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davanev

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Everything posted by davanev

  1. My LS level 60 - Consular not knight, would have killed Arcann and Senya in a heartbeat at the end of 16 and does consider this a betrayal. He would have found it regrettable but necessary. Arcann is a wanted and dangerous fugitive attempting to escape justice. He is already responsible for billions of deaths and there is no way to estimate the future impact of his escape but logic dictates it can only be negative. I can sympathise with Senya but permitting her to flee with her son is an emotional response, not a cold, reasoned judgement. Too many people interpret LS as "cute and fluffy". A LS Jedi can be a cold, hard person not needlessly cruel but definitely chillingly pragmatic at times, anything else is to allow emotion to cloud ones judgement. As for the argument that a fleeing felon should not be shot in the back I would counter that this is a battlefield not a crime zone. Shooting a fleeing enemy combatant in the back to ensure he does not return for a rematch has been standard practice throughout military history and the main reason why the losing side in a battle takes the higher casualties. Arcann is an enemy combatant - if he surrenders he gets treated as a prisoner, if he runs he takes his chances..
  2. Apologies. I made that post from a tablet and the auto correct did some strange things. Was in a hurry so did not check it when posted. The main point was that my agent can pick up the story happily on Rishi, getting tricked into it by Lana is acceptable. That gets him into the Emperor storyline and back on working terms with at least Lana and Marr if not the Sith as a whole. Ziost is about him helping Lana. We never see the message Marr sends him to get him to join in KOTFE but I can head cannon it being on terms he can accept, from a Sith he respects and about a genuine threat. The message he would never have responded to was Marr's Makeb summons - he went rogue at the end of the main story and would have told Marr where to shove his demands. Likewise working for Arkous. Lana can trick him back in and pique his interest, then the threat of the Emperor becomes motivation.
  3. Great. This gives myagent a believeable way into the story. He wouls never .com makeb for marr .org work for arkous but being tricked into .org by a pretty woman- even a sith, is believable.
  4. I am doing kotfe with some characters. My si main never romanced ashara (dumbest romance in game) and is on odessen now. Consular will probaly follow, again he never hooked up with nadia. The rest will stop following the story at 50. Ia would never work for sith again, bh happy with mako. Same for smuggle and trooper. These 4 will continue to level via heroics and events and supply my main with supplies. Losing companions is one reason why kotfe is not for them, but storywise i think kotfe works best for force users. My free and expendale 60 sw is xoing kotfe first for bug detection and protect my main from bw and there lousy dialogue traps.
  5. Geniune questions from someone very "non-technical". 1. What is bitraider actually supposed to do ? 2. What benefit does it have for Bioware ? I have unlimited, fast download so it is not a major pain anymore, just an irritant, but if it is annoying so many customers what incentive do bioware have to keep it ?
  6. Qyzen's mission - minor pain Lokin's mission - major pain Pierce/Mx - really stupid. I hate PvP in this game and would opt not to do this except I don't know which companions I won't be able to access later if I don't. So join PvP, sit at the back afk, do some housework/mark some kids homework, repeat. Wastes my time, hurts the PvPers but if that what bioware want then that what they get.
  7. My guess is that my inquisitor main was out fighting the Republic when Korriban got hit. As for Hoth he swore never to go back to that frozen rathole after the various quests dragged him there more than once, sure he could have gone and fought the mysterious attackers but frankly he could not be bothered .
