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xberry

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  1. To those that still need the "Valor" part of the Champion level of the DvL achievement, let's do it next Friday evening, 18th November, maybe from 20.00 GMT onward. It only takes 2 matches, but if you queue for yet another one, you may help a few others get their achievement, too! EDIT: To make it simple, I'd go for the first bracket - just jump in as soon as you hit level 10 - it's good xp!!!
  2. I'm not sure you got my point, but then I realize I also got side-tracked by the transfer issue. Let's suppose, for a minute, that we're already past the transfer fee reduction again. Those that wanted (and could) to leave, did it already. Those that didn't move - if it wasn't because the lack of cartel coins, may have stayed for other reasons. I'll focus on those that didn't want to leave their flagship (with all the unlocks and decorations) behind. Now, if they didn't transfer because of their flagship, why would they leave it just to join another guild? I don't question the quality of your guild, I'm just saying that most people that chose to stick to their guild because not willing to give up on their flagship, will most likely not be willing to join a faction mega-guild for the same reason. On the other hand, if the players still standing on ToFN will not find a way to join their forces.. then, probably, this will turn into a "single-player" server.
  3. I'll also transfer my main assets to TRE. Yet, since I have quite a few characters, I'll leave a few behind. There's a chance for a few tacticals, now and then. Maybe some HM flashpoints or GF ops or normal warzones. I don't expect anything more challenging, though. Like... NiM progression, anyone?...
  4. Your reasons to hold onto your guild might be true for most other guilds (still left) around. Luckily, in my case, the flagship served us for its functional purpose only, planetary invasion and teleports. No expensive unlocks, nothing fancy. That makes it easy for us to leave it behind for better solutions. Now, considering the coming 90cc server transfer, how will ToFN look by 6th of June? When the previous fee reduction was over, we woke up in a drastically less populated server. Most of those that were still happy with the group activities opportunities till that moment, were not happy anymore. If (what's remained of) your guild is interested in queue-based activities, are you sure you'll want to let this last train (26th May-5th June) go without you? Let's remember and learn from what most of us, still on TOFN, experienced when the previous 90 cc transfer fee was over. Are you sure that holding onto your flagship is worth the risk of finding yourselves stranded on a ghost server?
  5. At this moment, the 90 cc transfer price is official news. In case you missed it:
  6. I do apologize if I misinterpreted your post. Maybe, as DieAlteHexe noticed, it was also a "selective reading" effect. I cannot pretend to be impartial on this matter, but I do hope I didn't offend anyone while supporting my own interest. As for the future... I cannot predict what will happen if/when they'll reduce the transfer cost again, as I couldn't when they stopped it last time. However, I do count on positive solutions under every scenario
  7. "Selective reading" - I agree. This thread was specifically asking for reduced transfer cost; you, if I recall correctly, and a few others were concerned about the servers being merged, so here we have a hint about their intentions... "at this time" and forwards, for the "coming weeks". Personally, I still don't take it as a promise. It only shows that those at BW are still reasonable fellows, willing to ponder their players' suggestion, and not some abstract entities locked in their ivory towers.
  8. SWTOR response in Twitch channel: This could suffice, for now
  9. Any definitive promise of another discount to be precise, however the possibility of another discount aimed - this time, at people that asked for help in this thread was still considered by Ben Irving in his previous post. Now, if that possibility was a momentarily compassionate reaction of Ben's, reaction that got totally annihilated during their next business meeting, that still has to be proved. Fact is, the possibility of another discount was considered an option, and not by some random forum poster, but by the game's producer himself! Problem is, this thread, primarily aimed at players that got stuck on dead servers, was totally hijacked and polluted by players that had no contribution to bring other than undermining the OP's request, for all the wrong reasons. However, like it or not, the consequences of this decision - positive or negative as it will reveal itself to be in the long run, will impact all the community, as it always happens. Let's go back to the infamous Slot Machine nerf. Although, initially, it was clearly stated that all the benefits that one could get by using it were totally meant and intended by the producers, after all the fuss created on the forums, it got nerfed to ground and turned useless for all players. If we, as a community, cannot manage to keep together and support each other in a civilized manner, then we totally deserve our fate. Cheap server transfers would - if nothing else is provided - help keep servers alive and on this point - I think we can all agree on this, it will benefit all players. Those that want to play on populated servers will be able to do it; those that want to play on less populated servers will be able to do it; those that want to move back and forward, for all the other reasons, will be able to do it (sure thing, they have to fix the rename price discrepancy). In the same way a free market allows the economy to develop, free/cheap transfers will also allow the community to thrive and move on. As it is now, since I just got in the mail my monthly supplementary cartel coin reward, I am half way to be able to move one character. Another month and I could move that one (out of many) character. Since moving is not anymore a vanity issue, but more a survival one, I don't even think of throwing real money into it. That's my choice, no matter what. If the majority of the forum contributors community finds it okay that players mobility gets hindered by a real money wall, then we get what we deserve. I'm afraid, for worse, this time.
