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DragoshNashu

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    Austin, Tex
  1. First of all, thank you for the congratulations. Regarding the rest of your message, even if you stated multiple times you're not casting shade, that's all you are trying to do here. I'm going to remind you of previous tier. How do you condone the usage of rebounders to bypass a dps check that would effectively wipe the raid if not met, when you know it was not intended? If that's what you're preaching, please don't be a hypocrite and remove yourselves from Izax 1st kill (you still proudly present it in your signature even if now it's clear it was achieved by exploiting). Or is this a situation of it's only an exploit if someone else used it before you and killed the boss? Or it's an exploit only after x hours/days/weeks etc.? Sidenote: In the case of rebounders we know for sure devs did not intend it, as they patched it, so we have full dev acknowledgement of that issue. Regarding your arbitrary motivation regarding the fact that rebounder is a character ability whereas red venom is not, I don't see why they should be treated differently. Both effectively bypass a fight mechanic and both are just 1s and 0s in a code and they both are some abbilities that were tagged incorrectly in said code. I will let others decide which one is more of a "cheese", I'm just going to say that the balance tips quite clearly in favour of one of them. That's all I had to say. P.S. How long did it take you to clear Izax again once the rebounder fix was applied?
  2. @CommunityTeam It seems to me that, after promising to restore our original Izax NiM and timed run achievement dates over 14 months ago, someone finally tried to do it. I will say, the 1st time I logged after that initial attempt a few days ago I was almost impressed since they were just 1 hour off (someone forgot to take into account for the summer/winter hour changes into the granting script). These were the dates I first saw: Timed run: https://gyazo.com/7f734492f4569518f56baa2ef45bf719 and Izax: https://gyazo.com/ca7cd82cb1df47bb883bcb30b11812af While the timed run achievement (so far) was consistent in saving it's date, sadly the Izax one was not. Since that initial day, every day I log in it seems a new timestamp is present on that said achievement: day2: https://gyazo.com/a8d5b8ae5742280c4ac15389ba469572 day3: https://gyazo.com/81a3c53fe7a6e39a558f3d3b73980f11 My question is: Will this continue to happen till the end of days? Will this be a new game i get to play? Guess what date I have on the achievement or will it actually be fixed? (hopefully before another year passes) P.S. If I'm perfectly honest, I had even forgotten about the fact that when we did that content said achievements weren't working, especially since more than a year had passed since you guys promised a fix. But now that you tried to do it, please do it right.
  3. I don't know if someone raised this question or not, but since this game has 3 healing classes and 2 of them have setbonuses that give 10% crit chance buffs I don't understand why don't you make this general for all 3 heal specs. This is one of the main reasons sorc healing lags behind the other two. For example, you could roll 4p and 6p of Empowered restorer into one (for 6p) and just add a 10% crit buff to 4p, like the other 2 healing counterparts have available. Catching up to the numbers of merc/op that have 10/15% crit + raw healing buff that has 80% uptime (or more) from supercharged gas/tactical advantage won't be possible with just these slight buffs.
  4. Do you have a source for these numbers? I would be very interested to dig a bit more into them.
  5. ^ same thoughts regarding the crafting system P.S. You said you will be increasing drops, yet you decreased the amount of jawa scrap dropped while at the same time stubbornly keeping those 200 scrap prices in this latest PTS refresh. Why do you really want to fill the game with so much bloat? Just lower prices, and lower drops, but proportionally. I don't want to have to create toons just to have extra cargos where to deposit jawa scrap. It is simply stupid!
  6. Nope, scaling was initially set to the level each ops released, and now they have all been scaled back to 70.
  7. So, did a DP NiM just now, and I must say, the scaling is not good. The dps requirements are not there, the healing requirements are surely not there, I was able to soloheal all 5 bosses with some rough patches where dtps added up, but no wipes. Think that says it all.
  8. Regarding the balance. I hope the healers are getting some changes. The current PTS state is a bit of a joke for healing classes. And that joke is on the sorc. While both merc and op have some worthwhile tacticals, seems sorcs were left out. The only decent tactical that it had got removed sometime in the past few weeks. While in terms of single target sorc is fine, when it comes to AOE potential, it is severely underperfoming. The so-called AOE tactical, is simply not worth it, as the healing increase is minimal, to an ability that already is underperforming. From my experience in Dxun operation, AOE healing is a must as you advance through the bosses, thus making this class useless for the expansion. Either you add some new tacticals, that are actually useful (like the other 2 healing classes) or make some changes to the raw numbers of revivification. In either case, sorc AOE healing potential needs some love.
  9. Also, seems armorings amplifiers threshold was lowered, so if you had any ammount over the new threshold, the piece is in a bugged state, and it cannot be rerolled. Not sure if it's the case for mods/enhancements, but armorings were certainly affected. Link to ss https://gyazo.com/fa323fcb99a4b9f31a59225f517b604a P.S. If I'm on the amplifier subject, would be nice to see a summary of all amplifiers equiped, and not only a piece-by-piece like it is currently, i.e. if i have 2 of the same, I would like to see their sum in the general summary.
  10. Not actually about the loot acquisition, but about the setbonuses themselves, the setbonus tooltip wording needs to be clearer, and convey that they increase stat pool by X%, and not actual static X%
  11. From how low the chances to get good gear are right now, Kai definitely feels like a main mechanism. When you have 1 mod, 2 or 3 (for dps) enhancements and 1 armoring that are BiS, and 10000 other variations that are not desirable, plus the very low chance to actually get moddable gear, it speaks for itself... (not even mentioning left side, only good part are the relics, because even if you have low chance, there are a lot less items in the loot table)
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