  8. Several reasons I almost never group. 1. Practical, real life issue. I play for an a couple of hours a night and have to leave the keyboard at least 2 or 3 times. In a group that can be a problem. 2. Solo I play my way - salvage, avoid a mob, kill a mob, give up a quest that irritates me - no ne cares but me. 3. I play for story and RP. I wear what suits the character. I use a the skills, I like no min/maxing. 4. I deal with whiny people and kids all day, why do I want to volunteer for more at night. 5. At least half the time I do group I regret it. Idiot, whiner, speed player, infant - or all of the above. Other games. other times I have grouped - Eve corporations, World of tanks platoons, WoW guilds. But - with people I know, at times of my choosing, at points in my life where I can dedicate the hours to do it right. Pre patch the game was little too easy - now a bit too difficult. Like many have said bioware messed up the implementation. They should either have had a slightly harder than it was at the patch launch or gradually increased the difficulty. In my case it will cost them along term subscription - I need to get two more classes to 50 to have done all the stories. I was going to push two or three characters all the way through KOTFE but with the increased grind it is not worth it. So will unsub the period between my last class hitting 50 and the full KOTFE story being available.
  9. Hi hope someone here can help. I would like to take my agent L50 through SOR and KOTFE. However I went rogue at the end of the story and story matters to me. My agent would not have worked for Marr on Makeb or come running when Arkous called in the prelude so Lana and I would be meeting for the first time on Rishi. If you start SOR without the prelude does it assume you did play it or is it possible to see it as the first time you get involved with Lana and Theron. I have played through it twice but both times with Sith via the prelude, never without. Thanks
  10. 12 Xp has had no impact on my participation in flashpoints - after the first couple of tries I never played them again. When levelling a character there were always enough xp around if I ran the odd bonus series and used a few 25% boosts carefully. Personally I would prefer to have 12 x forever, or at least a smaller xp boost to class missions that sped up levelling a little and meant I could avoid a few of the side missions that especially irritate me - Tatooine Planetary Imperial side is my pet hate.
  11. DS inquisitor does not have to be a psycho. My main one is L60 and only DS1 or 2. He is selfish and power hungry with pronounced sadistic tendencies at times but not all the time. He wants to be at the top of the pile in a reformed, pragmatic empire because such an empire would be stronger, making him more powerful, and will do pretty much anything to achieve that. Lana can be interpreted in a similar vein - less sadistic but certainly ruthless and would make an excellent first lady of the modernised. Sith Empire. How can a person who Marr thinks is a suitable candidate to head Sith intelligence possibly be a goodie goodie ?. Anyway I take the yellow eyes as sign of DS corruption and have here about DS 1.
  12. I don't have a problem with Vitiate/Valkorion being the same entity. I think many of people problems with it come from the belief that Vitiate is the "senior" part of whatever it is we are really facing. More than a few posters here are saying "X is impossible because Vitiate cannot do that" because they view Vitiate as the true evil. Vitiate could simply be a detached fragment of something bigger and thus limited in power compared to the whole What I saw in Chapter 1 was Valkorion gently mocking the player and Marr for their lack of understanding and believing they knew who their enemy was. We are in the same place as our characters. I am coming to belief "Vitiate" was simply a front all along. Possibly one of many. After all Valkorion said the eternal empire was his greatest creation - meaning more than one and implying more than 2. The Sith Empire/Vitiate might just be one failed experiment he is allowing to expire or a simple tool to destabilise our sector of the galaxy.
  13. Thinking of levelling a consular will the bonus xp is still available but can't bare the thought of doing so as a pure good guy. How much RP mileage is theer in a Dark Grey or DS 1 character ? In my mind I see a high function psycho who knows he is the best and will do whatever it takes to get to the top of the pile. Of course most of the time that means playing the hero but with a ruthless streak when there are no witnesses. Is this playable with the dialogue choices ? I have heard the acting is a bit cheesy if you go DS choices - is this true ? Thanks
  14. I for one hope we get the option to kill/fire our entire crew and start again, although I doubt bioware will be smart enough to do it. My warrior would be happy with Lana, DS Jaessa, Pierce, an HK and Treek. That is a suitable crew for a Sith. With customisable companions there is no need to keep specific ones anymore and one of the games biggest flaws can be cured even if we have to wait to level 60+ to do it. They sell this game and story and yet the appalling characters we a re forced to carry around with us are utterly immersion breaking for me. My Warrior would undoubtedly have gutted Quinn following his treachery, instead I have to headcannon lying to get him back on the ship followed by a messy end in front of the rest of the crew. His replacement is now on my bridge with a new face and uniform. Broonmark would now be a rug at best. My BH is pretty dark yet he could and would have killed Skadge before he set foot on my ship. Mako would have been told to shut up or get lost (she is at least decorative, useful and has a plausible reason to exist until the end of chapter 1 at least.). Gault I might have liked to keep but I know why a genuinely honourable BH would want him dead and my character would probably have decided his plan was too risky and killed him rather than take a chance on being kicked out of the hunt. Kaliyo, Vector ? Both gone as too unreliable and out of character for an officer of Imperial Intelligence. Ashara - if she won't convert then she dies. All of these are examples of characters we should never have been made to keep permanently, if they wanted us to have a set number of crew for balance reasons then voiceless/grey generic crewmembers was the way to go rather than what we have now.
