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Confusionlure

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Everything posted by Confusionlure

  1. I know they don't like to work to make what they already have better But it would be nice of them. Also a priority travel would be nice.. To be honest I hate Fleet anyway and I go to my guild stronghold to get away from the BS of fleet. Particularly the annoying people. Lol rant over
  2. How about a bartender who actually has various drinks? I bought the bartender and was so disappointed when I found out he just stands there, uselessly. Also some of the pvp vendors. Ranked, unranked, pvp weapons and pvp items. I am aware that asking for these would also be like asking for a vendor for everything. The npcs are already designed, so it shouldn't be difficult. You could make a utilities pack or something containing these vendors. You could even make a "all purpose" vendors, for pvp, pve and such. I could see one vendor holding ranked and unranked pvp gear. And the lesser pvp vendors combined into one. Hell I'll take a pvp jawa vendor Just thoughts.
  3. There are so many hybrids you have no clue. It doesn't matter what they change, hybrids will always be possible. Yes Clairvoyant strike isn't worth it. The best hybrids include both low slash and infiltration tactics at the least. With those skills and the ones you build in the middle tree will create a good foundation, just don't over commit in the middle tree. Some things are worth it for dps increase, but no so much some of the survivability. You will be able to do enough dps to sacrifice those skills. I have been using a build in which is 2-21-23, that is fun. And I am still changing things in the build. Anyway good luck getting rid of hybrids.
  4. I have a level 55 shadow and I have no trouble out dpsing any of the dps specced sages. Now if they are stacked into Seer than its a little different. I'll be hacking at them for awhile but still kill them. Depend on the player and their playing style.
  5. They can be beaten. In my experience, I have no trouble with snipers 1v1. I can out dps them with my shadow and my guadian has that handy saber reflect for their initial attacks before I get up to them. They do good dps but they can be crushed just like any other class if you know what you are doing.
  6. I'm not saying that the other processes would be easy, but the story creation would be. Yes I agree that it would be a big investment. But I think they should create a new class. I would love to do voice acting for this though lol I would have a load of fun with dark side choices xD
  7. Creating a story line for any of these classes would be an easy task. I can do that myself, honestly. Since I play the game I am not even wanting a profit for my ideas. because I get my "profit" from enhanced game play. They will have to make a new basic class at some point to keep up with other MMORPG's. Anyway they should know that there are people with good ideas in which they can benefit from. I still respect everyone's opinion but I have my own as well. -Orizonta
  8. Hello. In 1v1 if infiltration is used with a good rotation it is easy to out dps other classes in pvp. The most difficult I have found would be a "Smasher" speced guardian. Anyway, with my play style I do like to stack some crit. I find it useful when your force potency is on cooldown, to have some extra crit rating so you don't have to lean on your procs in order to do good sustained damage. I have been told by other infiltration shadows to stack all power. They say that the tree gives enough crit without having to stack into crit. Which is true for the most part.. if you want to have short bursts of great damage. Which is good for a lot of players play style in pvp. I tend to be the "healer burner". I exhaust there resource because I have more crit to work with. Its all a matter of opinion I suppose. -Orizonta
  9. Stop getting irritated. It is pointless. I like the Star Wars Lore just as much as you do. So calm down
  10. I like the idea of a Sith Demon. hmmmmmmmmmmm. The republic version could be like a Jedi Druid lol
  11. Force sensitive classes are awesome but they could make better ones. If you have ideas for non-force sensitive classes, share them! Maybe they will one day make one of these random classes/advanced classes. My main purpose of this post was a "Holy **** that would be cool!" moment. I started typing and ideas kept popping in my head. Result of boredom -Orizonta
