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Coloneli

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  • Location
    Bergen
  • Interests
    Reading and other games.
  1. Yuugi / Sniper / Empire As'anâ / Operative / Empire
  2. Coloneli

    Whatever

    Fix the sound ever since they changed it there’s been a significantly less amount of 3v4s caused by afkers
  3. Bringing irl in this discussion is a lame argument unless you have an addiction to the game that effects you in your everyday life. Everyone’s situation differs and were you not taught money and having a “successful” job isn’t everything?
  4. It’s fine still nothing compared to s7 ones xd
  5. I’m talking about how it would be for them now not how it was in the past with classes having significantly different utility compared to now. Not to mention the difference in TTK. I’ll be honest most people don’t use cleanse dosnt matter the class. And cover? Vaguely useful but this isn’t even close to being a core ability like roll. Desync is one of your main arguments. Going by your logic every speedbost in the game isn’t working and needs to be removed. Same with phasewalk as it’s very common for sorcs to elevate to 100+ meters. So let’s have a count for every ability that would be seen as broken with this logic Predation Hydraulic overrrides Phase walk Force speed Exfiltrate Covered escape Fore camouflage Concealment Countermeasures Covers escape (sniper utility) Mad dash Force leap Guardian leap Holotraverse Force pull Phantom stride Rocket charge Jet charge Grapple
  6. Just 2 things: 1. This would make operatives basicly pts with worse dcds,less damage, less burst, less movement with alright offheals. No thanks 2. Literaly walking on stairs, ledges or on flat ground even can cause desync. As in with sprint disabled.
  7. I don’t have significant experience myself this is more the words of my tank. Our record with a sin tank on rep side today stands at 86-3 in which I’ve not felt anything lacking especially in dps, with exceptions of few rounds where we have been pressured to death. Which is to be expected.
  8. I’m 4s I hardly notice a difference between sin and jugg tanks for swaps. The double fear on tank and healer is nice if you can get it but this won’t normally happen against a very good team. It’s all just preference if you want to tank on jugg or sin imo.
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