  15. Just starting the Trooper story and have 1 major reservation, I hate the way assault cannons look, to me they are just stupidly big. Personal taste I know but to me things like that matter. I think This means two things: 1) My character has to go Vanguard as Commando is committed to the cannon 2) Aric Jorgan has to use a blaster rifle rather than a cannon I know he has the skill but how much does it hurt his firepower if I give him a rifle? Alternatively is there a really small cannon available on the GTN? Thanks
  16. Having owned the game since April I have now played - or attempted to play all the classses a good way into their storylines with several 50s, and I am beginning to feel a real difference in the quality of the product durng the early stages of the game, at least from a personal perspective, between the factions and was wondering if others feel the same. My most enduring characters are all Empire sided, not out of some philosopical or morale choice but because the gameplay early on Empire side seems more polished to me - a finished product. This encourages me to keep the characters going. Republic characcters L1 to L15/16 feel a grind to me, even tho the stories themselves are ok to that point at least. Early on the 2 Empire starter worlds or small, manageable but interesting. Korriban strikes me a s well designed. I can get to a mission area without wandering down miles of narrow pathway fighting a trash mob every 3 feet of the way. By contrast Ord Mantell and Tython feel bare and uncompleted yet at the same time overly large. (The huge final complex for smuggler and trooper spring to mind, especially for trooper doing it without a companion). The capital worlds are similar - Dromund Kass feels compact and living world, albeit an odd one. I can level here comfortably. Coruscant is, at least to me, a nightmare. Miles and miles of corridor stolen from Na Shadaa (or vice versa), a senate building designed to confuse, quest objectives that seem on the other side of the planet. I would love to level a Jedi to 50 - but the idea of playing the first 15 levels on Tython and Coruscant again fills me with dread. Does anyone feel the same ? Is it just me is is there a difference in the quality/design of the game in the early stages ? Anyone with the reverse opinion who hates Dromund Kaas ?
  17. Thanks for the comments so far. I don't mind playing a mostly melee class - the pure melee nature of the warrior is too much for me tho, and my plan was not to stealth thro entire missions but to use stealth to simplify a few. Overall I think assain will work best for me, Next choice is spec. My current thinking is Madnes - Deathfield makes it feel less purely melee. How is madness as a levelling spec ? I don't like what I hear of Ashara as a companion so would prefer to use either Khem or the pirate guy as my goto companion if possible - will that work with Madness ?
  18. Almost finished my IA and want to go with an inquisitor for my next character. I know the storyline is not meant to be the best but I don't like pure melee classes so Warrior is out and I found the wrting and premise of the bounty hunter unbelievable for various reasons so INQ it is. Which AC gives the most straight forward levelling experience - Sorc with the ability to kill at range, Assassin able to stealth through quests ? I am not asking for easy mode, I don't mind a challenge but having played most of the non class quests at least once already I don't want an AC that takes forever to replay them this time. Thanks for any comments
  19. So what ? As a player I should be free to hurt myself if I so choose. This is a story driven game, Bioware sell it based on the quality of the story and yet the story is sacrificed to prevent the player committing a minor error. The lack of a healer hurts some Sith Warriors if they PvP at some point but it can be worked around. I have no interest in PvP, I play the game for the story and this breaks the story for me. Endgame PvP mechanics are not the only thing that matters in a MMORPG, I have played various ones for years now and never taken part in it in any form. Storyline inconsistencies annoy me far more than the fact that at level 50 I would be left with the ship droid as a healer.
