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chritie

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  • Location
    Alberta, Canada
  • Interests
    Programming, SWTOR
  • Occupation
    Web/Mobile Application Developer
  1. Check the date on the post. If you can't do that and don't know what the balance was like at the time of the posts, than you shouldn't be allowed to post. Simple as that.
  2. The community is what you make of it. MMOs are mainstream now and as such the community will reflect all facets of society. The difference is that it gives all members a widespread voice. The people who you'd like to be around are still there, they are just vocal within their guilds and not in fleet general chat. However, I will point out that right and wrong are relative. Offensive is relative. There is no solid set of things that are right and solid set of things that are wrong. It's all relative. Good luck with whatever you're headed to do. I don't emphasize with you at all, but I respect your right to have an opinion and to act on it.
  3. Hehe. ===MOST FEARED=== Guardian/Juggernaut Vanguard/Powertech Gunslinger/Sniper Sentinel/Marauder Scoundrel/Operative ===LEAST FEARED=== Commando/Merc Sage/Sorc Shadow/Assassin Think about it. Not a lot of people go charging at a Guardian/Juggernaut. It's a pretty dumb move unless you're bringing like 3+ people. Even then it takes way longer than it really should. Vanguards/Powertechs are at the top of everyone's hit list and the topic of most QQ posts about how they're 20 feet tall with 6 instakill button and 3 unsub buttons. Kinda like the Braveheart class... Not as impressive as people believe. Gunslingers/Snipers make people QQ a lot too. People try to kill them right away and fast or avoid them like the plague. Sentinels/Marauders are last weeks QQ class. Still makes people shake though . Scoundrels/Operatives when played correctly and burstly will make people always wonder when they're gonna insta-die next.
  4. RVRVR isn't innovative, I'll just point that out. The concept is almost as old as MMOs themselves. That being said, that makes it all the more disappointing that an MMO with PVP, an intense faction vs faction history and back story, and exists in 2012 lacks any capability of large scale PVP. However, it is what it is I guess. There is open world PVP btw. It happens all the time. Been in some fairly decent 10 on 10s or on one occasion, 20 on 20 fairly recently. Happens mostly on Voss. If you want open world PVP, it's the best place as both factions travel the same routes and there is usually something going down. Not organized or game created, but it really doesn't have to be and some would say it shouldn't be. If the game could handle more people at a time, it would be great. For example, GW2 doesn't bat an eyelash when there are like 50 or 100 people fighting in the same place. Organized RvR isn't really needed. But, large scale fights should be possible without ****** high quality machines down to single digit FPS. That would make common end-game areas ripe with large scale battles as a lot of people would hang out there just for that. Sure, people would whine about it, but if it's on a PVP server, you agreed to the disclaimer.
  5. I'll toss in my two cents. Guardians/Juggernauts are both DPS and have tanking ability. Infact, the main parts of PVP tanking are covered without putting a single point into the Immortal tree. You get your taunt/AoE taunt at a certain level(30% less damage for anyone who doesn't attack you in PVP) as well as Guard(take 50% of the person who you are Guarding's damage onto yourself). You also get the tank stance at a certain level, which boosts your damage reduction significantly and allows you to use guard. Most people go with a hybrid build as a PVP tank, which means you grab up to Invincible and then go up the Vengence tree to get Impale and Unstoppable. From here, you'd have two choices. Go further up the Immortal tree for a free stun(only hard stun for this class) and a bit more survivability, or go further up the Vengeance tree to get Rampage so you can pull off more Ravages and still get quite a few nice survivability boosts. As a DPS, Juggernauts still do well. Rage Juggernauts can turn people into mincemeat pretty quickly with their sweep bombs and really high hitting Screams. A lot of teams like to have them because they do serious damage. Vengeance Juggernauts are much harder to get the bigger numbers with. But they have all single target attacks and can still drop people pretty fast. It takes a lot of skill to match/beat the numbers of some other classes, but it can be done. Either way, you can swap stances for more damage or more defence depending on the situation. You can cripple the enemies attacks and protect a healer. Run the ball in Huttball. Drop people. Peel people. Mass Mez. Slow an entire team's advance with an AoE slow. There is a ridiculous amount of utility in this class and at high levels, it's a really amazing class and asset for people who are skilled with it.
  6. They can't after a leap because of the root. If they wanna waste a CC breaker, that's fine. But with the extended root and unremitting, they can either A) eat it or B) waste their CC breaker. The DoTs damage is pretty insignificant in PVP, so losing it doesn't really matter. It adds up, but it's not a big deal. Anyways, the best Vigilance build in my mind is this. For one, you get the really useful ability to spam Freezing Force forever with no Focus Cost. I omit the DoTs because they don't really help enough compared to Freezing Force spam and +20% damage on a focus generator(Force Sweep). Yes, Force Sweep generates Focus in Shien with Effluence. However, Focus is great when you get the hang of it. This is what I use when I'm using Focus and it's pretty snazzy. You can burst down single targets with ease. It's actually laughable how good Focus is for taking down individual people. Only morons use it to just pad numbers, the real usage is to use your ridiculously high Force surge to burst individual targets down. It really works on everyone, regardless of the theory crafting that may follow this post. Once you get the Focus management down, it's really easy to play and just take whoever apart.
