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DZechman

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  1. 5.0 and it's 100%-random-gear-via-loot-boxes system was very VERY bad, bad enough that the devs soon had the sense to walk that system back to where you could get specific items from specific bosses again in 5.1 and later in the 5.x cycle it was relegated to a supplemental (redundant) gearing system. By the time 6.0 came out it was still there because it was easier to leave there than remove it. 6.0 was not so bad. IMO the biggest issue was the ridiculous method they used to de-bolster our characters for L70 content. I think 7.0 gearing is more similar to 6.0's system than it is different. You still build up your gear rating step-by-step, but your 2nd and subsequent characters can more-or-less start where your first character left off (or topped out). The biggest issue with 7.0's gear system is the lack of moddable gear. The real problem with 7.0, though, is that it's a bug-ridden mess. Certainly it's better than it was at launch, but it really surprises me how there can be issues with not just the new content and things that have changed, but also existing things that have worked fine for years but suddenly break because . . . why?
  2. What the outfitter needs is TWO SETS OF WEAPON SLOTS, not just one. This way, you can slot two distinct, incompatible weapons that are appropriate to each of the two "classes" the character can have. Then the outfitter just needs to select the weapon slot that matches the actually-equipped weapon(s). If they both match, select the one in a "preferred" slot. That would eliminate the issues with loadout and combat-style switching while using an outfit whose mainhand (and possibly offhand) don't match the combat style. It would also allow us to use the same outfit in multiple combat styles without having to pay to change the outfit every time. If, in the future, characters are allowed to have three or more "classes", then the outfitter should also add the same number of weapon slot pairs. Also, to CommunityTeam: Please don't tunnel-vision on the crash issue with the Fractured Ashla Lightsaber and ignore the first poster's reported problem. When you select an outfit that has a weapon in it and then select a combat style and weapon that is different, you effectively lose the "Weapons in Outfitter" functionality which is not the expected or desired behavior. If I set up a character as, for instance, switchable between Shadow and Sage, I shouldn't have to make distinct outfits for single-bladed and double-bladed lightsabers, effectively requiring me to set up double the number of outfits.
  3. Regarding the bugged Equipment Sets Achievements: After a bit of investigation, I was able to deduce that the large number of Wrists you have (for example: "68/1") is actually a sum of the following values: 1: Chest 2: Feet 4: Hands 8: Head 16: Legs 32: Waist 64: Wrists So the data is still there and still intact, just being displayed incorrectly. Note that if you just have a single checkmark next to Wrists, it really means you have the Chest and ONLY the Chest because the number that would be displayed is just 1. Hopefully this helps some people decode what they are seeing. (Yes, I did send in a /bug report with this information and more.) --Dianiss
  4. This is how it should have worked from the beginning, and I still can't believe they rolled it out the way they did in the first place. And I agree, there should be some way of choosing to use your own funds. In the mean time, donating what you used is a reasonable work-around. Also, why no post from the devs on this one? You'd think they'd enjoy the good PR from this to counter-balance the beating they're (deservedly) getting over the new augments. --Dianiss
  5. Dear BioWare: We're already three pages in and there is not a single positive reply. I'm confident we could go another 30 pages and still have 100% negative replies. We are watching closely how you handle this. If you don't change this DRASTICALLY before it goes live, you will forever lose any and all credibility when you claim to listen to your user base. I say again: 100% of the feedback is negative. Are you really going to go forward with this as-is? --Dianiss
  6. On the subject of new/improved Ignore List: I'd really like to see a comment field there too, exactly as it is for the Friends List. It'd be helpful to be able to make a note as to WHY I ignored that person (or legacy). --Dianiss
  7. Dear SWTOR Player Community: While reading this dev post I am reminded of something I was told by my first guildmaster. SWTOR Rule #1: BioWare hates you. Once you understand and embrace this basic truth, you will find that everything they do makes perfect sense. That is all. Thank you for your time. --Dianiss
  8. My biggest beef with the current system is very simple (and very simple to fix): All lettered Mods (A/B) and 10 out of the 15 types of enhancements in the game simply don't exist in 252/258 form. (e.g. Bastion - Bulwark - Discipline - Barrage - etc.) There's literally no way at all to get them right now. Some of us have good reasons to want to choose these items over the ones that come embedded in the existing gear drops. And I'd like to believe that Choices Matter™. Those items should be available for direct purchase (for Masterwork Data Crystals: I would suggest 1 MDC for 252 and 2 MDC's each to upgrade to 258) AND be craftable by Cybertechs (just put the schematics on the Ossus CyberTech vendors). This is, IMO, a very simple and feasible patch that could be implemented in the near future, and would be received well by the community. Does anyone reading this thread think it's a BAD idea? Looking toward the future: If a future update comes that raises the level cap and introduces a new tier of gear, I'd like to think that Choices Matter™ is still something Bioware cares about. So again, ALL of the current mods and enhancements should exist and be reasonably available in some form. In addition, we need to see EVEN MORE variations to choose from, especially in the mods. We need Mods with Mastery, Endurance, and Absorb . . . Shield . . . Critical Rating . . . Alacrity . . . Accuracy. Not just Power and Defense. (Heck, bring back Presence!) We also need enhancements that combine Endurance, Shield and Absorb in various mixes. Yes, it's a lot of additional kinds of items in the databases, but it gives us choices. Choices are what separate a GAME from just watching a MOVIE. Choices Matter™. Do you agree or disagree?
