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playdan

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Everything posted by playdan

  1. i've got a deserted guild with guildship unlocked if you are interested.
  2. i have an imperial guild with only the base rooms unlocked which i would be willing to sell for 40m. With the remaining 290m you will easily be able to buy what you need to open the remaining areas.
  3. Bump. Guild with flagship still available.
  4. Hi there. if you are still looking i have an imperial guild with flagship for sale. http://www.swtor.com/community/showthread.php?t=925743
  5. sorry for the delay in replying. The very lowest i would go is 35m, which is a steal considering its 50m to unlock a guild ship, along with the fact that this ship already has a large number of very expensive decoration already added. Ship is still for sale and im open to offer of 35+
  6. hi there. Very sorry for the delay in replying. The ship that i am selling is imperial faction. There are no additional rooms open on it yet. Fee mentioned is to recoup the cost of the original unlocking of the ship, so as you can appreciate its cheaper than what it would cost for someone to unlock one in a fresh guild.
  7. Very quick post. I have a guild here on The prog which is dead following most of our old friends moving on to other games. Though it my be worth checking if there is any interest from anyone that would like a guild with an unlocked flagship. There are no additional rooms on the flagship unlocked but it does come with a large amount of decorations including numerous mandalorian and imperial themed items, along with a miniature cantina in the crew quarters with a proper bar, ambiance items, lighting, fruit machines, dancers and more. Im not looking to recoup the entire 50m i spent on it, but some of the cash would be nice. Im looking for 40m or nearest offer. Drop me a line in here if you are interested.
  8. Very quick post. I have a guild here on TOFN which is dead following most of our old friends moving on to other games. Though it my be worth checking if there is any interest from anyone that would like a guild with an unlocked flagship. Im not looking to recoup the entire 50m i spent on it, but some of the cash would be nice. Im looking for 30m or nearest offer. Drop me a line in here if you are interested.
  9. I have been repeated spamming the SWTOR facebook and twitter pages (yeah i know pointless right) asking for this. The new update is great, but without cross region transfers im left playing the game on my own as all the people that i used to run with are on a US server while im on an EU one. Everyone keeps suggesting rolling a lvl 60 on a US server, but with the amount of time i have sent on achievements, datacrons, missions and the like, along with the literal hundreds of pounds i have spent on cartel coins to get me all the perks i want, gear i want, strongholds and all it just isnt feasible to start again. Whether it be by copy or transfer Bioware/EA just need to make this happen as there are so many people that would be happy to pay the 1800 cartel coins as it was when it all start, just to get their character to a server where their friends are playing. If you are stuck on a server without your pals, it takes the MM out of MMO
  10. What about cross region transfers??? Any danger of letting me play this awesome new expansion on the server that my friends play?
  11. Hi there. I've recently become board of PvP on TOFN and have decided to roll myself a Jedi Guardian to have a little more laid back gaming. Are there any casual RP guild out there that partake in End Game activities as well? Im not too fussed about mega elite hard core RP or RAID nazi's. Just looking for some cool casual gamers to hang out with, have a laugh with and so on.
  12. they've said in the dev tracker that they had to extend the maintenance on Character Transfer services by 10-12 hours and it would probably not come up again until the next morning. my guess is that would mean they will be looking at some time in the next 3 or 4 hours unless they delay it further.
  13. <<Commence Input Summary of Log 314031>> <<Summary of "Foundation of the Ashla Guard" output>> Many centuries ago, when the galaxies brightest and smartest force sensitive individuals gathered on Typhon and eventually formed the early Je'daii order, from this large number of individuals formed a sub sect known as the Ashla Guard, who's mission was that of protectors of the Je'daii through their eternal thirst for knowledge and affinity to the force. This sub-order of the Je'daii was long since forgotten when a young Padawan found writings on Tatooine describing historical records of the pilgrimages and heroics of the once prestigious group. The Padawan spent many years keeping the discovery of such historical information to himself, as a dismissal of it's relevance to the new way in which the Jedi order exist. But after the decades that had past, his progression in the Jedi order and the plunge of the galaxy into war, the once young Padawan, now matured Jedi Master Denxyk saw a need for a new or even old order to be formed to assist and protect the Jedi, the Republic and most importantly the galaxy. The Jedi Master then sought out other like minded force users in a hope of re-forming the once prestigious group. Jedi Master Morvaini, Jedi Master Ezi and Jedi Knight Connor were the first to hear the stories and read the records previously found by Master Denxyk and an instantly mutual perspective on the need for such ways again was evident. An accord was struck and the four individuals became the first Council of the new Ashla Guard. <<Summary Ends>> [OoC Information] The Ashla Guard are a newly formed Jedi focused medium-heavy RP guild looking for mature, motivated Old Reublic Roleplayers to become part of the recently reformed Ancient Je'daii group. Our focus is that of learning great understanding of the force, honing the force affinity and defensive abilities of the lightsaber art, gaining forgotten knowledge of our ancient order and using these to become a beacon of light in the protect of the Jedi Order, The Republic and the people of the Galaxy as far as our light can reach. If you feel that you have exciting new ideas and a drive to be part of a new growing guild, with open prospects for future game, guild and roleplaying progression, then please drop us a line. At this early stage we ask only that those interested visit CLICK HERE and leave us a short message telling us about both you OoC and your character IC and what you feel you can bring to the guild
  14. Hi, I have been playing SWTOR since launch and most recently been playing on the imperial side on this server. I have recently got to a point where i would really like to get deeply involved in the Rupublic side of RP on this server. As i haven't found any guild that are both recruiting and and a fit for how i like to play, i have decided to take the jump and look to start up something new and interesting. I have been looking for people to be co-founders of a new guild and have so far started discussion with two people who potentially want to get involve, but though it worth while posting here for the 4th (or more) person to get in on the ground floor of something potentially very exciting. the original thread i post is at the link below: http://www.swtor.com/community/showthread.php?t=623590 I have also posted in a number of other SWTOR RP related sites and am looking for others that are mature and willing to aid in the leadership of a new guild.
