Jump to content

wolfyrik

Members
  • Posts

    21
  • Joined

Reputation

10 Good
  1. That's actually a really interesting, are enough of the skills not denedent on double-sabre or are they working with regular sabre regardless?
  2. Do you realise how absurd your post is? That's not what I said at all, I pointed out several times that I didn't expect the high numbers. The point is that there should be a third option between a build being optimal or weak. Game mechanics should allow for builds that under agood play can still get results, obviously not quite as well as the optimal build, but still decent. I was a very successful Druid player on WoW back before, never once used the favored speccs. Because I used the skills well, I saved many a raid. My KoToR builds similarly chosen. Not optimal but very effective for my style of play. Even my agent and smuggler on this are not optimal builds but are damned effective. The problem seems to be with Shadow mostly but to be fair I have only tried 5 classes. It's just too many conflicting design ideas mashed together and it just doesn't seem to allow for variation. I think shadows problem is that the skills you need to make the infil. builds work, don't come until very high high levels and talent points, so until you get there it starts off slowly, becomes a slog then starts to ease off a bit towards the end. It's a bit *** backwards really, starting off with all the skills you don't need then working up to the core skills, rather than getting the skills you need first then building up on extras to define your own variations.
  3. I also agree, infact I'd go so far as to say that it really doesn't work at all with the design of the class. @kitru, you have some vailid arguments. Some of them I think are a little misplaced though. For example the guardian having a single sabre and using a shield/focus, this goes straight out of the window as shadows also choose a double light sabre (two handed weapon) with shield/focus. I also don't believe that mixing off-hand weapons with double sabre is an issue, unless I'm missing something. Shadows right now use double sabres, what mechanism stops them from equipping an off-hand? Even if you were right all it would require is coding for two-handed weapons using both hands and preventing off-hand use. as we see in every other game which involves a choice of single one-handed weapon, dual wielding, two-handed weapons. Games further back than Never-winter Nights had this. I think the question raised here is why are classes based around such weapons? You're right that people would pick the most effective for their build but should that prevent people who don't mind losing a small amount of damge in exchange for a faster attack? What difference would it make if the Sentinel was able to use a dualblade, slower stronger attacks? Big whoop, that should be player choice. Yes weapons have their own base stats but I don't see how it would effect balance dramatically given that most skills have a specific base damage already. Doesn't that just represent yet another weakness in Swtor, one that will lessen the game for many people and should therefor be addressed, that people have little to no room to maneouver or customise play-style? It's especially bizarre given that the parent game had these features. The class skills, talents and main stats already serve to control the balance, I don' t think allowing light-sabre choices would have any significant effect on this. Melee weapon, ranged weapon or barehands should only ever be the requirement for skills which already dictate damge, cast speed etc. Non-jedi not having access to light-sabres makes sense. Jedi not being able to use blasters to stab someone, makes sense. Jedi not having a choice of stabbing someone with a long stabby thing, a short stabby thing or two short stabby things, does not make sense.
  4. That's what I was thinking, by placing it on the Shadow Technique talent itself, tank/hybrid wouldn't be able to use it. No matter how deep they went into infil. tree, their builds are too dependent on force/combat technique.
  5. People are notcing a small increase in Infil DPS output but are still falling behind compared to Hybrid Build. Could adding Find Weakness to active stealth help? If it was made a passive on Shadow Technique it could make the stance more useful and would guarentee two chances of FW/SS per boss fight, increasing burst dps. Given the cooldown on Cloak, it would be difficult to abuse. The extra damage might also reduce need for Tharan cedrax in solo as well, which can't be a bad thing.
  6. No the problem is that by having an "optimal way to play" players are made bad, not by being bad players but because they don't want to use the same 6 skills out of twenty, as everyone else. If creativity leads only to a weaker outcome be it DPS loss or resource loss, that's a flaw in game mechanics. Afterall, if it was the design that every player of a specific class and tree use exactly the same moves, they shouldn'ty have written so many skills and hotbars, instead adopting a more focused approach akin to DCUO or Guild Wars 1/2. Sure those games have more optimal builds but overall, choice of skills that weren't the opitmal could still be made to work very well by a decent enough player. It's not a matter of skill to know which 6 skills in which order to press, any chimp can learn to press 6 buttons in a sequence. Player skill derives from speed, accuracy (ok not accuracy so much in a game like this), reaction, adaptive behaviour and creativity. Swtor seem to severely punish creativty. Probably because most talent trees only affect two or three skills rather than overall gameplay. You may find satisfaction in finding the optimal build and skill rotation for pure dps, but not all of us are pure number crunchers, I'd prefer to have the option to play how I want to play, use the skills I want to use and still be capable of producing a good outcome by playing well. For example, I really, realy hate project. It's an ugly *** skill which severly breaks the flow of combat and has no place in a melee build. Except that for some bizarre reason half of the main shadow talents are built around it. For Pete's sake why? Why just that one skill? Why not Low Slash which would be a great skill for all shadow trees, or Force pull, which would also be great for all shadow trees? Why not shadow strike since that's already available to all shadows or Whirling Blow which is basically useless and defintely needs improvement? Even WoW, hateful as it is, allowed for player creativity.....or at least it used to. The latest version looks terrible. Your original post was arrogant by it's intonation. May not have been intended but that's the problem with text, especially in short sentences. Oh and I did look at the patch notes thank you, another arrogant assumption on your part, but even with the changes taken into account, energy comsumption seems worse to me.
