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Everything posted by TheSupaCoopa
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I think you have to Retrain them. Something they added was that you will not need to have Heroic Abilities on a Quickbar. Using your Heroic Moment activates a Temporary Ability bar that contains all your Heroic Abilities.
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1925 Eastern Can't play any character except below level 10
TheSupaCoopa replied to Rhotefec's topic in General Discussion
I tried to relaunch. Hitting "PLAY" Didn't cause the game to launch. I had the issue in the pass, and I think I solved it by doing something about the "fullscreen" setting, but I can't remember what(And I'm too lazy to find it again). -Duran'del. -
How do I do that?
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I was able to start the game, but it says that it was incomplete and needs to download the planets. :/ -Duran'del EDIT: Now it just does nothing. *Sigh*. Now I have to delete Bitraider and do a force-repair again :/
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You're official thread to replace movie titles with Jawa!!
TheSupaCoopa replied to BrianAC's topic in Off-Topic
Jawasic World. -
So... Why doesn't all Powertech specs get the Charge?
TheSupaCoopa replied to Sardorim's topic in Vanguard / Powertech
Or a Passive for Ion Cell. -
4.0 Utilities and New Abilities Wishlist
TheSupaCoopa replied to Arehonn's topic in Vanguard / Powertech
I just want this. That's all I want. Seriously, I want a lancer-like stance for the weapons that switches Hammer Shots/Rapid shots into a Plasma Blade/Wrist Blade attack and also does the same for other abilities. That would be an interesting way of having a melee/semi-ranged hybrid class(Which i know the VG isn't, but W/E). The Trooper and BH should have had the ability to swap weapons Republic-Commando-style. That would have given them a much more interesting playstyle and separated them from the other class. -
I've always thought that Set Bonuses should be additional customization, and that we should be able to "mix-and-match" the pieces for each to give our characters a unique feel. For example, maybe for Shieldtech, there would be three set bonuses: Bastion(Reactive Defense-based): 2-piece: being critically damaged reduces CD of Energy Shield by 1.5 seconds. Internal CD of 3 seconds 4-piece: Using Heat Blast with three stacks of Heat Screen gives an absorption shield equal to 5% of your health 6-piece: Kolto Override no longer needs to be activated(It always activates after you go below 35%) but retains its CD Pragmatist(Based off giving utilities): 2-piece: gives the "Reactive Armor" utility 4-piece: gives the "Accelerated Reel" utility 6-piece: gives the "Automated Suit" Utility Traditionalist(A more traditional set bonus) 2-Piece: Heat Blast or Energy Blast increases damage reduction by 2% for 5 seconds. 4-Piece: While Ion Gas Cylinder or Ion Cell is active, Rocket Punch or Stockstrike reduce the cooldowns of Neural Dart and Sonic Missile or Neural Jolt and Sonic Round by 2 seconds. 6-Piece: Increases the duration of Oil Slick or Riot Gas by 3 seconds and the duration of Energy Shield or Reactive Shield by 4 seconds. For Advanced Prototype, you might have: Pragmatist(Based off giving utilities): 2-piece: Gives the "Pneumatic Boots" utility 4-piece: Gives the "Torque Boosters" utility 6-piece: Gives the "Overdrive" utility Striker(Critical damage-based): 2-piece: Increases Shoulder Cannon critical damage by 3% 4-piece: Reduces Heat cost of Energy Burst by 5. Critical hits cost no Heat. 6-piece: Rocket Punch critical generate an Energy Lode. Increases maximum capacity of Energy Lodes by 1. Destroyer(Standard Damage-based) 2-piece: Increases energy damage dealt by 2% 4-piece: Magnetic Blast has a chance to reduce an enemy's defense by 5%. Stacks up to 2 times. 