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Jstgetitovrwith

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  1. Oh come off it that's a lie It might've made it harder for some things like APM for dps outputs, but in general APAC players have consistently performed at the top level of raiding and pvp since being moved to harbinger and even since the United Forces update. There are many reasons to be frustrated with the ping and being moved so much, my main has been around since Gav Daragon, but saying you were UNABLE to be competitive because of ping is incorrect. Reiterating my stance that I'd prefer transfers be held off until they experiment more with the economic settings of SV, but am fine with them with constraints, namely item stacks and credit caps
  2. Fair enough man Important to note that bioware are likely targeting an economy where people are ultra rich at like 200mil. There was of course a time, where the only people who had more than that were Cartel whales or sold raid runs almost like it was a job. Or the classic let me buy a stack of companion gifts on odesson and sell them back one at a time teehee. My point overall is that we shouldn't be normalising the insane amounts of credits people have on the main servers. That's not the goal, and allowing people to bring that into SV will destroy any chance the server has of encouraging new players into its economy. Imagine finishing your levelling, not having bought any real legacy perks at all, you have maybe 2-3mil, and you see people selling augments for 10 times your net worth. something you need 14 of. It sucks but I think the only way to create a HEALTHY server economy will be restricted transfers
  3. I don't believe I made that statement though? the quoted section from your earlier post referred to a general result of open transfers, and my explanation about the issues with non-bound items never mentioned them and inflation? Mentioning two things in a post doesn't mean, or even really imply unless phrased as such, that they cause the same thing. These conversations and arguments do muddy the discussion though, so I won't be adding more to this chain. Original mention of non-bound items below for clarity.
  4. Only replying cause I think you got the wrong idea. I don't think starving players of credits is good However Limiting what players effectively start with on a server is a practice many other mmos have used and it has been found beneficial in those games. Acting like 1mil is nothing is a flat out lie, and will be more than enough to get any player started again on the server. Im assuming you mean the OG HK-51, in which case I would advise you to just do the quests for him and save yourself the money. When they added the legacy purchase option for him 1.5mil was a significant enough amount of credits you didn't just do it on a whim, same with Treek etc. As someone who levelled to 80 recently, only through story and planet missions, and a single run of each flashpoint as it came up, and who hit 80 without needing to repeat content or engage in 2.0 or newer content, I ended up with 2.3mil of credits. That's not a small amount, and is enough I can continue farming and earning to be very easily comfortable. In regards to the speeder costs. anything over rank 3 is the definition of a luxury, as they aren't available outside of legacy purchases. I would consider these as an extra credit sink. The reason almost every single legacy unlock is expensive. It honestly just sounds like you don't want to engage with the game outside of narrow fields of content and thus earning credits is beneath you. t b h 😛
  5. I don't think non-bound items would be harmful in terms of creating inflation, but in terms of isolating the economy further. If a player is able to bring over several stacks of raid consumables for example, they aren't likely to further engage with that aspect of the economy on the new server, except possibly to sell their excess. This action might be beneficial initially as it would create competition but you have to remember that transfers aren't dripfed, you would have probably hundreds of players transferring over in the first days and of those many would participate in this asset dumping, something that is genuinely harmful to players spending and social engagement habits. Another examples would be cartel items. These are tricky and I honestly don't think there's a single good solution for them at all. On the one hand players might have old or very hard to come by items, which would be much sought after on a server without access to them. This sort of market would be captive as the inherently limited nature of the goods would be balanced heavily against demand for them and would create a market value far outstripping other items in my view. Flooding the market with bronze and other items as well would be harmful as it would remove the drive for players on the server to participate in the cartel coin economy, and drag down any good looking numbers the devs are seeing on that end. tl;dr items are hella messy and there isn't a good way to deal with them bonus: I don't think someone's lack of ability to fully articulate and argue a viewpoint on this should dismiss or negatively impact those views. Some things we just can't fully argue as the numbers aren't available to us, neither are the goals of the devs for certain things like metrics covering cartel coin purchases per player and so on. Extra Bonus: Dividing the this into two camps of Non-APAC wanting fresh starts, and TRUE BLUE APAC who want transfers is disingenuous as it negates APAC players who have been incidentally enjoying the more traditional economy and experience of a fresh legacy, and also those who want to raid with their friends on APAC as NA but don't wish to partake in a fresh experience. This isn't a binary faction dispute and anyone in this thread framing it as such is being outwardly divisive to all communities involved.
