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Purple_Hydra

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  1. So, I'm not quite sure if it's the same for Ord Mantell and Tython, as I primarily play Imperial, but I've noticed that the shuttles that take you to Korriban and Hutta from the imperial fleet are currently broken - the destinations are greyed out, and the only highlighted button says "Interfleet Transport", which does nothing when you click on it. Although you can still reach hutta and korriban once you obtain your ship and fly to their orbital stations, the broken shuttles seem very much unintended, especially since "interfleet transport" is a completely different section of the fleet...
  2. On the imperial kolto refining platform (outside the personal phase), you use force push or another entity-knockback ability to force a Selkath Resistance Captain into the ocean, they don't die, and instead, can use their grapple ability to drag you underwater. For whatever reason, unlike when manually jumping in, being grappled underwater doesn't result in death, and you become trapped on an invisible platform under the ocean. The personal phase (the big square-shaped area that's filled with air and surrounded by a large shield to keep the ocean water out) is visible from this invisible platform, but you cannot reach it, and must use a fleet travel pass or legacy teleport to leave.
  3. NOTE: This is posted here for the SOLE purpose of informing the development team of the exploit. I DO NOT encourage making use of this exploit, and DO NOT ADVISE others to do so either, as exploits are punishable offenses. I wanted to bring it to the attention of the Bioware team that it is currently possible to access the rest of the Imperial Kolto Refining Platform outside the story instance via an exploit. I am providing instructions on how to access said exploit solely to inform the development team. In the bottom left-hand corner of the imperial kolto refining platform (accessed via passing through the flames next to the entrance to the personal phase and walking past the shuttle pads to the end of the platform), you can jump up onto the railing at the end of the platform and walk across it to pass behind the building, and access the rest of the platform which is otherwise inaccessible to the player. As it is clearly not meant to be accessed as such, I wanted to inform the development team of the exploit so it can be fixed as soon as they are able. Below I've included screenshots on where the explot-able area can be found, to make fixing it easier: https://imgur.com/a/Ybcovac
  4. I didn't see this in your list of known issues, so I thought I'd mention this to your team, so you can be aware that it's an issue commonly occurring: During the mission on the imperial-side storyline for Manaan, in which you pilot a submersible droid, there's a section right before the underwater droid section in which you must briefly pilot a cargo loader to pick up and move a crate. After interacting with the door to load the crate, rather than putting your player back to where the loader console was in the control room, you are instead just left in the cargo bay in place of the cargo loader you were previously piloting, causing you to become stuck in the loading bay, as there are invisible walls preventing you from leaving. Currently, the only known workaround for this issue is to teleport out of the instance (i.e. via a stronghold teleport, fleet travel pass, etc.), and then relaunch the mission through your mission log, which will then just put you at the entrance to the mining area again, from which you can go to the submersible drone control as intended. It's an easy workaround that then lets players move on with the story, but I wanted to make sure your team was aware of it so you can eventually get around to fixing it, as it's managed to confuse a number of players in /general chat!
  5. OK, so, I'm not a big follower of the forums, so i'm a little out of the loop here, but my question to you all is this: Is the 12X XP part of the 3.2 update specifically, and be implemented along with the patch, or is it a timed exclusive pertaining to the "May the 4th" Promotion, and unrelated to the upcoming patch? If someone could answer my question, that would be great, thx.
  6. I'm a big fan of Kotor and Swotor, and I'm amazed to see that Swtor took many Kotor planets, and remade them for this time period, but one planet I really want to see remade is Kashyyyk. So far, we have Manaan, Korriban, Taris, and Tatooine, but we're still missing a good chunk of the planets in the game. I loved the design of Kashyyyk in Kotor, so I think it would be really cool to put that in a Revan Arc, or incorporate it in a future expansion or update. It would be cool to see how Bioware makes the different levels of the planet's forest, and to see the entire planet redone with better graphics, structure, and layout in general. If anyone has any input on the matter, please discuss below.
  7. Ok, where I am coming from here, is that I was playing SWTOR back when it was first released. What you people fail to realize, is that this game WASN'T originally Free to Play. SWTOR was originally subscription-only when it first came out (like WoW is now). This means that the baseline for experience points IS NOT for free to play users. The baseline experience points for this game IS 100% FOR SUBS. If, by the original poster's logic, subs have a 20% advantage over free to play, then free to play members earn experience at a reduced rate of 80%! When this game went free to play, Bioware took the standard sub (which, again, you had to sub to play originally , there was no f2p), and restricted base perms that they had (xp, medic probes, credit caps, no bank access, etc), which included reducing the xp from the amount it was originally to conform to the free to play option. When this went Free to play, bioware didn't give the original players (all of which were subs) more, they just took away various things for free to play members.
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