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Annahiel

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  1. Do all companions potentially gain influence points during all story missions? What if I only did class stories missions to collect all my companions and went back to earlier planets to complete their Planetary Arc missions? Would a Risha, Scourge, Nadia or a Yuun still gain influence points during Tatooine or Taris Planetary Arc missions? I suspect companions don't gain any influence points on planets/arcs before they're supposed to be recruited. Would this be accurate? If true, Sgt. Fideltin Rusk, Nadia Grell, Yuun and Guss Tuno can only gain quest influence points on Belsavis, Voss, Corellia and Ilum.
  2. That would be the wise thing to offer. Assets are already in game, little work needed. Some would pay it and it will add to the financial health of the game. Nobody would be offended. Its a win (some gamers want it) win (more funding) win (art assets already done) situation.
  3. Hundreds of people seem to have this issue on multiple characters. {Taris: Bonus Series} is officially broken server wide and game wide for over a year. Resetting does nothing to solve the issue and makes it worse in some cases by blocking the NPC conversations to continue the "Missing Link".
  4. No longer can we safely speeder through lower level planets to collect datacrons, achievements, bounties or seasonal events or intentionally out level a planet by 5+ levels so many can solo a planetary Group Weekly to clear it from my mission log.
  5. The current meta: - Best dogfighter = Flashfire/Sting with burst-lasers + Cluster missiles - Multiple mine reliant bombers and multiple gunships Fighters can not beat a scout of equal skill and under performs vs bombers and gunships. Quick fix: - Increase damage for torpedoes and concussion missiles This is the easy single day fix for weapons most associated with fighters. Fighters only excel in one area...anti-bomber and anti-gunship but a burst-laser + cluster Scout is still a better master of anti-all ships. Or at least make torpedo uncompromisingly lethal vs small crafts as implied in lore (it only took 2, with a critical roll, to destroy a Death Star). Gunships still will prefer their rail guns and bombers will still prefer their drones+mines. Perhaps turning torpedoes into single shot auto-kills will add more variety to gunship and bomber loadouts. More effort fix: - Create a new missile unique for fighters only that could perhaps combine the characteristics of the torpedo, concussion missile and maybe Ion missile. NO matter what change, scouts will always be the better "fighter" when skills are equal so the only future of the Fighter is to be better at killing bombers and gunships than the scout. -------------------------- Needless to say, the common cancer to GSF is rail guns. This cancer can never be removed....ever. Attempting to create a space FPS Sniper equivalent was the poison that doomed the noble imaginary of a high-tech dog-fighter. The final insult to the cancer patient is when 4 gunships and 4 drone bombers can lazily defeat 8 fighters with ease (and minimal movement). Many thought the 'gunship' was the heavy fighter or missile boats from 1994's TIE Fighter as they are obviously reflective of the design. Ironically, the heavy reliance on a large dorsal gun and almost no reliance on missiles betrays the very texture of the crafts. Most people want to reenact the colorful lethal race shown in the Star Wars movies. Outside the Jedi and Sith, the Star Wars franchise is equally famous for its space battles in the entire international sci-fi genre. Without gunships and better map design (like sides defending their ships as PvPers defend their pylon) GSF could have been romantic as this: Alas...the Fighters cant be fix because Scouts will ALWAYS outfly them and gunships/bombers will ALWAYS outgun them.
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