Jump to content

BDSMKane

Members
  • Posts

    22
  • Joined

Reputation

10 Good
  1. I really like the concept of the player housing, but I already have concerns for how it might be implemented. I'm not commenting to critique an unknown product, mind you, but simply trying to express thoughts to the developers and the community for things to consider. The first thing that I think might wind up being a big deal is how exactly travel to the home is handled. I understand that it has already been announced that there will be convenient ways to travel to the home and back, but I find that to be less of an issue than how the immersion aspect will work. There are two ways I can think about this being done, and handling each instance like a planet that you transport to(by -any- means) would be the "bad choice". It would completely ruin immersion of your character and those they are grouped with if having to use something akin to quick travel shuttle to get to your home: 1) How would neighbors stop by? 2) Would you even have neighbors? 3) How many people in the galaxy own private homes that are only accessible by shuttle and what of the more humble people? Unfortunately, so far, all of the videos seem to indicate that this is exactly how housing will be. My hope would be that all homes, at least the exterior, are accessible from a centralized point. Think of a Nar Shaddaa residential district, with four sections(areas) of housing divided up by the relative value of the home, from wealth to poverty. Each area has it's own transport method(similar to fleet pass) to travel to the residential districts. From there, you can stroll through your neighborhood and see the homes for sale, homes owned by others, and even your own home. All of this is easily attainable and has already been implemented in other MMOs. Then, to enter a home, each is handled like a quest instance(such as hangars on the fleet), that those who are in group or Ops can access. The second thing that has me worried, and I'll admit that it could be completely unfounded, is that homes will have little to no true customization. I don't mean staging trophies or items around the home, I mean -true- customization. What color is the home(inside or out)? What sort of material appears to be used in the construction? What "unique" architectural flair is displayed? How are the walls and rooms partitioned off? It's a good idea to be able to place pets and unlocked trophies throughout the home, but if every home looks like a carbon-copy structurally with just a few different knick-knacks to differentiate them, the allure will surely fade fast. I urge any other member of the forums who bothered to read this whole post and who would also like to see housing implemented in an appealing and enduring manner to voice their agreement with my ideas or to post their own. I think the housing has the potential to be a great addition that will truly add new depth and enjoyment to the game. However, if such basic aspects are overlooked, I could also see it disappointing many fans upon release.
  2. Just adding a sign and bump, pretty big issue here and should definitely be high priority.
  3. Don't forget if they wanted to keep that irony intact, they would also have to include the fact that the Empire had anti-alien bias in the new movies. That's a EU established fact, and while the first six movies don't contradict it, it was never mentioned in any of them. Also, for anyone curious just how much the EU has already effected the SW movies, there is a lovely little collection of information on wookieepedia already: http://starwars.wikia.com/wiki/List_of_C-canon_elements_in_the_films.
  4. Just wanted to throw in my opinion as a casual warzone player who dislikes competitive PvP. I'm 100% behind the idea of wins only counting for ranked queue. As a casual, I agree that the competitive spirit of PvP should only exist in ranked matches and planetary PvP environments. I'm not advocating people not trying or caring in unranked mind you, simply that the elitism and aggression belongs in the ranked arenas, and not in regular warzones.
  5. I concur with the original post, consider this my signature of agreement.
  6. Except with my proposed idea, there would be no guarding objectives. Once you capture them, they're yours. Best of five, first to get three wins.
  7. Just throwing an idea out there hastily, hope it doesn't come across as too absurd or incoherent. What about a match in a zone similar to Novare Coast, with the 8-person teams starting at East and West. Debris and hills across the terrain to limit visibility, with the center of the map ascending into a peak accessible from all sides. Across the map, at five points, SW, SE, NW, NE, and in the middle are "mining points" that the players need to collect. The objective is to collect the most of the material through securing the points with a long timer on it, and three is a win, or majority wins once the time is reached. The distance to the points from the start should be arranged in a manner roughly similar to Novare itself, with the opposite side's points being a little closer. For example, If the map were a perfect square, the four outer points would be arranged in each corner, the central in the exact center, and the two starting points recessed in from the outer edges