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Twelfthdoctor

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  1. I do not personally find a good value, or a reason to spend, with the mentioned sales, and the lack of Collections Unlock sale strikes the community as stingy and mean-spirited given that it is a longstanding tradition. Please reconsider.
  2. I don't fly as much as I used to, but I was so excited the one or two days that it was going to be included in PvP Seasons... and then it just... got cancelled. Still good to see things still going even after Squadrons came and went, through all the expansions.
  3. I am going to add my voice to those disappointed that it sounds like you are not currently planning to even test this out to try to find a good balance point for what you specifically noted to be an optional bonus/alternative objective. I'd be happy to do my three Warzone objectives, then take a break from that and play some Starfighter to round things out. Yes, there are a few polish issues, but I don't feel that they are game-breaking enough to warrant the backpedal here, certainly not without at least testing it and getting some feedback there.
  4. My personal thought just based on the Galactic Seasons objective would be somewhere between 45-60, though *that* will depend on a few factors. The types of medals that count for Galactic Seasons heavily favor Domination matches over 'get 50 kills' Deathmatch ones. If *all* medals will count for the objective, the number could be a little higher. That said, GSF has never had many Subscriber-based restrictions, and I'm not sure incentivizing it for the Season only to subscribers is the best option. I imagine it is being done that way to make it an optional extra, though I'd personally prefer it to have its own Season (perhaps a shorter one in between the others). That, however is a much bigger ask.
  5. I wouldn't go so far as to remove it entirely, but I would very much like it if pre-canned emotes like that would be blocked on ignored players. It and other emotes of that style are often used disruptively on fleet in spam form to disrupt '/say' and '/emote' chat, which is particularly targeted at role-players, but also interferes with just general local chatting.
  6. I noticed this as well, this week is missing a 12-point objective, and one of them requires a dedicated raiding guild. I can't imagine that folks are happy that one of the other options in this rather thin week also happens to be arenas, but at least everyone is able to put themselves in the matches for that one, even if it will be a painful, slow slog for many.
  7. What do you like about how the GTN currently functions? The basic function of being able to passively sell items over a period of time and the ability to search items and price listings, as well as filter results. What do you dislike about how the GTN currently functions? Some of the sorting and filtering has always been a little unintuitive. I would prefer to sort by lowest price per unit by default within a category, and not be required to select a sub-category for certain things like armor and decorations when trying to look through what I can afford. As others have noted, there is currently an imbalance between maximum trade price and maximum GTN listing price that should be addressed in one direction or the other. Is there anything you wish you could do on the GTN that you cannot do currently? I would prefer options to list items for 7, 15, and 30 days, potentially with a scaling, non-refundable listing price (1, 2, and 4 percent of the listing price for 7, 15, and 30 day listings respectively, perhaps?) to discourage listing inflation. Not getting a refund would encourage players to put things up where they think they'll sell in a reasonable time-frame, not constantly re-listing everything. This would be particularly handy for players who mostly play on weekends, and may not want to cycle through alts to check GTN listings every day, and for high-value or uncommon items that might not be looked for or bought daily. I would also like to be able to check what prices an item has actually sold for in the past week, to determine a fair listing price, or alternatively, whether I should wait for a better deal when buying. Are there any specific filters, searches, or ways of finding items you particularly like or that you wish existed? It might be nice to be able to filter out items in a listing, like if I am looking for chairs on the GTN, have a way to avoid seeing pages and pages of the basic vendor chairs showing up in the middle of varied price points. Something like a checkbox next to the name column. That way, I can preview the item, and if I don't want it, keep looking through without seeing that same item show up on page after page when I m doing general browsing and don't have an exact item name I want. Searching for decorations by hook size and sub-category would be nice (EG: 'hook size: Medium narrow', or 'civic-banners'. Being able to uncheck categories or sub-categories from a dropdown would also be nice, though might get visually cluttered. What kinds of information do you use to decide when to make a purchase? If you could have more information what would you want? Generally, I use a cost range based on the credits I have, then sort by price per unit, and filter by category and partial name if I am browsing. Information I would like are things like median price items have sold for in the past week as a 'suggested price' or something similar.