  12. New class and new specs Intro: So I have an idea for a new class. Republic would be called Jedi Initiate, and in the Empire called Sith Adept. This would be the basic class, such as the Jedi Consular, Sith Warrior etc. These classes excelled in their training early on, surpassing other base classes. The high-ranked Jedi and Sith were impressed and they were promoted earlier than most young ones… Advanced Classes (Spec classes): Republic: Jedi Shroud and Jedi Paladin Resource: Essence Empire: Sith Mist, and Sith Crusaders Resource: Corruption Jedi Shroud mirrors the Sith Mist and the Jedi Paladin the Sith Crusader. Jedi Shroud/ Sith Mist: These are dps classes, wielding a double bladed light saber and a short single bladed saber. (Electrostaff, vibroknife) They both are experts in up, close and personal melee combat, with a stash of potent force abilities. Resource total: 200 Major Abilities: Force Shroud Mind/ Mist Envelope When this force ability is used, a target gets blinded (Everything blacked out but their quick slots and health, resource pool.) and slowed down by 60% for 4 seconds. This would be a later obtained ability due to the power someone could obtain from such a skill. (Level 50 Skill) Resource Cost: 50 Cooldown: 1 minute Stealth: They also have wonderful stealth that can be used out of combat only. I realize that if this advanced class had stealth like a shadow or assassin it would be way too powerful. Mind Trick: When this force ability is used, a target would be temporally petrified into not being able to target any player with attacks as well as small drain their resource for 6 seconds. They would still be able to use any non-offensive abilities. Resource Cost: 20 Cooldown: 30 seconds Melee Circular Strike: This attack hits an enemy 3 times. A left and right double blade attack, followed by a short saber stab to the chest. Dealing decent damage. Resource Cost: 30 Still-Frame: This is a very fast attack that you can use in or out of stealth that stuns an enemy from short saber blow to the kidney area for 4 seconds. (Basic Stun) Resource cost: 20 Cooldown: 40 seconds This is just a few of ability ideas that I came up for this advanced class. Jedi Paladin/ Sith Crusader: This class is primarily a tanking class. Wielding a Vibromace and a Vibroshield. These classes are very efficient tanks. Not only are they hard to kill they have more reflecting abilities, due to lack of attacks. Resource: 300 Major Abilities: Defensive Abilities: Muscle Tension: When this ability is activated, he draws from his essence to make his shields effects spread all around the body. While at the same time hardening you will a blanket of Essence resulting in 6 seconds of 50% to 100% chance(from each attack you receive) to reflect damage on an enemy attacking you. Resource Cost: 70 Cooldown: 40 Seconds Embrace: When this ability is activated damage reduction is increased by 30% and it also acts as a “Combat Pull” (Mass Mind Control) that causes all enemies not attacking you to deal 20% less damage to everyone else. Resource Cost: 30 Cooldown: 20 seconds Purify/ Restore: When this ability the is activated you must be targeting an ally. It will wrap them in Essence, providing a decent overtime heal and purification of all debuffs for 2 seconds. Resource Cost:100 Cooldown: 45 seconds Offensive: Ram of the Force: When the ability is activated, the player uses essence to shift their weight with such swiftness that they propel through enemies with their shield. Resulting in knockback, plus a decent amount of damage. Resource cost: 75 Cooldown: 45 seconds Gravity Drop: This ability surrounds the players vibromace with a burst of essence that slams into any enemies within 5 meters, dealing moderate damage, while slowing the enemies by 40% after a 4 second stun. (More Flashy Basic stun) Battle Whisper: This ability calls from deep within the player’s essence to cause all allies (and the player) within 30 meters to do 40% more damage to all enemies (Within the range of the original 30 meters) for 4 seconds. So these are once again just a few abilities this class could have. I would really like to see some classes like this on swtor.. Feel free to collaborate with additional new class ideas. -Orizonta
  13. New class and new specs Intro: So I have an idea for a new class. Republic would be called Jedi Initiate, and in the Empire called Sith Adept. This would be the basic class, such as the Jedi Consular, Sith Warrior etc. These classes excelled in their training early on, surpassing other base classes. The high-ranked Jedi and Sith were impressed and they were promoted earlier than most young ones… Advanced Classes (Spec classes): Republic: Jedi Shroud and Jedi Paladin Resource: Essence Empire: Sith Mist, and Sith Crusaders Resource: Corruption Jedi Shroud mirrors the Sith Mist and the Jedi Paladin the Sith Crusader. Jedi Shroud/ Sith Mist: These are dps classes, wielding a double bladed light saber and a short single bladed