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Asaxor

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Everything posted by Asaxor

  1. You could roll to cover or take cover where you stand (like snipers). It enabled skills that were only only usable from cover like snipe, explosive probe, orbital strike. Yes, op healers had these things. It didn't give you interrupt immunity, unlike snipers, but you were immune to leaps, just like snipers.
  2. This is wrong. This example would benefit the PT. As of now the companion of the PT would just get sapped, so it would be Op+comp vs PT. If all companions would be inactive in PvP situations at least it actually would be a 1v1, even though the chances of the PT would be small.
  3. Asaxor

    Thank you BW

    I also have 2 cents: - the amount of new content will be pathetic, especially compared to other MMOs' expansions - the content itself will be bugged to hell and back - BW will take a long time to fix the most egregious bugs and not bother fixing others at all - desync, lag, stuttering will get worse - class imbalances will be so hilarious you will start to suspect that those devs are on drugs 24/7 , only to then remain like that for the next 4 years or until they switch off the servers - after having "learned their lesson" that players hate rng grind, 6.0 will bring you one grind that will make all that other grind you've already brought behind you seem like child's play - the servers will get emptier after a short resurgence to the point that both the NA servers and the 3 EU servers need to be merged to keep up any pretense of having an alive game
  4. Except they could just re-mezz your companion. Did you know the merc/sorc mezzes run for a minute, yet have only a ~52s (with alacrity) cd? Yes, that means they can mezz your companion permanently and your skank tank can do nothing about it.
  5. I assume the server is clogged by having to calculate conquest XP every time a player receives XP. With lots of players killing lots of adds that might cause a problem. Perhaps they should calculate conquest XP gain only when a character makes a command rank and gets a command crate. That way the server has to work only once in a while instead of all the time.
  6. You will notice that a companion doesn't have a resolve bar. Any class that can mezz your companion for 1 minute (sorc, merc, op, sin) will automatically win against your skank because you will be alone and they will have their healing companion.
  7. Using your acc augs until you upgraded feet and gloves to 258 is not a bad idea if you can't live with 109.7% acc or whatever item lvl 252 gets you. Farming healer items to get crit enhancements is definitely not worth the trouble, especially farming the 258 ones, I made that error at first (regretting it). Since everything is slot bound now, make sure to keep 252er mods/enhancements when you upgrade to 258 in case you ever want to build a skank tank set.
  8. All DPS sets have accuracy enhancements in the gloves and feet. These 2 enhancements + the accuracy stim will put you exactly where you need to be. If you are on a class that doesn't want to have acc in PvP like sorc or op you will need to replace those 2 armor pieces, eg by having a second item where you replaced the acc enhancement with a crit one from the healer set.
  9. You can miss with yellow damage attacks (even dots) when your accuracy is debuffed by PT tank oil puddle or sniper diversion for instance, those accuracy debuffs work on all damage types. Snipers could also roll damage I guess. Juggs only get +5% resist chance in the tank tree when they use retaliation. PT tanks get 35% defense/resist chance when they use explosive fuel. Obfuscate only works on white damage, i.e. your dots won't miss but might hardly do dmg if the mara has ruthless agressor.
  10. You need your equipment tailored to carnage spec. Carnage has in-built bonus alacrity, so to get the 1.3s GCD other specs would need 1860+ alacrity, but with carnage you only need ~1400, so you can have a higher crit value or more mastery/power.
  11. Also, remove the cooldown from Enraged Defense for Juggs.
  12. You cannot give the winning team ELO while at the same time not subtracting this ELO from the losing team. An ELO pool doesn't work this way, this would conjure rating points out of thin air, leading to ELO inflation.
  13. The things that killed sin dps in PVP are: Grand Theft Phasewalk Removal of 30% Stun DR Overnerfing of burst capability Whether or not jugs have an ED that isn't effing useless has nothing to do with it. Make sin dps great again: give back stun DR, give back phasewalk, give back extra duplicity on low slash. Fixed.
  14. Since the patch if you roll against a wall, for instance when dummy parsing to get the scatter bombs, you'll end up out of cover. Even worse, you can't re-enter cover either and get a message "can't be used while in the air". In fact, you can't go into cover anywhere near a wall, even if 20-30cm away you'll still get that message. I sincerely hope that this is a bug you're going to fix, because if it's intentional...
  15. Asaxor

    Dsync

    Desync has always been there but yes, it's gotten worse. I think when they merged the servers they actually got weaker & cheaper hardware and de-sync became a much bigger problem.
  16. Asaxor

    Eric Musco.