of the map slightly. As a rough example... X___________X _____________ __W__C__E__ _____________ X___________X Approximate distance scale should probably be something like 50m from W<>C<>E, 100m from W<>NW/SW and E<>NE/SE, and 150m from W<>NE/SE and E<>NW/SE. As I said starting off, a bit jumbled and trying to rush the idea out in a post, but I think the concept of making two teams of eight fight over five points instead of three would add a bit more focus to the objectives aspect and stop it from being so much a contest of might. Ideally, an unhindered player without speed boosts should be able to run to the opposing team's corner points and stop them from gathering from the start if the player chooses, and interrupting the other team should happen frequently. The capture should take long enough that a Sleep Dart/Mind Trap couldn't stop someone from interrupting. That's about all I can think of for the moment. Perhaps later if I'm thinking a bit more clearly I can expand on this concept, or add another one. And thank you to the developers for taking the time to ask for our opinions and comment on them.
  8. I tend to think all of my worst RP involves Mandalorians. It isn't that I have anything against them, in fact quite the opposite. It's that so many people have so many conflicting ideas on what it means to be Mandalorian, and the retcons for continuity haven't done much to help any.
  9. Wanted to add that I'm also tired of this not being fixed. I've noticed it for months as well, and reported in game. I don't buy packs, but I do buy CC from time to time for Collections unlocks or CM items, but I won't be making any further purchases until this is fixed. So add one more name on this thread, and hope it makes a difference.
  10. I wanted to say thank you for the Double XP periods, I always appreciate them. However, after reading some of the other(legitimate, trolls ignored) posts, and with my own desires in mind, I was wondering if it may ever be possible to see Double XP weeks? The things that could improve the way Double XP is implemented currently I think all revolve around schedules of individuals. I understand it will never be truly "fair" no matter how you do it, but running seven straight days, 168 hours, would make sure that everyone gets a chance to enjoy it, whether they work nights, weekends, or what time zone they live in. If it isn't possible, I understand, and am quite thankful for what I do get, but I can personally say it's always disheartening to want to play during the Double XP weekend and not being able to. In my case I work nights and every weekend, so I only get two practical "evenings"(relative to my schedule) to enjoy it, despite being in the CST time zone.
  11. Your first comment is also part of the second paragraph of this thread: http://www.swtor.com/community/showthread.php?t=711475. That link goes to a thread I posted about two months ago asking that unlocked Legacy races share their racial emotes(Parlor Dance, Shadow Box, etc) as well as get access to class-specific customization options(like the slave markings for Inquisitor). It also goes further in asking that the class-specific customization options are unlocked through class Legacy unlocks(so Inquisitor Legacy would allow you to make any class with slave markings.)
  12. Just to let you know, I already started a thread for that, if you're interested in posting there to support it. http://www.swtor.com/community/showthread.php?t=711475
  13. I haven't noticed a thread for this before, and I've thought about it for a while, so finally decided to try posting. To clarify what I'm asking for, I'm hoping that they add additional Legacy racial unlocks, either separate from the current unlock or added to it, that would unlock the racial social emotes for different races. For example, the Rattataki unlock would allow every race in the Legacy to use Shadow Box, and the Twi'lek unlock would allow race in the Legacy to use Parlor Dance. It's a rather simple addition, and would either reward those who have played multiple races, or give more motivation for the CM/Legacy unlocks to be purchased. As for the other half, certain classes currently get customization options unique to their class(tattoos, brand-like scars), and I also believe that should be expanded, as well as given to every race that is unlocked for that class through Legacy. The Bounty Hunter tattoos, for example, should be allowed on every class that has unlocked it in the Bounty Hunter Legacy, as well as be available to classes that create Bounty Hunter with unlocked Legacy races(like a Mirialan or Miraluka). If anyone else agrees that these changes would be a nice addition, and would expand on the customization and visual enjoyment of the game, please reply. Additionally, if anyone has any further ideas along these lines, or comments about my ideas, I would love to hear any feedback.
  14. I agree that more should be available from increasing Valor ranks, but I don't think they should be Legacy wide, for balance reasons mostly. Social ranks however are the reverse. I think given what Social rank is, there are plenty of things given for it already. However, I do think Social rank should be Legacy wide, as it's really nothing more than fun or cosmetic additions that have no impact on gameplay.
×
×
  • Create New...