  20. I don't give a **** about not having a healer - I want that piece of gutter trash dead ! This is a an RPG and i fail to see how any truly DS Sith, male or female, leaves Quinnn with his head attached. My Sith has kept Vette's shock collar firmly in place and left a trail of corpses halfway across the universe. My Sith kills people who so much as look at him funny let alone try to kill him. There is zero doubt that my Sith would have scattered pieces of Quinn all over the scenery. Even if we assume he controlled his gut instinct towards homicide (unlikely for Sith) his intellectuctual response to betrayal would be to punish it so severely that no one in their right mind would consider making the same mistake. Frankly Quinn would have been lucky if my Sith acted emotionally and beat him to death. If by any chance he had thought the situation through Quninn's demise might have taken days and involved much screaming. Good writing gives me a chance to remain true to my character, this 3rd rate excuse for a script forces me to do something fundamantally unbelievable. I have retcinned it in my head. My warrior kept Quinn alive in the short term by promising him his life and tricking him back onto the ship. There he was slowly and painfully executed for the education and enterttainment of the crew. His stuffed corpse now stand on the bridge as testimony to the price of treason. Since that moment I have not spoken to Quinn or used him for a crew task. This costs me - I a am missing a healer and a am limited in crew tasks but I don't care. The only acceptable solution to me, the only one that permits me to continue with my warrior is that Quinn is dead - and this is the one that poor writing forces me to make up for myself.
  21. Back in the Spring I bought the collectors pack and played for a few months before stopping for a break, I came back a few days ago and paid of one more month - a few £ a month does'nt matter to me and it seems worth it have the things a f2p player has to buy. The result is that I have a decent pile of coins to play with. I don't care about fluff items but play for the story and like to get through it a fair pace so buyng xp boosts to speed up levelling looks worthwhile. In the past my character progression really slowed down in the 40S and I started to feel a bit underlevelled at times (especially as space combat bored me senseless.) So a few questions: Do the XP boosts "switch off" while you are logged out - do you get 3 hours of ingame time or is it 3 real hours ? Do they stack with increased rested XP or is it one or the other ? Is it boost to all xp ?, kills only ? Thanks in advance
  22. Can you actually paly the JK DS - don't all your companions hate you ?
  23. The more I play this game the more I feel that Bioware want us all to play LS. Sure we get options to be dark but there seems to me to be a distinct tendency to push us towards the light. This is most evident with the companions/LI, but can be found elsewhere: So is this a deliberate policy or just careless writing ?
  24. Just collected Ashara on my SI and up to this point I have enjoyed the class but am struggling to maintain immersion in the story with her along for the ride. My SI is pretty dark - not out and out psycho but by no means a reformer. Everything he has done so far is to gain power for himself with no thought to the cost for others. This is the single most awful piece of writing I have come across in an MMO - and I am including the Malavai Quinn debacle with the Sith warrior. That's two class storys ruined for me by fith rate work on the part of the writers/designers. Is there any class in this game which force at least one monumentaly unsuitable companion down your throat ?
  25. What I mean by easiest is - is there a Smuggler AC and tree that should allow me to work through the storyline at a reasonable pace more or less on level, assuming I spend a fair amount of time rested. I prefer to take content on level or one level early. Dying now and again is not an issue, but having to have 10 tries at a boss fight because a tree takes a very precise rotation to work effectively is. Jug has worked fine if a bit slow - Sin is going well so far. Both have slightly more key options than I would ideally prefer but I can just about cope with them with my middle aged manual dexterity and slowish reactions. On the other hand Merc bored me with the constanst spamming of tracer missile.
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