    The sniper heal in cover is 2% every 3s, which amounts to circa 2700 HP per 3 seconds, i.e. ~900 HPS passively just for sitting in cover. Add to that the 10% heal on roll and you're sitting at ~1200 HPS just for being in cover and hitting roll in somewhat regular intervals. In the fire spec roll is also CC and damage, so... you don't even lose a GCD on healing so to speak.
  17. Asaxor

    Prum's Solo Open 3

    Wrong. There won't be proof because switching on recording software was too much wörk.
  18. We had this already in the past that PvP dailies/weeklies would only progress with wins. It was removed because it would often be very hard or even close to impossible for the weaker faction on a few servers to finish their quests. Especially for those not playing in tryhard premades. Rep side DM doesn't deserve to be able to complete the weekly within an appropriate time frame? If you honestly think that this is a good idea and will improve the PvP experience all I can suggest is to get a brain so you can start thinking instead of *feeling*.
  19. Pretty much any program can be setup to start/stop recording with a mere key combination. Using Shadowplay or setting up OBS to use the processor of your graphics card for recording and processing the video will have zero noticeable effect on your in-game experience. Ping has nothing to do with it. Recording a video doesn't add ping. Why would you get banned for posting proof? Was anyone ever banned for that? I've posted an fairly obvious video not long ago and wasn't banned. Regarding desync; Your client can never exactly know the position and movement vectors of all other players. That would require to relay your position all the time to the server which then would have to propagate it to all involved clients. This would kill network traffic quickly, hence positional updates are only made in certain intervals or after certain actions. It boils down to your client having to show you the animation for a high mobility action without having the accurate position/direction of the subject which will be corrected only later. That's why a targeted ability like force jump doesn't suffer as much from this, your client doesn't only get the info Jug XY has activated force jump, it also gets the target of the ability and is therefor able to show a fairly accurate movement animation from A to B. With an ability like op roll the server would not only have to relay 'operative xy has activated roll' but also the start and end coordinates (incl. z axis) for your client to show you an accurate animation. I'm certain this info isn't relayed, instead your client uses the latest positional data it has and just displays a 'rolling forward' animation. With an ability like force speed it'd be impossible to relay any end coordinates anyway because nothing stops you from changing direction in the middle of force speed. Long story short: As long as untargeted high mobility actions exist you'll have those desync problems.
  20. Applying permanent hinder-effect to the ball carrier in huttball will turn that warzone into a complete crapshow. For what? To encourage passing? Passing is not a desirable action in Huttball. Everybody who's around long enough to have played 8-men ranked HB knows that. Every pass means imminent danger of losing the ball and if up against competent opponents you'll lose the ball more often than not. What a remarkably stupid idea. Don't ruin HB, I propose a single change: - 1st ball is free for all, after the first goal only the team who didn't score can pick up the ball (like in real football type sports), if they don't pick the ball up, make it free for all again after some time, say 30s
  21. It's not my video, but you can adjust the quality to 720 (source quality). When that Tardatt guy follows Trixxie into the tunnel he has him targetted, so you can see the name and portrait very well. Already sent it to Eric Musco.
  22. https://www.twitch.tv/videos/268944832 around 02:18:00 a player with a name similar to "Trixxie Triss" hacks into a pylon in the tunnel below mid in this new yavin wz. around 02:19:00 same player caps middle pylon from standing inside the pylon (did this all the time in this wz).
  23. Every player has a resist chance. It works in the same manner for completely avoiding yellow damage or force/tech based CC as defense rating works on white damage or CC (sniper root or hardstun f.e.). The reason why this might not be known to some is probably 1) it isn't shown on the character sheet and 2) it sits firmly at 0% for most specs. Tank specs however do get some resist chance. Shadow/Sin tanks for instance have permanently 2% resist chance. Jug tanks have some proc that gives them a few %. Furious Strike on Fury mara procs resist/defense %. Most "resisting" will, however, be the result of different cooldowns. Either those that debuff accuracy (of not only white dmg attacks but also yellow dmg attacks) or those that increase resist/def chance. AP PT mass taunt, merc chaff flare, PT tank debuff puddle and explosive fuel, force shroud/resilience, mad dash, concealment roll and so on and so forth. https://swtor-tryhard.github.io/pvpguide/
  24. 2c - guard damage will be mitigated by tank stats (it works like this: damage on the guarded target will be reduced by 5% then split in half between the guarded and the guardee, afterwards crits will be rolled for separately and each player applies his own mitigation to the received dmg including defense, ie. avoid entirely, shield and aborb or DR cooldowns) - alacrity does not decrease the resource cost of abilities; it does speed up resource regeneration, though depending on the spec you play that bonus regen might be insufficient to make up for the increased cost due to higher APM; see this example
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