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DasOpossum

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  1. Hi there, I am now also thinking about unsubscribing... Why?!? Well, SWTOR is still a great game ... but it is just boring, SUPER-BOOORING while waiting for the next piece of story. Story: Perfect Graphics: Perfect Game Mechanics: Perfect but ... BORING! What it needs: - More incentives to do farming on different planets. - Make Quests on old planets replayable, not only H2 - Why the heck do i only get clothings in cartell packs ... no cool loot any more.!? *** - New evernts please like Bounty-Hunter, Gree etc. - more Events! So many Events, that even more of them run simoultaniously. - sounds silly, but is true: Look what WoW does, you will find enough incentives. - Space Combat like in old Star Wars Galaxies, PvE - All imperial GSF Ships, except the Scouts do look bad.
  2. hehe, die Gilde gibt es noch ... aber wir rekrutieren nicht mehr so aktiv. Wir sind mittlerweile genug Leute. Wer trotzdem denkt, unsere Gilde könnte die richtige sein, dann bitte im Flottenchat auf T3-4M einfach nach jemanden von Chronos V fragen
  3. Hi there, I really love SWTOR, and I think it is time to post my new wish list here for discussion. 1. Guild Management Features - Guild Calendar - Guild Member File with information list like "Member invited on date by Guild Member Name" or "Member ranked up or down on date by Guild Member name" ... 2. New Story quests playable with other players. - it must not be class quest, it could be set up like planet quests or Makeb. But for me it is most important to be able to play these stories together with my friends. 3. Galactic Star Fighter PVE I'd like to see not only PvP for the Galactic Starfighters, but also Level Areas or Quest Areas, where you can fly in open space areas, fight against NPC starships and do quests with your friends. So leveling up your starship should also work in PvE, not only PVP. If many players like this system, you can also do PvE Raids in GSF. You can even implement new space resources and materials for farming and crafting. 4. Special Personnel for Guild Strongholds: - please bring in "guild quests" where you can hire special officers or NPCs for your guild ship/stronghold who either give access to more guild quests or to the daily quests. 5. Rework Planetary conquer System. this system is crap. Only the big guilds get rewards. You have to implement a system where big guilds get their reward faster, but small guilds can also compete. 6. Introduce Guild ranks with guild features just look at the system of WoW. Sorry to tell this, but WoW's guild level system is cool. The more a guild achieves the more benefit it gets. Big guilds to this faster, small guilds may take some time to level up. 7. Make the following races playable - Rodians - Droids - Trandoshians 8. Pets Pets and more Pets. Yes, gathering pets is cool. But what to do with them? Look at WoW. Maybe we can also get some kind of fight system for them including quests and so on. Also introduce smaller animals and creatures as in WoW that populate the landscape but that are not really enemies but decoration. 9. Underwater area/Flashopoint. - that would be cool. 10. UI color a slider to select UI color would be cool. The blue UI gets boring with time. Despite the color, i like the UI 11. Decorations/Personnel - please make it possible to set waypoints for personnel NPC decorations so that they walk around in your stronghold or guild ship. 12. Please stop nerfing Game is too easy to play. I'd like to see harder content for leveling and questing. Players should be forced to team up for H2 and H4. But even single player quests are way too easy. Playing while brain afk is not funny and not challenging. 13. Third faction. The galaxy is big enough for a third faction. Maybe the Hutt Cartell. I know this is like bringing up a whole new game. However, that would be nice. They can also have classes loike smuggler and bounty hunter ... but also classes like the bodyguard or another close combat class using none-light-saber-swords, axes, and so on. Implementing this could maybe mean to implement new starting planets, but this faction could also use republic or imperial bases on different planets as quest hubs. 14. New Planets. Well, we all like to see new planets ... and please not a new planet full of lava or full of snow or sand. Bring in planets like the moon Endor, Naboo, or Kashyyk, or just make areas of Odessen playable. That would be great. Together with a focus on planetary stories this is the key feature to keep me playing SWTOR. 