6-piece: Retractable Blade's Bleeding does 2% more damage. There would also be: Fixer(Reactive heal-based), Physician(Critical heal-based), and Stalwart(Active Defense-based) bonuses. The item would have these as a prefix(i.E. Pragmatic Revanite Field Tech's leggings). There would also be exclusive PvP and PvE set bonuses that would drop from that Operation(Or, in the case of PvP, purchasable from a vendor in a random lockbox with the set bonus on it). These are not different for or class, but differ in Discipline(And are adaptive, and have "Main Stat" instead of Aim/Strength/Cunning/Willpower and would be Adaptive). For example: Black Bisector(Terror From Beyond): 2-piece: (Damage Disciplines)Deal bonus damage to Elite and above enemies in Terror From Beyond (Tank Disciplines)Increase threat generate against enemies in Terror from Beyond by 10% (Heal Disciplines) Increase Resource Regeneration while in Terror From Beyond by 10% 4-piece: Increases Movement Speed in the Operator-IX boss fight by 10% 6-piece: (Damage Disciplines)Increases damage to Grasping Tentacles and Hypergate Irregularities by 10% (Tank Disciplines): Decreases Taunt Cooldowns while inside the Hypergate by 20% (Heal Disciplines): Decreases resource cost of Healing Abilities while in the Hypergate by 25% The 2-piece Set Bonus is the same for all Op Set gear, but changes where it applies(For example, the Feareater set- from the Dread Fortress Op- only applies to Dread Fortress, while the Dreadkiller set- from the Dread Palace Op- will only apply to Dread Palace). The 4-piece and 6-piece Set Bonuses are there to assist with mechanics from the Operation it comes from(This system was inspired by Destiny's Raid Gear, which I thought was cool). Pitfighter(Huttball): 2-piece: Gives a small shield while carrying the Huttball 4-piece: Decreases damage dealt by flame traps by 60% 6-piece: Increases damage dealt to the Ball carrier by 5%. -Duran'del
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The reason DPS utilities are "horrendous" is because they don't want everyone using the same ultilites. While utilities don't effect damage, they do effect how you can deal damage, increasing your mobility or decreasing damage taken(A dead DPS deals no damage).
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The problem with an "in-game economy" is that there is an INFINITE amount of supply. CM armor is the exception, and why it costs so much Credits. The purple crafting mats are not found like our real life materials, but created out of thin air. Heck, even Credits come out of nowhere. There isn't a set amount the game can have at a time. We're seeing a new concept for TOR, and one I do like, but there needs to be something else for players who don't have this slot machine. Firefall has a system like that, and I'd highly suggest people look it up(Anything prior to August 2014 is outdated, though).
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I been wondering (future stuff plans etc)
TheSupaCoopa replied to Jocken's topic in General Discussion
I'd actually prefer EA shut down SWTOR and make an entirely new game instead: Knights of the Old Republic Online, using a new engine(Possibly Frostbite, Cryengine, the actual Hero Engine, or an in-house one), with a better crafting system, action-combat similar to Wildstar, TERA, or Neverwinter, and the removal of a class system(You choose between Force, Tech, and Melee skills, with preset builds if you don't want to mess with it), Levels not having much to do with the type of content you can do(Instead determining your skills and upgrade points for said skills), free-roam planets, etc. -
I like this idea.
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The sword-and-sorcery MMO that we REALLY need
TheSupaCoopa replied to markcymru's topic in Off-Topic
Yeah. That would be cool. *Roaming the desert, gets eaten by sandworm* -
Going back to leveling the old way....the good and the bad
TheSupaCoopa replied to LordArtemis's topic in General Discussion
I got burned out of the game. I've for about 1 60, 2 55s, a 53, a 2 30-somethings, about 4 20-somethings, and the rest level 19-1. I'm an altoholic. But I just don't have the motivation to level all of them. -
Exactly!
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Or we could add instanced loot instead of an outdated "rolling system" that just just blocks any type of real progression and gives the chance of walking out of a 30-45 minute FP empty-handed... -Duran'del