  10. I rolled a new (level 1) Imperial Agent last February, around the time Chapter X KotFE was released. My main purpose was to level up Kaliyo's influence through quests as much as I could. I used gifts once I got her and built up the influence with her to 20. Then had her all the time alongside while doing all class and side quests (no discovery quests, though). Now, as I'm heading to Yavin 4, she's level 43 on influence. I didn't get any influence options since playing SoR chapters, so I don't expect this will change through the remaining Yavin 4 and Ziost quests. Let's hope she'll not reset to 10 once I start KotFE , but I'll post an update either case once I get there.
  11. You'd be glad to know the pages of this thread have more than doubled since your last visit... Also, another weekend of uncertainty awaits most of those that asked for help in this thread. Please, don't keep us on our toes for too long! I hope that that spark of empathy that made you address the OP's request is still there, alive!:sy_star:
  12. I don't know about others, but they'll not see 1000cc for even a single transfer any time soon, more precisely EVER! If it gets to the point that I'll not be able to play because server turns out to be dead dead server, I'll move on to some other game... and yes, you CAN have my stuff, if it'll make any difference in a dead game! Actually, since BW cannot predict what players will do (and that was proved by quite a few instances!), we should simply post what would we actually do if Case A: Servers merge; Case B: Servers dies, transfer 90cc; Case C: Servers dies, transfer 1000cc... and so on. That might give them ground for some healthy decisions... Too bad the players that bother to get on the forums do not accurately represent players in game.
  13. I'll also note that your contestation has already been answered to, a few times already. Here's yet another version: BREAKING NEWS: Now, I play in EU and I see no benefit in playing on NA servers especially given the latency problem. So, why on the stars should I pay 1500 cc to transfer to NA? Nonetheless, by the end of the next week, when the 1500 cost is over, I may realize that most EU servers are dead (=only very few people left)... I express my concern about this unexpected outcome and I'm told that "I had the chance to move to NA servers, too, but I've chosen not to"... Therefore, please stop this nonsense of the 10 months we, players on currently dead servers, have had the "chance" to move to other servers. Actually, nevermind, by the end of the next page someone will surely come back again with this utterly useless contestation.
  14. Yes, I'm aware this "solution" is not perfect and cannot fit all cases. Like the now archived KP & EV NiM modes. Suppose I got in the game a week before these ops were removed. It's hard to expect a new player will manage to learn all they need to learn in order to not only level their character, but also to master it to the point where they could successfully complete NiM ops. Yet, if I may insist, based on the real life "curriculum" example, it still makes more sense to filter out all those historical achievements that belong to a previous generation. It doesn't hurt anybody. I also agree with you on the fact that we cannot expect some developer to go through each and everybody's list of achievement to fix all the tiny exceptions. Still, taking the date an account was created and applying it as the basis of a filter, looks like a pretty straightforward one-time process, imo. However, I'm not going to spend too much time and/or energy on this matter. Considering the status of much more pressing issues (and I think of some of the "general discussion" threads that have reached 50 pages and beyond), this one about a few achievements here and there is really a minuscule... inconvenience. I only added the proverbial "two cents" to the matter, having considered the "filter" solution to take itself a minor effort from a developer's point of view. Cheers everyone
  15. Hi, I completed most achievements by simply playing what I like so, yes, I'm for the fun part of it. Also, I'm not a "completionist" myself, so don't really care about the getting all of them. Still, while debating the Party Jawa thingie, I noticed a few might care about that, so this is mostly for the sake of their peace of mind Cheers
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