15. More Events I really love the events like Bounty Hunter, Gree or Rhakghul. Please bring more of them. Here are some ideas: - Cantina Tour: Make special Cantina Games and Cantina Quests on different Cantinas in the Galaxy. - Starship Plunder: A huge wreckage of either an imperial or republic capital starship has been located somewhere in space and now this wreckage is accessable for all to plunder it. This is a good idea for a new event that can also be combined with GSF quests around this ship wreckage. - Alderaan Royal Dinner Party: Do funny quests for the royal people on Alderaan and get invited to their dinner party at end of event in order to buy special stuff there. 16 Pod Racing Yes we need this. At least with the following features. Build your own podracer with components that can be looted, crafted, received through achievements, bought on cartel marked or traded in GTN. Also implement the feature to watch a Pod race as a spectator and to place bets on players. Also implement features that go beyond "driving" the pod racer, like using dirty tricks during race 17. Bring back the conflict between Empire and Republic. The story of KotFE is really cool. But I miss the conflict between Empire and Republic! Please bring this back in the next story updates. 18. Make secret ops on planets of the other faction. Example. Why not making a quest line for the empire, where they have to go to a republic planet like coruscant ... they will be flagged a republic player only for this mission, and have to avoid customs droids or special guard NPCs to get to their destination. You can also implement instanced copies of parts of these planets for missions only. I just really like to see my imperial agent infiltrating Coruscant. 19. Please no Tactical Flashpoints any more. A Flashpoint is a challenge for a team of players. A Tactical Flashpoint is just an instanced area with some mobs to rush through No challenge any more. 20. Long term goals or achievements I liked the quest line of HK-51. Please implement more quests like this or even quests that take much longer ... with a specific reward at the end. So players have something to do or to achieve while waiting for the next update. So, this is all what's in my mind right now. Have fun discussing it.
  4. Hi there, I really like the GSF update - pew pew ... however we all know that the two maps and one mode will not keep us in cockpits forever ... So let's gather some ideas for new maps and modes here. My ideas for new modes: Escort and Intercept: In this mode, the players of one team have to escort a ship from a start point to an end point. The map is based like a course with different spawn points next to the course for the intercepting team. Last Man standing The goal is simple. The team with the last pilot alive, wins the round. This mode can have maybe 3 rounds in different sceneries like asteroids ship wrackages etc. Cruiser Attack In this mode a giant fleet of cruisers attack each other. The goal is to take out the flagship of the enemy. This has to be done by different actions. For example first taking out the turrets, then shield generators, then attacking the bridge with special torpedoes. In this game the team has to split up in attack groups and defend groups. Could be really interesting. Hammer Station Control. This mode is about controlling the hammer station and then firing an asteroid on an enemy planet. The center of the map is the Hammer Station and each side's mothership launches a troop-transport every 30 seconds. The more troop transports from one team land on the hammer station the more points this team earns. Game ends with 1000 points. Hammer Station under control and ready to fire! The transports can be attacked of course. The spawn points and routes of the transports may vary, to make it more interesting. I am excited about your ideas
  5. Hi there I am just curious ... how big and active are your guilds? Maybe you can just post some numbers here, you do not need to mention the guild name. Number of members in guild: XXX Percentage of members active in the last 10 days: XX% Average number of players online simultaniously at 8 pm: XXX here are mine: Number of members in guild: 370 Percentage of members active in the last 10 days: 50% Average number of players online simultaniously at 8 pm: 31
  6. Hallo miteinander, ich bin einfach neugierig und wollte mal wissen wie groß denn die meisten Gilden auf T3-M4 so sind. vielleicht macht ja der ein oder andere mal ein paar Angaben, wie es in seiner gilde so aussieht: Anzahl Mitglieder gesamt: XXX Anzahl Mitglieder aktuell aktiv: XXX gegen 20 Uhr durchschnittlich online: XXX Es muss ja niemand die Gildenamen nennen, einfach nur die Zahlen.