  7. There is nothing wrong with missing your names. It's natural that when you invest time into something, you get attached . Everyone just needs to calm down and not go overboard with it and everything else. Yes, BW either changed their minds or had it planned all along. They never actually lied. They didn't say there would never be server mergers and they ARE offering optional character transfers at the moment. They didn't say they would be optional forever though. However, the worst thing you can do is withold the truth/facts from your customer base and rob them of their right to make informed decisions. This is a bait and switch and can be easily seen as a money grab and trying to keep people paying as long as possible by telling them what they want to hear and casually forgetting to mention what they may not want to hear. Bad PR is bad PR. So far, here is what the community actually gets from BW: 1. Canned answers, run arounds, excuses, and finger pointing. 2. Selective reports on what is happening in what can be seen as an attempt to keep people waiting in-game to leech money rather than giving them the information NOW so they can make informed decisions on whether they wanna play or not. Making money from the game is fine. But once you get the reputation of being only for the money(which A LOT of people already believe), people will either jump ship and/or stop trusting the company. Oh well, I really hope they switch courses before it's too late.
  8. On my Guardian, I mostly levelled through PVP. Maxed out ranked and normal comms and went into the Emperor fight with almost a full Battlemaster PVP Set with a couple Recruit pieces. The fight lasted about 3 minutes, all I did was beast the Emperor and I didn't gear T7. He was in the same crap he came with when I fought him. It was one of the easiest fights in the game. Get level 50 gear... Recruit gear is free now, just have to walk the 2 inches from the PVP Quest Terminal to the drop box for a full armour set for free. Then walk over to the Recruit Vendor and buy a lightsabre and focus. Decent level 50 gear and MORE than enough to destroy the Emperor.
  9. If you don't mind, I'll quote you for a point Danask . I really think Bioware is pissing away money with this. I wonder how many people would pay 5 bucks for an extra 5 slots and 5 bucks for a transfer to where they want. I'd venture to guess around 5 000 for the extra slots, 5 000 for the transfer, and probably around 1 000 who want both. $55 000 instantly is nothing to poo-poo. Plus, people are gonna want to transfer and have more characters over time. So, they'll keep expanding their character slots and keep transfering. A pretty huge cash cow and the majority of people who want to transfer anywhere and want more character slots are satisfied. Spend $10 bucks for both and allow more character slots for $1 each to a maximum of 24 or something like that. Nothing wrong with a huge leap in profit .
  10. See, that's the thing. If they'd of said: "Hey guys, We're going to test out our server transfer code and load test it by allowing you guys to transfer from your dead server to a populated one. You will be getting a reward for doing a transfer, so we encourage you to try it so that we can get a small scale production test completed and can move onto large scale server mergers. On top of testing our server transfer code, we are also using this as an opportunity to further load test and improve out current game servers and game engine so that we can provide the best, uninterrupted, and large scale MMO we possibly can. We are trying to put the massively back into this MMO so that we can have a healthy and happy player base and add some much sought-after features such as larger scale open world PVP. Thank you for your understanding. We will be monitoring your input closely and please don't hesitate to send all the bug reports you can so that we can further enhance this game for you. Sincerely, BW Dude" people would have been much happier. It's a short write up and it is very transparent and indicated the future. Sure, people would whine about the usage of the word 'test' and such, but it's the nature of an ever expanding game. You can't reliably fully test anything for an MMO in-house or on a test server with limited population can only get you so far. It's best just to get things into the hands of users ASAP so that they can give feedback and such, that way the game will improve much faster. And being transparent will make people less frustrated because they know it's being worked on, how fast it's being worked on, and know that their concerns aren't being overlooked. Posts like the one I made up would make the reasonable people happy, which is probably the majority of people, including those who don't visit the forums. The whiners will whine regardless, so it's not going to change.
  11. At some point, I'd venture to guess that this will be the case. However, the game is still in it's infancy and trying to find it's player base. So, if people leave and are waiting for the bigger content update set for later this year, I'm guessing BW wants to have their accounts the way they left it. I wouldn't expect this kind of automation until some more bugs are fixed as they will(hopefully) have priority over small comforts and maintenance things such as recirculating names. Also, to do something like this they'd likely need to do analysis of exactly how long to wait before the name cut off kicks in. Picking arbitrary times will result in more unhappy people. So, if 90% of resubs occur within 3 months of their unsub date, then they'd have to set it at like 6 months for maximum coverage, at least that's my thoughts. They could just slap a 1 month and call it good. On a different vein and to act as a foil, I've been using the same 3 names in games for about 10 years and no one has ever had any of them. So I've never had to deal with someone taking a name that has been mine for so long. I get where you're coming from, but as a developer, I can see where they're coming from.
  12. If you're names are taken on the destination server, you won't get them back no matter who you call. It's the easiest and fairest solution whether you see it that way or not. Giving it based on who had it first chronologically is ridiculous because potentially it could result in you taking someone's name and then you losing it to someone else anyway. So, the most logical and sensible solution when looking towards the future is to use the current system.
  13. Interesting. Looks like server merges after all, though it was pretty obvious from the get go. Kinda time consuming to: Give people the choice to transfer. Give them a reward for transfering. Stop people from going to anything but the destination servers. Auto-move anyone left on the dead servers to the populated ones. Instead of just, I don't know, call it a server merger and just merge them from the get go. Oh well, I guess it's a good way to extend people's subscriptions. Make them wait for transfers, make them wait for a reward, then merge servers any way. People who don't want to be on super populated servers add another couple months of cash and people who do add more cash. Cloak and dagger tactics, very interesting approach to dealing with a player base...
  14. chritie

    PVP Post 1.3

    No one can stop you from queueing, but only you can stop yourself from QQing... .
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