  9. I have a VERY simple question: Why is 1 CQ point equal to 2 Guild XP points? Why not a simple 1:1 accounting and having all the GXP targets be half what they are? Isn't that functionally the exact same thing? What purpose is served by doubling the total? Based on your description, there would be no possible way for a guild to ever have an odd number of points (unless by fractional bonuses that are GXP-specific and rounding). Just wondering.... --Dianiss
  10. No, this tool does not do anything about your Outfit Designer settings (nor could it, nor could any such tool), because that information is stored on the SWTOR servers and not locally on your computer, as others above have said. If you are having an issue with outfits, then you have an entirely different problem and you'll probably need to put in a trouble ticket to get it resolved. ChadCloman's list covers almost everything that is stored locally, with only one thing missing that I noticed: The comments that you put in your Friends Lists are also stored locally. The normal, intended use* of this program is to copy the stored settings from your characters that are still associated with one of the 15 old servers that we had throughout 2016 into a new file that associated with one of the 5 current servers. It sounds like that's what you tried to do, assuming "my original server" means a 2016 server and not one from before the first two rounds of mergers (and technically, that would work too if you still had settings files laying there from way back when). Another thing that could have gone wrong is if you had the game client up and running at the same time you used the tool. The settings get loaded when you launch the game, and get saved when you exit. If you modify those files while the game is running, then the game just re-saves what it originally loaded (before you changed it) and you're back to where you started. I don't know if that's what happened to you, but it is a possible explanation. I actually posted an updated version of the tool that checks to see if the game is running first, and warns you to exit. Another possibility that comes to mind is if you log in to your own computer (when you first power up--I'm not talking about your SWTOR account here) with a different user ID than the one you use to play the game, then the program will by default look in the user profile of the current user ID, and either not find the settings files or find different ones. This is unlikely for most people, but I did account for it with "STEP 1" and confirming that the tool is using the correct profile directory. If you want to PM me (or post again here), I'm happy to help you sort out the issue. --D * Of course, I deliberately wrote it so that it could be used for other things, like copying settings from one character to a different character and/or copying settings from a character on a current server to a same-named character on another. I tried to make the interface as intuitive as I could, but I do get that what's intuitive to me may not be for someone else.
  11. Much appreciated! I've updated the program to include those 2 as well, both of which put you on The Leviathan today. (Only 3 unknowns remaining.) Oops, my mistake. ...except for the saying "Thanks" part, which was NOT a mistake.
  12. Thanks for the note on Progenitor. I've updated the program so that it associates 6131 with Progenitor (and Darth Malgus as the expected target server). Jung Ma was already ID'd. You can see it in the screen shot. BUT . . . if what you really meant is that those two servers didn't appear on your screen, then I should point out that the list on the left side will only show servers that you actually had characters on (or, technically, servers for which it found files in the given folder whose names contain the magic numbers), So if, for example, you only ever played on two servers, then those two servers will be the only ones that will be shown on the left-side list.
  13. I've written a GUI tool that will do this for you. Link to Fortitude Guild Forum Post which explains it. Download Link Unfortunately, I can't post images here, but you can see what it looks like in the post above. If you have any questions or issues, feel free to post here or PM me directly. UPDATE: I've added Progenitor (6131) to the program based on user feedback elsewhere. UPDATE 2: I've added Battle Meditation (6136) and Darth Nihilus (6135) to the program based on user feedback elsewhere.
  14. I've written a GUI tool that will do this for you. Link to Fortitude Guild Forum Post which explains it. Download Link Unfortunately, I can't post images here, but you can see what it looks like in the post above. If you have any questions or issues, feel free to post here or PM me directly.
  15. Here's something so crazy they'll NEVER do it. Can we have more than 25 missions in the mission log? Pretty please?
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