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Victheslic

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Everything posted by Victheslic

  1. Force camo is all one buff. When removed from it I have noticed that I also lose the movement speed increase, but haven't noticed if it does or does not remove the damage reduction. My assumption is yes.
  2. I am aware. Some PT's may choose to change cylinder depending on if their healer is getting beat on/the tank went down (such as defending a door or other similar situation where it is more valuable to have ttl for the healer than it is to have increased damage. ALSO FREE MEDALS!!! ).
  3. + 30m 4 sec stun + aoe 2.5 sec stun (45s cd) + guard as well I'd say they have decent utility. Don't pretend that they don't.
  4. While the title of the thread is silly, there is still a point. The sickness spreads in the warzone, and the vaccine's immunity breaks when you die which is quite often in a warzone, so it isn't 2k for 6 hours of immunity, it is 2k for maybe 6 minutes of immunity in PvP. I don't think the sickness should spread in warzones. It isn't the biggest inconvenience in the game (esp with all the bugs in pvp currently), but the "omg people complain about everything!!!" attitude is dumb when you consider that it can stun or kill you if you don't spend your 2k per death.
  5. 2 for a crit from talent in focus, 1 is refunded from a talent in watchmen.
  6. Your credibility (whatever small amount you may have had) just got blown out the water by claiming you were stunned for 30 seconds. Even if there was no resolve system at all, I wouldn't believe that a team stunned you for 30 seconds without killing you sooner. PS about religion:
  7. I place it in the defensive ability with a long cd category. DO YOU EVEN KNOW WHAT A STRAW MAN ARGUMENT IS??? Because noting that it has a 50% health cost isn't even close to one. The health cost has its place: to ensure it is used as a last second down to the wire cd, instead of at 75% or 50% health. I couldn't imagine the crying if it had no health cost attached to it at all. One of the funniest parts of everyone complaining about UR/GbtF being overpowered is that talented force cloak(100% dmg reduction) is better in most situations (if you are getting healed, which seems to be everyone's gripe) and only has 45s cd. You didn't see the waves of QQ like you do in this thread, yet it is being nerfed. I think in this instance BW has a much better idea of *** is going on than the people complaining in this thread.
  8. Ok then substitute "removed" for "cannot be healed" into my example. I'm sure the next argument is "but UR/GbtF is suppose to just keep them alive another 5 seconds and it can do this with healing reduction!" well bubble isn't the same? Do we really think that the ability was only created to make a mara/sent last 5 more seconds and that it was never imagined that they might *gasp* get healed? Bubble can be categorized almost the exact same way.
  9. No. While we are at it maybe we should suggest adding 1 min cd to sorc bubble. I mean it reduces all damage taken by 100% with an x damage cap, and can be cast on anyone! May as well also suggest reducing damage done while bubbled by 10%. What UR/GbtF really needs is nothing.
  10. The argument that UR/GbtF can be removed because Sent/Mara has other utilities is like arguing that we should remove sorc bubble because they have force speed, heals, aoe knockback (with talented root), a mez (instant talented which can also stun on break from damage) or that BHs don't need an aoe knock back because they have a shield, a ranged stun, and a mez. Then cc/interrupt/stun/knockback the healer? Next thread that should be created should be melee complaining that ranged classes don't take damage when they are out of melee range, they are practically invulnerable for much longer than a 5 second cd that consumes half their hp! AND THEY CAN BE HEALED WHILE KITING? OP needs a nerf!!! /s
  11. I think you keep missing an important point. People PvP because they enjoy playing against other players since it is more challenging and competitive than PvE. Where is the challenge if you have more hp, deal more damage, and have more damage reduction than the other player(s)? Sure they will get equal gear eventually through the grind process, but while the gear difference is still there, people who enjoy playing against each other to see who has better strategy, teamwork and skill are being robbed of a good time until they do have the same gear level. You or someone else mentioned in the thread that the grind isn't a big deal if the player enjoys pvp, it is what they would be doing anyway. Well news flash: people don't like playing pvp with a gear handicap, and if they do they can wear whatever gear they want even after they get full BM. PS: You realize that Call of Duty is PvP and has a gear grind right? You are forced to use sub-par weapons/mods/attachments until you have played enough games to unlock the better ones and rank up. By creating a more equal gearing for pvp you are actually making it less like CoD!
  12. How about a good reason as to why the grind should be there in the first place instead of arguing how it is so easy to do? Why do you feel that this "easy 2-3 hours a night" is a good aspect of the game? Why not just remove the 2-3 hour subpar gear grind all together? It's obvious to see the logic behind giving people equal gear in a warzone, it will lead to more competitive matches with the only advantages being teamwork, class comp, and individual skill. If the carrot on a stick was the only thing motivating someone to play a warzone, then good riddance.
  13. I doubt the devs would want to nerf Tracer Missile's current effect of causing noobs to run to the forum and complain about it.
  14. I know it seems somewhat counter intuitive, but I think placing 2 points in defensive forms is win for leveling. Defensive forms+valor are amazing for building centering and getting your guaranteed crits+healing more often.
  15. INC left should always mean left coming out of spawn. If you mean left as it appears on the map then why not just say west since the map is always oriented north? If you mean left on the map, say west. If you mean left coming out of spawn, say left.
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