I was cautiously excited for a PvP rework / revamp when it first got announced.
Surely after such a disappointing launch with 7.0, lessons would have been learned right?
Nope.
This PvP update has been a complete and utter failure in my opinion.
Not only has it ostrocised and flat out removed the ranked community, but it has also beaten down the casual PvP community with an oppressively poorly tuned medals system.
Further, nothing has been done about the abysmal state of class balancing within PvP or the horrific desyncing issues - which is made even more noticeable by just how stupidly punishing the medal system is.
If you want to play a combat style with poor defensives, you don't get to experience the game due to massively overtuned burst damage in PvP.
(playing as corruption sorcerer feels like I might as well just not play PvP, 8 seconds of invulnerability while I can't do anything once per 2-3minutes does nothing for me when it takes a few GCDs to die in more extreme circumstances)
If you want to play a DoT class, you might never get the big crit damage medal - one of 2 that I've seen for damage players.
Most medals from before 7.2 have been removed, yet we still need 8 to get full rewards.
This makes no sense whatsoever.
Lets look at a match I just played as a Corruption Sorcerer on Quesh Huttball.
I healed non stop from start to finish, assisted in a few kills, interacted with the ball holder on both teams, I even picked up the huttball.
I got 2 medals:
Did I get a medal for picking up the ball?
No.
Did I get a medal for attacking or defending the ball carrier?
No.
Did I get a medal when my largest heal was a 55k crit?
No.
Did I get anything for hitting 5 million healing?
No.
And it goes on and on.
Whereas previously you could easily get your 8 points - one for attacking, one for defending, one for a normal crit, two for doing enough damage or heals or protection, one or two more for kills etc...
Now you get one for a much harder to achieve crit for many combat styles, one for damage, one for enough attacking points, one for enough defender....and yeah that's 4.
We simply are not being rewarded for the time spent in warzones anymore.
This game is a time commitment, and the devs are not respecting our time.
This is made even more apparent by the fact that the devs for some reason beyond mortal comprehension think that the Decorated Combatant GS weekly should still require 45 medals to be earned, and think that 8 medals is how many we should need to get full rewards.
If we are now getting between 2-5 medals on average compared to the 8-13 we used to be getting, reason would suggest that we should only need 4 medals for full rewards, and at maximum 25 medals for the weekly.
These weeklies are supposed to take an hour each. It is near impossible for the average player to consistently get anywhere near 8 medals.
That game I mentioned earlier? There was only one player who hit the 8 medal mark.
ONE. Out of SIXTEEN.
TLDR
Combat style balancing is still awful in PvP.
The medal system is inconsiderate towards 94% of the playerbase.
Steps needed to fix this:
Balance PvP separately to PvE or put more work into compressing the amount of burst damage in the game. Normalise damage between combat styles and normalise defensives.
(It has taken an entire year for Fury to be brought down, yet marksmanship is still at rock bottom.)
For medals;
We need more medals back into the game, bring back kill medals for a start
Reduce the stupidly high requirements on big heals, big damage and objective interaction (clicking an objective in one map grants points, but not in another??)
If the above aren't done, fully halve the medal requirements necessary to achieve full rewards and complete the Galactic Season weekly.
If not, I really don't give a damn about the fancy new PvP season track, it's simply not worth wasting my time on when the thing that actually needed a proper rework, the PvP matches themselves, have been left in such a poor and unfinished state.
This wasn't a PvP rework or revamp, it merely attempted to direct attention away from poor balancing towards shiny new toys and systems.
It can be fixed, but only if the devs listen.