saber. (Electrostaff, vibroknife) They both are experts in up, close and personal melee combat, with a stash of potent force abilities. Resource total: 200 Major Abilities: Force Shroud Mind/ Mist Envelope When this force ability is used, a target gets blinded (Everything blacked out but their quick slots and health, resource pool.) and slowed down by 60% for 4 seconds. This would be a later obtained ability due to the power someone could obtain from such a skill. (Level 50 Skill) Resource Cost: 50 Cooldown: 1 minute Stealth: They also have wonderful stealth that can be used out of combat only. I realize that if this advanced class had stealth like a shadow or assassin it would be way too powerful. Mind Trick: When this force ability is used, a target would be temporally petrified into not being able to target any player with attacks as well as small drain their resource for 6 seconds. They would still be able to use any non-offensive abilities. Resource Cost: 20 Cooldown: 30 seconds Melee Circular Strike: This attack hits an enemy 3 times. A left and right double blade attack, followed by a short saber stab to the chest. Dealing decent damage. Resource Cost: 30 Still-Frame: This is a very fast attack that you can use in or out of stealth that stuns an enemy from short saber blow to the kidney area for 4 seconds. (Basic Stun) Resource cost: 20 Cooldown: 40 seconds This is just a few of ability ideas that I came up for this advanced class. Jedi Paladin/ Sith Crusader: This class is primarily a tanking class. Wielding a Vibromace and a Vibroshield. These classes are very efficient tanks. Not only are they hard to kill they have more reflecting abilities, due to lack of attacks. Resource: 300 Major Abilities: Defensive Abilities: Muscle Tension: When this ability is activated, he draws from his essence to make his shields effects spread all around the body. While at the same time hardening you will a blanket of Essence resulting in 6 seconds of 50% to 100% chance(from each attack you receive) to reflect damage on an enemy attacking you. Resource Cost: 70 Cooldown: 40 Seconds Embrace: When this ability is activated damage reduction is increased by 30% and it also acts as a “Combat Pull” (Mass Mind Control) that causes all enemies not attacking you to deal 20% less damage to everyone else. Resource Cost: 30 Cooldown: 20 seconds Purify/ Restore: When this ability the is activated you must be targeting an ally. It will wrap them in Essence, providing a decent overtime heal and purification of all debuffs for 2 seconds. Resource Cost:100 Cooldown: 45 seconds Offensive: Ram of the Force: When the ability is activated, the player uses essence to shift their weight with such swiftness that they propel through enemies with their shield. Resulting in knockback, plus a decent amount of damage. Resource cost: 75 Cooldown: 45 seconds Gravity Drop: This ability surrounds the players vibromace with a burst of essence that slams into any enemies within 5 meters, dealing moderate damage, while slowing the enemies by 40% after a 4 second stun. (More Flashy Basic stun) Battle Whisper: This ability calls from deep within the player’s essence to cause all allies (and the player) within 30 meters to do 40% more damage to all enemies (Within the range of the original 30 meters) for 4 seconds. Resource cost: 80 Cooldown: 1 minute So these are once again just a few abilities this class could have. I would really like to see some classes like this on swtor.. Feel free to collaborate with additional new class ideas. -Orizonta
  14. Confusionlure

    PvP Comms.

    Okay to begin I'd like to say that transferring normal warzone Commendations is a huge pain in the ***. Click, click, click, and etc. Basically asking for carpel tunnel syndrome. I think you should make it to where you can buy these commendations in bulk, opposed to 10 at a time. It would be much appreciated. c: -Orizonta
  15. I am thinking of two things that I believe would enhance game-play. First off A guild area or instance, in which only members of particular guilds can enter. Maybe a rest area. That is only a small idea, maybe someone will build on it. For the second one, Cross Faction Guild Alliances. I understand that some players would not like this, so why not create a server that such a thing is possible.. I believe pvp-rp players could get immersed in guild wars, where they can call allies from both Republic, and Empire to their aid. -Orizonta
  16. The fleet needs an area on the fleet in which they can go to for dueling. There is a big empty space on the bridge of the Gav. You could remove the stuff in the center of the room and bam, Empty area for Dueling purposes. Orizonta
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