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liradarc

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Everything posted by liradarc

  1. The ion cell, tactics tree vanguard was too strong in PvP, especially in arenas. It's good that it's gone. (This from someone who has played one.) Don't know enough about the hybrid DPS vanguards in PvE to comment.
  2. If negative feedback and internet snark is enough to discourage you from engaging with your community, you're probably not doing a good job as an MMO dev or community manager.
  3. I don't even know why respecs and talent spending is locked when you queue unranked. There's no match-making in unranked arenas anyway. It'd be a lot less obnoxious if talent trees were locked only when you queued up for something which used talent trees in actual match-making.
  4. Good luck! I gave up on EVE a while back. Figured out that no matter how much you grind or accumulate wealth, the same boring mechanics will be as boring in the end game as the early game. The only fun I had was in small gang pvp, mostly in FW. And you could sometimes spend hours hunting for a good fight without luck. Skill queues are like a Progress Quest variant that takes itself seriously. People in EVE like to talk about PvP 'consequences' and look down their noses at instanced games, but I personally don't want to spend hours of my time just looking for a good match. In that time frame I could get a ton of good matches in, say, DOTA 2.
  5. I'd actually post this in a forum where the moderators actually moderate. You know, like 'Community' or 'General.'
  6. You don't even see gore in ground PvP. Why would you see it in space pvp?
  7. I don't play on PoT5. And if I was interested in playing on a PvP server, I'd join one without such a major faction imbalance. That said, Pot5 is one of the few remaining servers that regularly hits 'Heavy' population loads. You can say the absence of one of those servers won't be a big loss, but I'm sure Bioware would feel the hit to the game's income stream. PvPers pay subs and buy crap off the cartel market too. A lot of people enjoy PvP as either their main focus or one of their main activities. Dismissing all of them out of hand is a good way for an MMO to shoot itself in the foot. Especially an MMO trying to retain a stable subscriber base in a market with lots of incoming competition where MMOs in general are bleeding subs.
  8. I think TESO will be a bigger draw than Wildstar. I know which one I'll be trying.
  9. Vanguards / Powertechs can get away with this as long as shoulder cannon isn't on cooldown.
  10. X-Wing, TIE Fighter, and Wing Commander had fixed reticules and joystick controls. I've played all of them. I mention this game because the control scheme is uncannily similar to GSF.
  11. So I picked up some random games during the Steam holiday sales. One of them was . What immediately struck me about this game, which was released back in January 2013, was how similar its controls were to GSF. It had the mouse-based movement where you maneuver a reticule to target and your ship eventually turned in the direction of the reticule. Firing your main weapon used the left mouse button, and there was a 'lead' circle to shoot at when targeting an enemy (most noticeable in the video at around 10:30). Firing your missiles required moving an enemy into the middle of your targeting area and holding down the right mouse button until you got a lock on, then releasing to fire. Ships have both a shield and an armor rating that have to be worked through before they 'splode. You even regularly swap between main weapons and missile types when you've equipped multiple variants of each. You can also boost for speed! There are a few differences. Strike Suit Zero has a few weapon types not seen in GSF, like a limited-ammo machine gun main weapon that lets you ignore the lead targeting reticule. And a swarmer type missile that lets you lock on multiple missiles the longer you hold down the right mouse button. You can also transform into a mecha (lol). GSF has cooldown abilities, which Strike Suit Zero does not. Given the time scale of strike suit zero's release, I have to wonder whether any of the GSF developers played that game and were influenced by its control mechanisms. They're very similar.
  12. The number and type of characters for whom you have completed chapter 2 storylines determines how many self-buffs you can apply on your own. This is particularly important when respawning in the middle of a warzone match. Max affection companions affect tech power, etc. Crafted items have an effect in warzones. Biochem lets you use reusable stims, and you also get those grenade stuns from crafting. Also, augments are crafted. A lot of these you can buy via credits through GTN, but someone still has to craft them.
  13. Ground and Space PvP seem to share the same queue. If you've queued up for one, you can not queue for the other. When queued for space pvp, you cannot change your character's talent tree. When queued up for ground pvp, you cannot change your hangar loadouts. It's awful and I hope they separate them.
  14. This thread is amazing. As people have pointed out, it's possible to 'game' the daily/weekly awards by unlocking lots of ships early, doing matches on each of them, and then spending lots and lots of CCs to reallocate ship requisition so you can upgrade a single ship. That's not too much different than people playing a bunch of different characters to get PvP dailies on them, buying legacy gear, and using the commendations from multiple characters to gear up one character. It still takes a heck of a lot of time. And, in this case, a lot of CCs. However, the end result is no different. The advantage you gain by exerting all this effort (and CC coins) is fleeting. Even if you speed ahead for a few days on a specific ship, other players will catch up shortly since component upgrade trees only go so far. And from what I've seen in games, piloting skill matters a lot more than upgrades. It's hardly a pay-to-win setup.
  15. Going into a trench run which would you prefer, a polished and sleek starship or one that looks like it took a few direct hits in its life and yet is somehow still flying?
  16. Maybe because they're jumping into 8 people?
  17. You can very easily get 2018 expertise through bolster without any pvp gear pieces at all, and be competitive. And if you wait until 55 until you start PvPing, you'll probably be at a disadvantage anyways, both from lack of commendations and lack of experience.
  18. Do you really want a dog-fighting game based on Newtonian physics? Really? Good luck decelerating to turn around before the match ends.
  19. Let's just hope this doesn't go the way of the 'already working on' items and other promised features following the guild summit.
  20. This bug also affects the boots that Tanno Vik joins your party with. Tanno's Boots.
  21. Yes, it matters. Feel free to expound on the game's "bigger" problems. But a broken relic is broken. So, let's hear what you think Bioware should be fixing instead.
  22. So when is the 'absorb everything for 6 seconds' relic going to be fixed? I just participated in a level 55 WZ and everyone, I mean everyone, on the opposing team had one. It's so bad that I've just switched to leveling up lowbie / midbies in lower tier warzones.
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