  15. Firstly, Thanks very much for your reply. Having read what you posted, sounds like we are very much alike in the respect that RP really adds the final dimension personally needed to make what is a really good MMO into something that is almost too difficult to pull myself away from. I have two republic side Jedi characters on the progenitor. Denxyk is my main character. He is Jedi Guardian, light side alligned with a clear, clinical and logical approach to fulfilling his duty to assurance balance to the force and protect the Republic. Though he is closely linked to the Jedi Order and the council themselves, he feels that it is necessary that as part of his personal goal to aid in the restoration of peace in the galaxy to seek out others willing to join him in the restoration of an Ancient Order of Jedi, in service of the council, known as the "Ashla Guard". Well, please feel free to look me up in game when you have finished downloading, if you want to discuss more. I'll continue the search for others that are interested to see where we can get to,
  16. Hi, I've spent the last year+ playing SWTOR from an imperial perspective and have recently gained a hunger to try pastures new and get involved with a Jedi focused RP guild. Having spent some time searching the forums here and on the TOR site I haven't been able to find much in the way of open recruiting guilds that I think will fit the sort of direction that I would like to go in.... So.... I've decided to see if I can find any other players that might be interested in starting something new and interesting in the way of a Jedi focused medium to heavy RP guild. I have a head full of ideas as to things to do and would love to find a couple of people to get in on the ground floor who potentially have their own ideas and motivations. So, if anyone out there is interested please drop me a post here or a message into my inbox and we can see if we can find four or more to start of something new and exciting.
  17. Hi. I've just rolled a character on this server that is new to me. I'm looking for a RP guild to hook up with on the Republic side. If there are any decent GMT evening active give that are out there that would be willing to take in a lvling RP sage, please drop me a line in game. My characters name is Xxi
  18. o and something that woudl genuinely generate open world PvP. Thats something i miss from my old MMO, wzs are great but i miss the massive 20 v 20 battles that used to last for 45 to 60 minutes
  19. paid or open server transfers are a must. I have three characters on a North American server were i started with all my american friends, they all left sue to the server being dead and there is no way i can play on an NA server now. Rerolled on an european server so it would be nice to bring my toons to that server
  20. the transfer system in its current state is completely pointless and floored. Opening up server transfers to allow players to move to a server of their own choice would have made more sense, lots of players (like myself) starting rolling toons on new servers when the ones that we were on died. Meaning all of our original hard work from launch was wasted, only to be compounded by the mechanic that only your highest legacy level will be taken into consideration on you new server rather then your highest one. BW were particularly silly to think that lock server transferw would be any better then open choice, after all, players arent going to choose to transfer to a dead server and also wouldnt transfer to a laggy, over populated of 9000 code fraught server like we are all seeing. We as players would have naturally balanced the servers ourself with as much enough not more efficiency then these stupid locked in transfers. The only thing i can say to the people that are getting lack and overpopulation problems, think yourself lucky because those problems will go away when people finally get tired and unsub, my characters (three lvl 50s) can only be transfered to a server that i will never play on because i started on a NA server because the people i played with were from the states, now they have all left i need to be on a euro server and have rerolled on one and have gear, credits, resources and lots of hard work spent on my original toons which i will never be able to use. I've put in many a ticket and in short all i have pretty much been told is that only the specific transfers will be allowed.
  21. i thought it was all good until a moment ago i saw that people have found exploits Just been in a hut ball where someone on the pitch looked like they where dead (grey'd out name and stuff) and every time that they past the ball to the person the game awarded them an instant goal despite the fact that the player was no where near the goal, in fact was right near the air jets that fling you up in the air.
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