  6. Where did I say we should starve players of credits? I think my main point was that regardless of the economic measures in place, allowing full transfers from SS, SF, and others would lead to the same issues those servers had. A lot of people forget how much raiding used to cost back before players had what you could very easily call generational wealth in the game, and the last few years has been a lot cheaper in comparison. Yes the credit sinks need to be looked at, and yes players should be able to transfer their characters, but I don't think they should ruin a server that's not even 2 months old so people can be stupidly wealth in comparison to the systems they use. People used to run weeklies and dailies regularly not just for rep but for credits, to fund the activities people are complaining about costs of. A lot of the players I hear in game who are pro credit transfers just want the credits so they can buy all the upgrades immediately and not have to worry about repairs or consumables ever again. There's a difference between wanting a character transferred so you can keep playing them, and wanting them transferred so you can ignore the concept of currency in an MMO. If they let SV collapse like SS and others did economically, then I honestly can't see a reason to want to transfer. I played on 250ms through the hardest content in the game, had friends do it at 500ms, and while it's annoying for things like APM etc on DPS, it isn't this crippling awful horrible thing that prevents people playing. It's NICE to have a server with good ping now, sitting around 50-60 is an unreal feeling after nearly a decade of being on NA latency, but part of what I'm personally enjoying about the experience is that the game feels new again, I can go on the AH and afford something despite only being a recent 80, I'm not begging for handouts from guildies or feeling forced to buy a hypercrate to fund getting augments.
  7. As an APAC player whos been playing since near launch and went through all the server roll ins to NA, I'm fine with this server being somewhat isolated. Achievements don't bother me for transfers, but I think allowing anything other than bound equipment and like 1mil creds would be a mistake. Credits in the game are already very easy to earn through heroics, and over the last week there has been noticeable increases in pricing on the GTN as players catch up on legacy upgrades and have more free time going into the holidays. I believe that allowing non-bound items or any amount of credits past 1-2mil would severely disrupt the current state of the server. While many I imagine created characters, boosted, and have been grinding and grinding credits with the presumption that they would be able to transfer over all their belongings and funds from NA or EU servers, this is disrespectful to those that are truly starting afresh on the server, treating the period between launch and transfers almost as an event, something fun and novel but not serious or meaningful. There is a large disconnect as well between the forum audience, those on discord, and those in game, with lots of varying opinions coming from each. tl;dr Keep it locked, if you allow transfers make it restrictive and not beneficial to existing legacies on the server. Otherwise we'll just see the hyperinflation happen again and the server will wither and become a dead tourist spot.
  8. I for one think that on release of a new raid all raiders should have to sign up and be loaded into a dropship, then when the raid is released, each team jumps out to where they think the boss will be in a randomised operation layout, and proceeds to loot raid gear from chests in the operation itself, before pvping each other for the right of world first. This can be the only fair and balanced progression race.
  9. Heya! I'm an experienced raider looking for a chill HM team to run with a couple times a week during APAC hours preferably, though West Coast US times would be fine depending on the days. I prefer commando healing but can play all tank specs well enough. I've raided as a tank and healer in HM content since late 2013 and also have a large amount of Nim experience though would rather just stick to HM at this point in time haha. I can be reached most easily by sending me a message here on the forums or replying to this thread. Cheers, and have a good day!
  10. Would you say that the poor implementation of reflect abilities made the progression any easier or that omitting it doesn't affect any more challenge into a fight?
  11. It appears that in some cutscenes Republic and Imperial Kell Dragon armour are swapped, so troopers are wearing bounty hunter stuff, and so on. Kind of an annoying bug but I guess it doesnt affect gameplay so w/e example of trooper in bounty hunter gear: http://imgur.com/a/zWvko
  12. Imp side is by far the more populated and active server for raids in fleet. It's fairly easy to get in, only a few hm pugs ask for achievements but I imagine that will rise once 5.0 comes out, and I can see people asking for minimum GC ranks to try and keep gear levels high, but that will be everywhere, not a harbinger specific issue. And for your last question, Healers are needed as much as always, you probably won't have that glorious tank privilege when looking for or making groups but you're way better off than dps.
  13. From when it was open pts, cause that was once a thing, I remember them balancing dps specs and some raiders, not even necessarily good ones, coming in and blowing their predicted outputs to shreds with barely an hour or two hands on. I also remember explicitly a lot of bugged bosses and messed up heal checks cause the devs never actually tested content and didn;t make sure their pts members were checking sixteen man modes when they were still relevant, ie pre ops groupfinder. They have historically been poor when it comes to testing and utilising feedback on content and there's no evidence or example to show they've fixed that, especially among the 'crumbling' mmo aspects of the game
  14. Pubside hasn't had what i'd call a healthy raiding scene since the 2.x era sadly. the majority of raiders went impside or left during 3.0 and as imps has a higher pop is better at sustaining teams that atrophy. There are a couple of guilds that raid on the regular, but they remain largely insular. Getting pugs going is something you'll have to be proactive about.
  15. Heya, I could be interested in tanking or healing for you guys, what sort of content are you going after and what are your plans come 5.0?
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