Jump to content

RyvickTheFirst

Members
  • Posts

    19
  • Joined

Everything posted by RyvickTheFirst

  1. Republic characters arrive at the NE corner point therefore the NE terminal is for Republic characters to use. Are you trying to access it as an Imp character? If so there's your problem.
  2. In summary: Here are the 3 biggest problems we heard from you. To answer here are 3 minor changes that don't address the problems players brought up.
  3. Ziost, because we need to keep recycling bad plot points like blowing up yet another planet. And continually re-hashing the same characters.
  4. If I am reading this right the OP is asking why Loadouts on DIFFERENT characters isn't the same? The answer I believe is because loadouts are per Character and not server or account wide? Correct me if I am wrong.
  5. This may be restrictions on new accounts to avoid Goldfarming and Spamming and all that. I don't know I haven't had a new account in a very long time. Also only restrictions I can think of are Empire/Republic and being on the same Server. It sounds like you both are Republic and on the same server. So give it time perhaps?
  6. Quick question that I hope is noticed: Will NPC mails sent to us be taxed too? If so I could completely foresee one of these wiping out someones Credits due to a bad number pricing on an old item.
  7. I dunno I heard all kinds of comments about my Smuggler during secondary quests going through Ilum (Something about not hearing me when I asked about resale value of landmines etc.)
  8. This is yet another 'Bantha Poodoo' situation where the Devs on the Left hand don't know what the Devs on the right hand are doing. Increasing costs for players in areas where they cannot avoid costs (especially at low level) while also later reducing credit gains just winds up with dirt poor new players and still bloated endgame players. The sum total of the changes will ONLY drive away new players and not solve ANY problems at all. Step 1 SHOULD have been reduce credits flowing in PERIOD. Step 2 COULD have been delete all credits. Step 3 WOULD have been everything starts afresh and we see how it goes from there. Would everyone have been pissed? Sure but we WOULD get over it.
  9. Honestly I would have been happy with another Astromech droid. Phalanx was a major letdown. That and I am sick and tired of Nar Shadda (New Neutral hub please!). Anyone know anything about the new one 'Amity' ?
  10. I would argue yours might be the best of these silly systems I have seen so far. 1. Enjoying it well enough. 2. The companions are largely 'meh' all being non-common speakers. (Also with a name like Phalanx I expected her to be like M4 not another SCORPIO) 3. Rewards are also 'meh' but I blame that on the seasonal themes so far. The unlock price in CC is 14x higher for Phalanx than any other companion so you REALLY missed the 'proper price point' for season 3 unlock prices. 4. The content focused on is hit or miss, I don't group for the most part and with only 10 Weeklys to chose from and an almost necessity to do 7 it can be annoying. Bump the number of choose-able weeklies to 15 and keep number you can do at 7. 5. Seasons still require a little too much effort, Increase choose-able weeklies to 15 and keep number you can complete at 7. 6. Hit or miss, I wouldn't say many (or any) objectives are under the "would do during normal activities" at all. Frequently the objectives are to go back to planets you haven't been to in quite awhile. The only ones that might be current area would be the get Conquest points weeklies which are very generic. So you absolutely do have to go out of your way to complete objectives. 7. PLEASE, PLEAAAAAASSSSEEEE create a new Neutral planet! Stop sending us to F'ing Nar Shadda for every single season.
  11. of the new map design. Multiple problems including: 1. Map is given too little space being shoehorned into a smaller box on screen and too much space (as usual) is being given to pointless extras on either side of the map. 2. On planetary maps about 90% of the icons that are supposed to show you where map transitions would take place are either gone or simply do not exist. (Example Republic side Hoth. There is no way at all to follow the maps from Aurek Base to the east side maps because there is no map transition button at Outpost Cresh nor map transition buttons at any of the Southern map transition locations. Yes,yes, the southern transitions are for Imps primarily but ANYONE can pass them and they should at least be on all MAPS. MAPS don't pick sides in war.) 3. A minor annoyance, the darker blue makes the yellow paths and roads harder to clearly see when combined with the shoehorned map size. Personally i would love to be able to have a Full-screen option for the world and regional maps. And all the map transition buttons not just a handful of faction specific.
  12. Not really a fan of these new forums. They look both empty and cluttered at the same time. 1. Any chance you could kill the massive waste of space on the right side of the forums? Announcements could be better suited to the TOP or BOTTOM of the forum and the rest is largely junk that could be done away with altogether. 2. Why is the "like" and "quote" buttons above the sig section? that seems like an odd formatting choice? 3. Also, couldn't help but notice the large chunk of text at the top of the Dev tracker that should be able to be hidden from posters regarding what is being tracked. I think other players have adequately stated the rest of the problems with these new forums.
  13. Unless we are looking at setting the PvP weeklies as "Group" category and we get 6 actual soloable "Solo" category for the week (And total points for the complete seasons comes down by half to 400 total) this is going to wind up as a steaming pile of Bantha Poo-doo as predicted when the changes were announced.
  14. Yeah already seeing at LEAST 3 weeklies every week I won't be doing. This needs to be changed to 14 possible if your having us do 7 a week otherwise I doubt I will be doing even 5 a week most weeks. Not a good change.
  15. This is largely how people have been expecting it to go. However, I do not quite understand how BASE class skills will be affected. On live we have 2 lists of skills, ex. Trooper and Commando. The Commando will be picked up by any Tech class that goes Commando, however what exactly happens to the Trooper base skills? Will this be a case of Base skills stuffed into Advanced lines? Will Base skills remain unique to the Base class? Considering there is a lot of overhauling of the classes on the PTS I don't believe that has been made specifically clear just yet.
  16. Knock a Zero off all of those prices and Ill use some of them. Till then this is something I will not use at all
×
×
  • Create New...