  7. No the problem is that by having an "optimal way to play" players are made bad, not by being bad players but because they don't want to use the same 6 skills out of twenty, as everyone else. If creativity leads only to a weaker outcome be it DPS loss or resource loss, that's a flaw in game mechanics. Afterall, if it was the design that every player of a specific class and tree use exactly the same moves, they shouldn'ty have written so many skills and hotbars, instead adopting a more focused approach akin to DCUO or Guild Wars 1/2. Sure those games have more optimal builds but overall, choice of skills that weren't the opitmal could still be made to work very well by a decent enough player. It's not a matter of skill to know which 6 skills in which order to press, any chimp can learn to press 6 buttons in a sequence. Player skill derives from speed, accuracy (ok not accuracy so much in a game like this), reaction, adaptive behaviour and creativity. Swtor seem to severely punish creativty. Probably because most talent trees only affect two or three skills rather than overall gameplay. You may find satisfaction in finding the optimal build and skill rotation for pure dps, but not all of us are pure number crunchers, I'd prefer to have the option to play how I want to play, use the skills I want to use and still be capable of producing a good outcome by playing well. For example, I really, realy hate project. It's an ugly *** skill which severly breaks the flow of combat and has no place in a melee build. Except that for some bizarre reason half of the main shadow talents are built around it. For Pete's sake why? Why just that one skill? Why not Low Slash which would be a great skill for all shadow trees, or Force pull, which would also be great for all shadow trees? Why not shadow strike since that's already available to all shadows or Whirling Blow which is basically useless and defintely needs improvement? Even WoW, hateful as it is, allowed for player creativity.....or at least it used to. The latest version looks terrible. Your original post was arrogant by it's intonation. May not have been intended but that's the problem with text, especially in short sentences. Oh and I did look at the patch notes thank you, another arrogant assumption on your part, but even with the changes taken into account, energy comsumption seems worse to me.
  8. Thanks for this ever so insightful and helpful post. This is exactly the kind of learned discourse that really helps the community to grow. [/sarcasm] If I'm doing it worng, that suggests there's something very wrong with the game mechanics. There should never be a predfined set way to play in an mmo like this, there's even less excuse when the player is bombarded with so many skills. Seriously this is the worst game I've ever seen for excess skill baggage. Rather than just spouting unhelpful, arrogant garbage, perhaps you could instead perhaps point out what rotatations in a prolonged fight might better handle resources? Unfortunately the only guides that are availble are somewhat out of date.
  9. I'm finding the shadow to be massively dissapointing. I'm sticking with it for now but it's really becoming tedious. Infiltrator is unbelievably bad, even the fix hasn't helped. shadow is basically a sub-par smuggler/IA, with no heals, no real benefits and all of the downsides, worsened. Oh and a nonsensical combination of weapon philosophy. Seriously, why is Shadow built around project? It makes no sense at all. Force Pull is the skill that shadows should have but it's stuck high up only on the tanking tree. Speaking of skill trees, half of the shadows skills are lifted directly from the smuggler/IA central tree for melee damage but then spread out among all three Shadow skill trees? Why? If you're going to just copy paste you may as well leave it intact, in the middle tree where it works. Compare the Shadow to the Imperial Agent Operative. Playing operative you can readily switch roles mid battle. It's a versatile class with a wide array of skills that can be switched in anytime to turn the tide of battle for you and your team. The specc you choose gives you greater advantage in that area but doesn't cripple you from taking over other roles as necessary. A shadow in comparison is worthless. Stuck in their role, with barely enough force recouperation to cover the role they're playing, never mind switching. Go infiltration and entirely sacrifice whaty tiny amount of healing is available to the shadow, and say goodbye to tanking. Go balance or kinetic and stealth becomes virtually pointless. on the upside you can get rid of the bloody awful tharan cedrax, possibly the most hateful, unsuitable terrible, annoying companion in the game. which is saying something. Then of course you're not only stuck with having to use the bizarre and ludicrous Project, but you'll have to juggle about ten extra skills including the usually dreadful TT. Shadow is the patchwork class. It's a hodge-podge failure of last-minute decisions and left-over ideas that weren't necessary for other classes but the devs felt they wanted to squeeze them in somewhere. So they squeezed them into the Shadow. Never mind that half of them don't work well together either technically, resource wise or even in the style of the archetype. Even the consular gear is terrible, looking more often than not like it's been puked together. The arms don't match the torso, the legs to match the groin or waist and more often than not the textures seem low-quality compared to gear of other classes. Since the patch there's just so many more problems, Shadow Strike doesn't work half the time (and yes for all the jerks, I am positioned behind the enemy), it just doesn't complete it's animation, no position warning so it doesn't seem like lag. Infiltration seems to run out force far quicker than before the patch too. I'd defintely say this class has issues. I just wish that my IA could defect to the republic. I don't want to have to play empire but I cant stand the smuggler companions or general design. That leaves me with the Shadow as my Republic Stealth class and if the miserable, tedious waste of time that was Quesh is anything to go by, it's only getting worse.
  10. I tried sniper and operative as my 2nd and 3rd toons. Have barely touched the sniper. Operative is just too great. It's comparable to a well played druid in WoW. Your team will love you when, despite being specced for dps, you take over on healing and pull the group out of the fire. They'll marvel as you run into and stun/burst damage the boss you're fighting, then use the power you gain from that, to heal the tank. The healers will adore you, when you save their asses from a badly agroed mob, while keeping up heals on tanks. Solo, in PvE there's so much variety in playstyle it's unbelievable. You can Survivability from being able to swith cagro with your comp while healing and dps. The sheer burst damage you can lay out in melee. Stealthing past annoying mobs to save time or to get in close for immediate doom. It's everything shadow-consular should be but falls short on, with excellent healing to boot. In my opinion Operative is THE dynamic class.
  11. Kaliyo so far is the least awful of the companions, I've enoucntered, except for T7. The only thing I don't like about her is a complaint that universal to companions. Many of the speechs options with affection resutls, often seem to be completely the opposite of what's spoken by the toon and so there are are far too many cases where picking what should be favorable, or at the very least netraul with Kal, end up in loss of affection. Some of them aren't opposite, they just make no sense whatsoever. The few of kali's that seem to work properly or at least make sense, tend to be fun and amusing. They don't often interfere with dark/light choices so she can be be pretty flexible. As a tank, she does seem to be weakening rapidly around the 20s. I've been upgrading her with quest reward gear but she's taking damage fast. Frankly though, she's doing better than quyzen fess ( I really hate fess) on my consular did at similar levels and she doesn't have as many hateful AoEs which interfere with CC. She holds agro well, isn't hideous to look at like most of the companions, her dialogue isn't as annoying as other companions, semi useful crew skills for me, pretty varied combat options. I give her 4/10, which is the second highest score of any companion I've tried so far. T7 beats her with a score of 5/10.
  12. wolfyrik

