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rkamm

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Everything posted by rkamm

  1. I would like to suggest a change to the division of the level breaks for PVP What I would suggest is to make one more break making 4 different levels for PVP instead of the current 3 Level 1 would be 10-25 Level 2 would be 26-40 Level 3 would be 41-54 level 4 would be 55 Also along with this new division allow people to start purchasing the low level(obroan set) at level 41 so by time they hit level 55 they should have or almost have a complete set of PVP armor. This would be nice to have even if you do not add the above idea.
  2. I support this. The unranked Arenas are not fun. The majority of the time the teams are unbalanced as one team will have a healer and the other will not, The only thing good about them is they are a quick way to complete the dailies and weeklies. If I have my dailies and weeklies done then I leave the queue too. If you made them into separate queues you can use the same group balancing system you have for the ranked WZ's
  3. With the launch of strongholds the frequency of a PUG facing a Premade in unranked warzones have gotten worse due to the conquest points received for wins. I have a few suggestions for changes. 1. Make separate queues, one for groups and one for PUGS. increase the group queue size to 8 players 2. Make these queues cross server. 3. Offer weekly and monthly rewards based on team and player conquest points. a win would award 10 points and a loss would earn 3 points. At the end of the week the top 3 or 5 teams and top 3 or 5 players earn rewards One other option would be allow an individual to join a group queue if they want and will only be used to fill if a group queue is short. As an example say you have one team in queue with 8 players and there is another group in queue that only has 6, then it would pull two players from the individual queue that have checked a box stating they would play in a group. The only other option would be to remove the conquest points for Warzones and then the groups would cut back on how often they join the unranked warzones.
  4. Only change I would like to see stuns is to have the crafted grenades with stun effects tied into a players skill set stuns. The other change I would like to see is to get rid of the resolve bar and just add an immunity to stuns to everyone's stun break that has the same duration as that you would get when your resolve bar fills. This way you control when you want to get your immunity to stuns or can have a chance to fight back.
  5. With the reduction in mobs on Makeb it has made it where you can not complete some of the bonus missions in instanced areas which you have to kill a certain number of npc's. On the imp side I have run across 3 so far. One is the final mission for securing the docking ring and the other is for the staged weekly mission The Landing Party. There are no longer enough NPC's in these instances to complete the bonus kill mission. the third is part of the descent into the core mission, the bonus kill mission is The Shaft Inhabitants
  6. Check out the laptops available from Cyberpowerinc. they have some really nice laptops in all price ranges and they show you the parts that are being used in it as well as having the option to chose your own parts. I have purchased a couple desktops from them and they are really nice computers. I like the ability to chose the parts that are used as opposed to having to settle for what are offered in the systems you buy at places like BestBuy
  7. I really do not see the problem, the majority of the People who are trying to get the achievement for infecting people gather together in one or two spots on fleet, so just avoid them when on fleet. I have spent a lot of time on fleet and rarely do I get infected. There isn't anything that you need to get around them that cannot be found in other areas of fleet.
  8. He/She is simply making a suggestion if the OP wants people to read what he has to say. The way he has it written is difficult to read and most people will pass it by.
  9. To me this is more of a problem with the group and not the loot system. Groups I have been in usually set rules for looting before they start. Then if someone does not follow those rules you kick them. So basically the rules are only need for items that you personally need, if it is for alt or other purpose you greed on it. Whenever this has been done I have had no problem with someone needing for a drop that is for their comps.
  10. I have proposed this idea before so here it goes again .lol I think they should get rid of resolve completely because from my experience it does not work. In place of resolve add a short immunity to your stun break ability that last 15 seconds, which from what I understand is how long the resolve immunity is supposed to last, this way it is available when I want to use it.
  11. Just create a new chat tab, then go under the edit chat settings and only check the box for conversations. Now that tab will only show NPC conversations and you can read them at your own pace.
  12. If they would do this they could fix the major problem with the unranked 4vs4 WZ, which is the constant unbalanced teams. You can pretty much count on one team having a healer and the other team not. When this happens you will always have someone on team without healer leave, and now you are 3vs4. If you separate the queues then you can use the same balancing system for unranked 4vs4 as you do for the ranked.
  13. When you do a Class mission towards the end you give out a reward of a pack of 5 fleet passes. This reward is completely useless to a subscriber as it is bound. You either need to change it to unbound so subscribers can sell it, or offer an option to choose a different reward for subscribers.
  14. I agree. I had made a post on this about a month ago. What I would suggest is that when you queue for PVP instead of the options you get now of joining ranked or unranked, they make the options of 8vs8 and 4vs4. If you select the 4vs4 it then gives you an option of ranked or unranked. This way people have the option of playing the 4vs4 and it can then use the balancing system that it has when joining it for ranked. I would also like to see the 8vs8 ranked WZ's brought back. as it is right now the only time I will stay in an unranked 4vs4 is to get credit towards a daily or weekly.
  15. One thing I would like to see added to the Character login screen is to list the crew skills each character has,
  16. They already have a guild message feature that shows when you log in. I am not sure how it works as I am not our guild leader. I know that each time I log in I have a guild message pop up.
  17. Why do people comment on things they do not agree with or like. All you are doing is moving it back to the top of the list. If you don't like the idea rate it and move on, and let it move down the list. Rather comment and rate good ideas and keep them at the top of the list, Maybe then more of the good suggestions would get implemented into the game.
  18. I made my own post about this awhile ago. The suggestion I made was to modify the way missions are selected. here is what I suggested: Using UT as the example: first you select the type of mission you want to send your comp out on. Each mission type has three different types of missions, for UT it is comp gifts, metals, and luxury fabrics. second, once you select the mission type it opens up a drop down menu, from it you can select one of the three mission types. Once you select the type of mission it will then randomly generate a level for the mission, ie. moderate, abundant, bountiful or rich. This gives us control of what materials we send our comps out to get. The other thing I would like to see is to have the crew skills bonuses be learned as your comps do missions so that all the crew bonuses will match up with your chosen skills. The way I would see this working is that as you send your comps out to do missions they earn points. You can then use those points to buy a bonus. hen you buy the bonus for a comp it will randomly generate a bonus based on the crew skills you have selected and you can buy 2 crew skills per comp.
  19. The other thing they could do is combine the WZ and GF queues and add a tab in group finder for WZ's that allows you to select which WZ you want like it does for the fp's and op's
  20. As far as I know you can queue solo or grouped for unranked arenas. The problem is there is no balancing system for it like there is for ranked. What they need to do is make a separate queue for the unranked arenas that has a balancing system like the ranked ones do. It is hard to learn how to play when you get teams like a 4dps vs a dps, tank and 2 healers. or more often than not you will get 4dps vs 3dps and a healer. More often than not if you are one the team without healers people will just leave rather than fight.
  21. I grew up in the Kansas City area too. There are 2 types of people that live there. Those who love Gates and those who Love Arthur Bryants. IMHP you can't go wrong with either one.
  22. It all depends, If I want a sweet BBQ sauce it would be KC Masterpiece. For a Tangy Sauce it would be Mall's or Arthur Bryant's. I also make my own sometimes.
  23. I would suggest that instead of points awarded for each time you break a plant, award points similar to way it is awarded for kills/dmg/heals. Say for example you break 5 plants you get so many points, next level for awarded points would be 10 etc.
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