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Nyysjan

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Everything posted by Nyysjan

  1. Angry people go to forums and complain. Happy people stay logged in and play the game. That's all you need to explain the forum response.
  2. Numbers. I've died in heroic Star Fortress when trying to solo it, got the where solo mode ends and just could not deal with the amount of mobs i had to kill in one go and lost my healing companion (would probably be easier with a tank or healer class). I've died in the "changing history" heroic in Makeb due to the traps (namely, the poison room). Also died a few times in story mode ops (mainly due to not paying attention).
  3. I played it with my agent (inquisitor next), it was a decent fit for the most part, except the alliance part, my character would be more likely to prop up someone else as the head honcho (Lana maybe?), and operate from the shadows. But i think my inquisitor will fit right in. As for it being Star warsy? Hell yes. And as someone earlier pointed out, it's more Extended Universe than classic Star Wars (never before seen threat coming out of nowhere forcing empire/republic to work together? where have i seenthis before?), but still Star Wars.
  4. The old companions are supposdly coming back in future chapters. But there being around 40 companions to go, it might take a year or more. If you choose to romance Lana or Theron, i think it's supposed ot have repercussions with your old companions if your character was in a relationship with them.
  5. Only thing you need groups for is the heroic Starfort and dungeons/ops. And possibly Changing history heroic on Makeb (those traps are *********** stupid) if your Presence is not high enough. Everything else is soloable with little to no difficulty.
  6. My Agent, the first character i played started out as when the game launched, and who has been my main since.
  7. US has server updates usually done at midday as well?
  8. Immune to knockback. Except when not. (some bosses, elite mobs, or just seemingly random abilities, ignore that) Damage reduction. not really, change for the attack to miss, which is not as good as flat damage reduction. Healing? Now, don't understand me, i like cover, but i do miss physical covers i could hide behind, and wish cover was more usefull. I actually preferred the old, AoE out of cover, single target from cover approach of our abilities.
  9. The face, the synopsis, it pretty much points to Kaliyo. And i really hope it is. I miss Kaliyo.
  10. spoilers ahead Valkorion: Companions: Alliance: Not sure how much i like this one, never saw my character as a "leader" type for large organizations. Smaller operation would fit just fine though (my sorcerer, will fit right in however). And i wish i could customize the alliance base to look different, but i guess i got my strongholds for that. Still, it has potential, so let's see how things develope from here.
  11. Happily, my agent already was at rank 42, so no battlegrounds needed. But for my sorcerer, well.... Hope you like paperwork Pierce.
  12. Noticed this as well. I guess they got bored catering to 1/8th of the classes in their level design and decided to just forget about the core mechanic of snipers/gunslingers. They could have given us stealth to compencate (and, really, they should anyway), but noo, just a boring cooldown remover you will never, ever, want to use (you may need to, but if you do, something has probably gone badly aready).
  13. The mute main character is actually one of the weakest points of TSW storytelling. Not because he is "mute", but because how it is handled. The character is voiceless, choiceless, and near emmotionless puppet of whatever npc you are interacting with. But then TSW gives you no real choices in the game (well, there are 3, though we're not sure on how "meaningful" they end up being), you're a spectator, nothing more.
  14. I get where you're coming from, and kinda even agree with it. They should have sold this as a cost cutting measure, and an attempt to reduce development time for new content first, a "classic" conversation system second.
  15. I'm cool with this change. VA's cost, VA takes time, if this change means they will change more content faster than they used to, then i'm all for it. If anything, i'm surprised it took them this long to start doing something like this.
  16. for the most part, i like what thy've done so far Alliance system looks like it has potential, ll open world heroics seem to be 2+ now so i can solo them, heroics give locked supply crates, which give rep items and (ugly looking) orange gear, variable companion roles is great (as is not needing to gear them), especially for those levelling new characters. And more Story is always welcome. There's just, one minor issue i have with the expansion so far. I miss Kaliyo.
  17. Mine is stuck at installing (36.45%), and claims to be updating bit it has been doing that for over an hour now.
  18. There's grind, and then there's pointlesly long grind. Which one this is, remains to be seen.
  19. well, stuck at 46.35% for past hour or so, installing that is. Not sure what's the issue.
  20. Seriously? I never even bothered to max HK influence because it's such a pain in the *** to grind rep with companions, and that's with 10k. This is going to be real hell, unless they have majorly increased influence gains (or made grinding it actually fun).
  21. Neither love or hate it. I don't like the control scheme (makes playing in windowed mode pain in the ***, and waiting in line is boring if i can't browse the web at the same time), and the weird mix of skills based and stat based targeting leads to more than half of my shots missing even if my targeting marker is right in the middle of the lead indicator. It's something to do, and i'll probably keep at it for a bit, but i suspect i'll loose interest after a while.
  22. Not sure if it's the best rotation, but i just go for whatever gives me most Follow Through's, with Series of Shots having priority, and using Corrosive Dart as a filler when i got a gap in CD's, and the armor debuff when it needs reapplying. Works fine imo, for gear i have mostly 72 mods (couple 69 mods, 0 set pieces), with over 100% hit change, 0 crit rating, and rest in power/surge. My guild has cleared both Terror From Beyond and Scum and Villainy on hardmode, and i'm one of our regular ops dps'ers.
  23. This doesn't actually address my original point, which is that making us bring a group simply to push a button, is annoying. Either use the fight mechanics (not necessarily simply thougher/more mobs) to make us want to bring a friend, or let us solo it if we can, but do not make us drag someone in with us to press a damn button.
  24. I do not mind heroic quests, although i do hate it when the whole group requirement is due to amount of clickies needed to be used at the same time, but making a looooong solo quest chain, then suddenly slamming a 4 man heroic at the end, makes it lot hard to find groups that are all on the same stage. Especially if/when many people don't bother with the chain to begin with, or, especially if the heroic4s are in places where people of appropriate level are otherwise unlikely to be. And yes, it not being bugged would be awesome.
  25. I have no idea what bug you are talking about, as i have not encountered a bug in that quest. Only problem i had with that quest the one time i tried to do it (solo), is that i can't press all the buttons fast enough to not die from the dot, and only thing i would need someone else for, is to press a button. Pressing a button is not heroic. And since Aurora canon, we have been seeing more quests where the whole heroic 2 or heroic 4 requirement boils down to, simply needing enough bodies to click objects. I find this bad/lazy design. Fights are where the difficulty should lie, and fights should be what determines the need for people. And if someone is good enough to solo a heroic (i'm usually not, except some heroic 2s), then more power to them, and forcing them to drag someone along to press a button is rather silly (or atleast make a note than this quest needs a button presser).
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