  8. For anyone who participated in both PTS rounds, or just the Shae Vizla AWS PTS round, I would be curious to see updates in edits as to whether the reward grant worked, as it did for me this time around. If you only participated in the February 2023 Alderan WZ PTS round, I would also be curious if anything happened, but for the sake of clarity, I would want to see which one(s) you expected to see a reward from, and whether you got either now that rewards have been distributed for both.
  9. I generally enjoy crafting in other games, including MMOs, but SWTOR's crafting, especially since the introduction of 'bonded attachments' is a slow, painful slog whenever I want to make anything. Everquest 2 makes a minigame out of it, and has entire questlines for crafters parallel to combat lines. Crafted items can be the best in the game if you spend the time and effort getting materials in the endgame zones, or were when I played. ESO has daily missions and looting that drop recipes for all sorts of cosmetics like decorations and armor/weapon cosmetic styles ( closest in swtor would be an empty shell applied to an outfit slot), and every new zone added gets craftable things unique to itself, making spending time on *any* expansion area worthwhile. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. A *lot* of my time in that game is spent hunting for crafting recipes to use or sell, and things are kept fresh and up to date. What I would like to see in SWTOR is: -A more active, less time-gated process with fewer chained steps involved. Companion crafting bonuses could be reworked, hopefully, to assist whatever new system evolves, perhaps a chance of refunding a percentage of materials used if the loss of time reduction makes leveling them seem less worthwhile (though given crit bonuses and their importance in combat, I don't think that's needed to encourage gift-buying) -Better integration of crafting into game play. Right now, there's a heavy bias towards biochem for stims/adrenals/medpacs, and synthweavers making critical augments (which may or may not be kept in future releases). Artifice used to get new dye recipes from reputation vendors, but that stopped some time after Shadow of Revan, with reputation and holiday vendors seemingly becoming more restrictive overall in the past few years (fewer Bind on Legacy items, several undyeable outfits --Looking at you swoop racers). Armstech and armormech should get at least a few decent visual styles to make with each expansion for weapons and armor, Cybertech used to get the occasional speeder. Crafted mods *used* to be able to reach near or at endgame stats, but crafting as a gearing method has been dropped. -Changes to material gathering. Right now, materials of many levels are needed for conquest/prefab crafting, and I don't find myself naturally playing in areas where I would be gathering most of them. Heroic areas are all mostly interchangeable, there's no unique reward for a specific planet, and material nodes are very spaced out. It is painfully time-consuming to gather, and it does not flow well with the theme park gameplay of SWTOR that pushes activity finder activities over open world activities aside from the newest zone/planet until a reputation is maxed. Jawa Scraps and bags of "Grade 'x' crafting materials" are a bit of a band-aid for this, I will give credit there. Overall, I would like to see crafting as a method to introduce more cosmetic variety into the game, act as a potential credit sink by providing taxed options to sell crafted goods and the various vendors that sell materials, and feel like a part of the game's design and direction rather than a pain-point for developers and designers to work around (or leave without updates for an extended period to avoid it interfering in the expansion gearing redesign that comes through every year or two).
