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Cyberqat

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  1. So it needs be said... The Mandelorian has established as canon that there is no one way to be Mandalorian. Each tribe has its own beliefs and rules. I rather think of them like biker clubs, but thats just me.
  2. I would like to start an RP guild for characters who have opted out of active participation in the war. We've done our duty, had our heroic arcs, and for whatever reasons have decided that the universe can go on without us. There won't be plots or structured RP of any sort. The most we will probably do for events is an occasional party. But what we will do is socialize, tell war stories, and generally have some comradery and chance to learn about and mix with each others' characters. If there are 3 other players for whom this might fit an old and beloved character, maybe we can get it started. Cyberqat aka Cmdr. Sam Jonz, retired Edit: To be clear this is ALSO not intended to be an ERP guild. Whatever happens in private is between members, but some of us characters are too old to be bothered with that nonsense anymore
  3. For those of us not as deeply versed in Star Wars canon could you explain a bit more about your guild? What sort of activity are you looking for out of players? What is the fiction or conceit around your guild? (Doesn't have to be extensive just trying to figure out what kinds of characters you are looking for?)
  4. I'm a returning original player who was gone for many years. Looking for a guildees to do content with in character and riff on in rp talk. Been a pen and paper RPGer for 40+ years. A reasonably populated guild ship where I can find people when i happen to be on woudl be a great thing. I have characters in the 30s in both imp and pup. I tend to be online late evenings EST time. But I drop in and out, don't keep a regular schedule. Im a PvE story player but would love to hang out with and interact with other characters between PvE. My characters generally start with what the game gives me and embellish on background and details. I put a "dont look at the man behind the curtain" field on story and only indirectly reference it in player rp to avoid the "everyone has the same story" problem. I can conveniently forget i have done something before if we go out on a story mission together I am on the computer during most of my waking hours and can drop in and out of discord stuff. I'm not a big into raids or grinds but I enjoy flashpoints and might get involved in bigger things if i happen to be online. I'm a deep role-player, but not an "event" type person unless they are of the free form party variety. I prefer if people keep their RP to abilities and actions reasonable for their character as defined by the game and despise god-modding with a passion. To me RP is about personalities more then showing off capabilities. I'm okay with adult topics as long as they are mutually consensual and totally flexible on levels of explicitness. I'm neither looking for ****-writing nor opposed to it IF it adds to the understanding of character relationships. Oh and I don't do PvP. Just don't find it fun. and I really hate voice chat because it takes away from the immersion for me.
  5. I'm a returning original player who was gone for many years. Looking for a guildees to do content with in character and riff on in rp talk. Been a pen and paper RPGer for 40+ years. A reasonably populated guild ship where I can find people when i happen to be on woudl be a great thing. I have characters in the 30s in both imp and pup. I tend to be online late evenings EST time. But I drop in and out, don't keep a regular schedule. Im a PvE story player but would love to hang out with and interact with other characters between PvE. My characters generally start with what the game gives me and embellish on background and details. I put a "dont look at the man behind the curtain" field on story and only indirectly reference it in player rp to avoid the "everyone has the same story" problem. I can conveniently forget i have done something before if we go out on a story mission together I am on the computer during most of my waking hours and can drop in and out of discord stuff. I'm not a big into raids or grinds but I enjoy flashpoints and might get involved in bigger things if i happen to be online. I'm a deep role-player, but not an "event" type person unless they are of the free form party variety. I prefer if people keep their RP to abilities and actions reasonable for their character as defined by the game and despise god-modding with a passion. To me RP is about personalities more then showing off capabilities. I'm okay with adult topics as long as they are mutually consensual and totally flexible on levels of explicitness. I'm neither looking for ****-writing nor opposed to it IF it adds to the understanding of character relationships. Oh and I don't do PvP. Just don't find it fun. and I really hate voice chat because it takes away from the immersion for me.
  6. You were the one who said it was like every other MMO. Now you are saying it isn't? really, make up your mind... /plonk
  7. Cyberqat's Slightly Sarcastic Dictionary defines the world wide web as: "The greatest medium ever developed to let those who know nothing inform those who know less."
  8. Don't you love self-reflexive posts?
  9. This is a good observation since it seems to be most structured for 4 players oif different classes playing together through the content. Anything beyond that gets ugly. Thats not really single player but hardly massively multiplayer. Its also why our guild organizes "parties" to play together.
  10. To be fair, this is a rather PVP centric Pov.
  11. Nope. There are 4 per side, with parts of the chains in common. This is argument by reducto ad absurdum. One or four, hardly makes a difference for a game with millions of players.
  12. Play a more sandboxy game and you'll answer your own question. Historically, MMOs have controlled content access less by point in story then by level or location in the game. Level is a much wider band filter. Location is wider still.
  13. Because the security key makes Bioware/EA's job easier and less costly. The more people who have the security key the lower Bioware's exposure to hackers and the resulting customer service problems they cause. Its five bucks, for goshsake. i bet you spend more then that in one week on the junk food you eat while playing the game.... just buy a security key. Its good for you.
  14. To be fair, there are some issues. The heavy scripting on Bioware's part was very daring. It adds a lot to the game. However it also exacerbates the problem thats always been there of "what do you mean you just killed "The Great Dragon", I killed him yesterday... It is rather difficult to explain why every smuggler has the same nemesis, the same follower, etc. You can work your RP around it, but it is awkward. The heavily scripted nature also makes it very difficult to play with friends in any mode other then "twink". In my guild we are doing groups of characters that experience the world together but its taking a lot of coordination and the discipline to *only* play those characters when we can all get together. if you don't do this, you find that you are limited to Heroics and Flashpoints pretty much for group quests as you can't all get the other quests at the same time. Finally, the rail-shooter ship combat is very much a solo game, and a rather uninspired one at that, IMO. So the charge that this is more of an "alone together" mode game *does* have some merit. The limit of 4 characters in a party
  15. /ignore problem solved, along with many others. /ignore is your friend.
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