Immortal:
PvP: Definitely perceived as kitable. I feel like the PvP protection abilities are strong, but dislike that our only pushback is single target and tied to cooldown reduction on force charge.
PvE: Perceived as "traditional" MMO tanking archetype, but with few cool extras in comparison to other tanking classes. I feel like ranged mobs are difficult to maintain threat on, would perhaps like to see a "force disarm" type ability that would cause ranged mobs to stop firing briefly and attempt to melee.