  10. As another operative/scoundrel main for about the past six years, I concur, I don't really want to devote the keybind space *and* a choice to a buff when there is so much that feels frustratingly missing. Trading my basic stun for evasion/dodge functionality is a kick in the pants (that I can no longer make), but needed in PvE, and losing my *other* stun because I need a gap closer both in PvE and PvP to deal with knockbacks and moving targets leave me with very little of that old feel of being able to CC a few mobs, and focus on bursting at one that is core to scrapper/concealment... or was. The burst has been toned down to a degree that we're in the lower end of DPS despite being melee-ranged with limited or no knockback immunity, our burst is lower than the DoT spec lethality/ruffian, and the only changes we get are to make us potentially tankier, which...feels like the opposite of the slip in, burst, slip out or get killed fantasy of the spec. And further changes are being made to PTs/mercs to further reduce PvP effectiveness of our stealth, while they have the electronet that acts like a stun on steroids, along with their default stuns and knockbacks. Sorcerors, one of the old turret classes, can now zip around and teleport across the map for extended periods of time that make getting and staying in a position to do damage a joke if they're competent. I'd sort of compare the other classes' heal-to-full DCDs to our 'stealth out and then heal', but that takes us out of the fight longer, doesn't work in most PvE, and can easily be stopped by any DoT or AoE on us. Overall, I'd be willing to trade a bit less survivability for a bit more burst, but I also still miss my 'toys' in terms of stuns and mezzes even after I've had a year to try to get used to the rebalance. Though this might be the old joke about "Paper is fine, nerf Rock, thanks! --Scissors", I am trying to focus more on what *feels* unsatisfying.
  11. UPDATE: 7.2.1b did result in a reward grant for the AWS PTS round Those are two separate issues being conflated; One for the February PvP testing on the Alderaan warzone (I did not get the reward at the next patch after that when it went out to others who participated) and the second for the Shae Vizla PTS has yet to be granted to anyone. I wanted to check whether there was any way my progress could be confirmed before that server closed (Which it has as of this date), and I am just crossing my fingers that second time's the charm or further investigation will clear up what went wrong with the credit granting for the first round for a few folks that reported a problem in this and several older threads.
  12. UPDATE: 7.2.1b did result in a reward grant for the AWS PTS round Hi Jackie, I would like to confirm that my original tickets and post were related to the Alderaan WZ PTS testing round. I also did the Shae Vizla testing round and was about to ask about that. I tried to be as specific as possible this time around with dates and timestamps to aid in any investigation if the Shae Vizla grant doesn't work, but from what CS reps have been telling me, they may not have any way to actually check, which is not their fault, but is a bit frustrating on the user-end.
  13. I did my best to capture screenshots and exact timestamps this time around, but I am a bit discouraged that Customer Service apparently had no way to verify the PTS, but on my first ticket seemed to claim to have checked for my eligibility and found I *wasn't* eligible. At that point, there's a chance that I might have deleted a character due to having multiple copies of the same one when the first PTS was live, but the progress should still have been recorded...and I just don't know what'll happen this time. (UPDATE: I did not delete any characters for the second PTS round, and DID get the reward) I provided forum feedback to help any investigation into the specifics... but I just want some sort of confirmation. If the reward grant fails again, and I submit a ticket, and get the same 'clearly you didn't participate or you would have gotten it' sort of response, I'll feel pretty gaslit. It's good to know I'm not the only one from these forum posts over the past week or two, though.
  14. @JackieKo UPDATE: With the launch of 7.2.1b, I have been granted the opal vulptilla. Seeing as I cannot have two of these per character, this effectively nullifies the issue for me, I just had to do an extra PTS round and wait for another patch. I am not certain what happened with the first round, but it seems plausibly tht I might have deleted the wrong copy of a PTS character for the first round, assuming that the progress would have been saved to the PTS already. In the future, I will avoid deleting PTS characters during the testing process. I would like to add my name to the list for this issue, my first ticket from the previous PTS phase claimed I was not eligible or I would have gotten the reward (I know I completed an Alderaan WZ), and when I more recently created a ticket to ask Customer Service to confirm the progress that I had made in this current PTS round, I was told that Customer service does not support the PTS. I just want proper credit for the work I put in, and I am getting paranoid that it isn't counting. If there is an issue and I don't find out until the PTS closes again, I won't have time to try to make it register before the PTS ends, or have any way to tell what *will* work. If there is anything you can do to check the server records for either PTS round and let me know what my progress appears to be, it would be very much appreciated. (A PTS copy of my Star Forge character Karaston completed the requirements on the AWS test that is currently live, and it was either another Karaston or a Brysler Solaire on the previous round). Thank you for your attention.
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