimes just less then 1 second if you get a powerful blow, where is the fun in that? It does not give a fun feeling for an sorcerer for me anyways. Why do I still have a shield then? In Jedi Knight - Jedi Academy, force armor also stays active as long as it is activated, also when you fight the emperor in ''the force unleashed'' he has these cool phases where he floats and is in an force lightning bubble, and that looks all so cool. Can you please help with getting this to this class bioware, it feels so iconic to float and have a permenant shield casted when you do force lightning. --> I miss this now so much it should be longer around, not instant removed almost all of the time ) So to rephrase it: Can Static Barrier, not be transformed into an shield that lowers the incoming damage for 30 seconds? In that way the cool look of an shield stays around. Greets!
  23. Hey everyone! ''Lightning Barrier'' is a Masterful Utility, that activates once Static Barrier is casted. Point is, the effect of having an orb all around you all the time, looked very cool, even if Static Barrier disappears once it hits to much damage. Now with this update 5.6, once Static Barrier disappears once it gets hit with to much damage, it automatically removes the glowing purple orb of the utility ''Lightning Barrier''. This seems to be a fix ofcourse, the purpose was always to let lightning barrier be tied to ''Static Barrier'' as long it is active. But......... This was imo a cool and fun bug, I do not care it adds damage to an sorcerer, but.... It made the class look cooler, gave my sorcerer a feeling even if his main shield ''static barrier'' got destroyed, that it gave the cool presentation, that I still mastered a 2nd shield, not as good as first, but you know what I mean... it gives the sorcerer anyways the feeling of power. I REALLY MISS IT NOW!!!!!!!!!! This class got nerfed so much, and in the past all the fun of 6 seconds levitating with FORCE STORM got also removed... I do not care at all about the damage, I play a class about the feeling it gives, even if it is an ''Fata morgana''. Sorry I need to ventilate a bit. But I am so sad about this. This removes again the fun of an class I love so much. And considering our class is super squishy and low DPS, it felt decent to have ''Lightning Barrier'' active even afther ''Static Barrier'' went off. If you wonder why I am so hurt by this, it gave a bit the feeling of this ----> https://static.comicvine.com/uploads/original/11129/111293023/5890940-talzin+vs+droids+2.gif Can you please bioware help to get it back? I miss it so damn much. I really love to have a permanent shield on this class, and force levitating also if possible for 6 seconds at least! It looks so much cooler, and this class needs its iconic feeling not damaged so much as it is now. Thanks for reading, and I hope you can help to recover this. Snif, I want it now so much back. Yours sincerely, JE.
  24. I 100% completely agree. --> /signed ^^ It is ludacris and unlogical, that for all new players so many missions are ''hidden''. It is good we got that option, so incase you have allready done them 1 time and do not want to see them again. But never ever hide content for players who are new to the game. why? Because this is in not 1 way helping to retrain players. Only a few will find out there is an ''secret button'' somewhere. And do not worry bioware, if people complain about ''too many missions'' just make sure this button is actually shown in the corner of the ''mission window'' with some short + easy discription next to it what it is about that will fix it, but not the way like it is now with being so small on the ''map window''. Summed up, in steps what you should do: 1.) Just turn ''Exploration missions) automatically on 2.) Add ''Exploration missions'' to the lower bar of the Mission tracker window ( with an decent large text easy to be noticed) 3.) Add in yellow with decent large text this discription text next to name ''Exploration missions'': ---> ''Uncheck this if you want to hide extra Missions''. <----- DO NOT USE AN HIDDEN MINIWINDOW POPUP, WRITE IT COMPLETELY FULLOUT. 4.) ---> and do not worry, by the time people get more experienced with the game they will clearly have seen this, that it excist, and decide for themselves if they want to keep it on or off. This will fix it all. Greets!
  25. Thanks for posting it here ''Nmyownworld''. And thank you all for showing your support for our comrades of APAC regions. That Eric Posted this is all thanks to our support here on the forums. So it is good we do this. Let us continue to make an civilized sign to Bioware, that the APAC players need help.
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