  7. I love this idea. I want to have filled every loading screen with cool video sequemces. !! Yeah. Cheers
  8. Hi there, some poeple are complaining about their way too long queue time while using the group finder. We all know that the ratio between DDs, Tanks and Healers is rather bad. Too many DDs versus too few Healers versus way too few Tanks. Why not introducing some Flashpoints with 5 or 6 needed players, however only one needed Tank and one needed Healer. This is all about balancing of the content ... but with this method you can increase the amount of DDs needed in the content by 50% or 100%. 3 or 4 needed DDs for some FP's instead of 2 needed DDs. Hence the waiting time in the Groupfinder will automaticly drop down. Cheers
  9. Hi there, I can only speak for myself - I loved the stories on most of the planets. Also the Makeb story was one of the best I have ever played. I think this game's best feature is the story arch. However stories are only playable once. This makes me sad, as sometimes I'd like to redo a story with my character and don't like to roll a new char. Wouldn't it be great to have a feature where you can set back a planetary story. This could be a NPC on each planet. In a dialogue with this nps you get asked, if you like to reset the planetary story to replay it. Or in case you finished it, you can restart it again by talking to this npc.
  10. Hi folks, there is a simple reason why it all takes the direction of a ressource war: Simply because of game mechanics - When a new Operation or Flashpoint is implemented, the devs want to make sure that both faction can play it. so both factions need a proper reason or "Story" for fighting in this Operation or Flashpoint. The result is either a ressource or third party faction both - IMPS and REPS, are either fighting for or against. If the devs would like to program an Operation or Flashpoint with a direct conflict between IMPS and REPS, it would be either a faction-IMP-only or faction REP-only content like Black Talon or Esseles - means they have to implement more content. Another option to bring in the direct conflict in Operations and Flashpoints is to bring in a dynamic content filling system. This means that the area/scenery of the Operation is the same for both factions, but each mob group and or Boss has two designs. One REP design one IMP design. And each dialogue has an IMP and a REP version. This could work, however it is also much more work for the devs and designers, than simply bringing in a Story that both factions can play with only minimal differences. I for myself also wish to see more Content with direct conflicts between the factions. And I love the idea of brining in more faction-related content. Cheers
  11. Here are my 5 reasons: 1. Guild Management Tools ingame Guild Calendar, Event-Planning tool, More information on guild members etc. 2. Introducing more Flashpoints, Operations and Planets or Planet Areas for Questing more frequently. 3. Space combat PvE 4. More complex Crafting System please. 5. New Stories (like Makeb) hint: new stories do not have to come along with new planets or areas. I think they can be implemented in existing worlds and places. With this said, stories can be implemented seperately from implementing new areas or planets. with this said, update frequency and replayability increases. Bring in a new planet for dailies, and half a year later, when noone plays anymore on this planet, introduce a new story-arc brining the player back there. PERFECT!
  12. Hoi hoi, Das UI erstrahlt aktuell in einem schönen blau. das sieht aber sehr nach Republik aus. Wie wäre es mit alternativen UI-Farbsets, vielleicht sogar erhältlich im Kartellmarkt :-) - Rot, imperiales Farbset - Lila, Artefakt-Farbset - Orangebraun, Hutten-Farbset
  13. DasOpossum

    neue Gilde

    Ein Tipp von mir ... anstatt neue Gilden zu gründen, ist es auch möglich, einfach einen Chatkanal aufzumachen, indem sich PVP-spieler einklinken können. Über diesen chatkanal kann man seine PVP-Freundesliste pflegen und nachschaun ob andre online sind, die mitmachen. Viele PVP-Spieler sind wegen diverser Gründe vielleicht lieber in einer "normalen" Nicht-PvP-Gilde, würden sich aber gerne mit anderen Organisieren. Warum also nicht über einen chatkanal. LG Das Opossum
  14. Genau so läuft das bei uns ... und es funktioniert prima!
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