    Why?

    What the hell is that? Seriously, what gear is this and why is it so nasty? Consular needs a massive redisign. The early level combat is horrible, the companions are horrible, the gear is horrible, the skills tree's are horrible and the the skill variation is horrible. It's such a shame because they should be so awesome. I've tried several classes and even in the early levels, they're just so much more polished and fun to use, much more focused in their skills and speccs and the gear tends to look amazing. I haven't yet found a piece of consular gear that actually looks good. My characters whole setup is at best, dissapointing. The robe is the best I've found, but looks piecemeal, with a naff looking hood and horrible trims. It looks like it's been patched together from textures from other stuff. Just really mismatched from the back, to the sleeves to the hood. Not one part looks like it belongs with the other. The one pair of custom trousers are nasty. I leave the headpeice off because it's just ugly, a criclet with an unnecesarily large blob on the forhead, and it takes away the hood. The gloves at thankfully are acceptable and less terrible than the previous ones, at least in that they don't glitch with the robe's sleeves. The custom gear on my other toons looks amazing, though. I just wish I could put their stuff on my consular.
  13. Tharan is entirely in the closet. Everything he does, his favorite things, the voice acting. Everything screams closet. Even his attitude to women is a strong suggestion that he's overcompensating. It's just a shame that some of his conversation affection changes make him a loathsome, disgusting, evil scumbag, otherwise he could be a fun character. Especially if he were to come out of the closet. Bring in SGR, replace some of his converstaions reponses, add in some dialogue and people could have a lot more fun with the character. He wouldn't be anymore romancable for the girls, but he might be more amusing and less of a pain. For the boys, the consular companions suck entirely. It's a hideous sausagefest right until your last levels. I've only got Fess and Cedrax so far, but I hate them both intensley.
  14. They should ONLY have moddable or levelling gear. That people need roll for their companions is offensive and this would remove that.
  15. It wouldn't change anything. People would just 'need' instead. I despise the companions but accept that they won't be gotten rid of. They only other way to fix this problem is to take away companion loot. It's a cumbersome, annoying system anyway. Let them have appearence customization gear, maybe add an item which changes their growth patterns, take away the armour slots and weapons, replace them with scaling, companion only item slots. If we have to suffer these hateful drones, they at least shouldn't drag down the rest of the game by ruining team loot rolls.
×
×
  • Create New...