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Dolcia

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Everything posted by Dolcia

  1. "Set" being the operative word - no mix and match. Plus, it's kind of a BS cash grab making players spend more money to use an item they already spent money to use. I can see spending CCs to unlock ALL your purchased gear across your account, or even across a single character, but no, I am not going to drop CCs on each and every single item and gear set that I already spent CCs to get. I equate this to unlocking a Stronghold room with CCs but having to pay more CCs for every character on your account to be able to use that one room. Again, it does and can from a visual perspective. You can keep saying it doesn't. I can keep saying it does. You could also, in theory, roll a Smuggler or Trooper and be a Jedi IC. What is to stop you from being a Force user if class has nothing to do with RP? The aesthetics. You cannot wield a lightsaber, as Jedi do, if you are a Trooper in-game. Weapons restrictions have everything to do with class. Certain classes have certain access to certain weapons. We just established that only a Gunslinger can dual wield blasters. How does that singular access to those dual blasters have nothing to do with the one and only class that can use them in that capacity? Going back to my previous statement, if you're a statue RPer, nothing stops you from RPing your Scoundrel pulling out his two blasters while your character model stands there rigid and unmoving. If you want the visual effect of your Smuggler pulling two blasters and standing battle-ready, you're going to need a Gunslinger. Would I roll a Gunslinger for this? Sure. Do I think I should be able to share the gear between my Gunslinger and Scoundrel, yes. That is the point of this post. Emotes that allow me to visually mimic the abilities of other classes and removing arbitrary weapons restrictions would also solve the problem, sure ... but I doubt Bioware is going to go through all the trouble. The BoL suggestion casts a wider net.
  2. It has aesthetic benefits. If you're more of a stand like a statue looking blankly at one another while you chat RPer, nope, you probably don't care that your scoundrel can't pull dual blasters in a Cantina showdown. It depends on your style. I RP with people who make use of the in-game abilities to visually enhance the RP. Certain abilities and weapons are only available to certain advanced classes.
  3. I know the topic of being able to change your character's advanced class has been discussed to death over and over in these forums. As an RPer, I would love to see this happen because of the flexibility it provides for that purpose. However, the non-RP crowd makes some very valid points about why that could be problematic and notes the potential for abuse. I'm not here to dispute that. Regardless of the reasons why those against it don't want to see it come to pass, the general consensus is to re-roll if you want to play the other advanced class. I don't really have a problem with that - I could create a Jedi Guardian, as an example, call her Ann'a and RP her. If the time comes that I need Sentinel abilities, I could create an identical Jedi, choose the Sentinel advanced class, and call her A'nna. The RP community is pretty flexible about things like this (at least my RP community), so no big deal. The problem that I am running into is the gear, the mounts, the emotes and moods, etc. RPers use all of these things to make the RP more immersive and interactive. If you're not an RPer, you probably could not care less about our immersion or interactions, and that is fine. But, like it or not, we're part of the SWTOR community, we support the game by spending money to make our characters look and act how we need them to, and our opinions should be considered. Again, I'm not here to re-hash all the pros and cons of advanced class changes. At this point, if the developers are not aware of the community's opinions on that - both positive and negative - they're not paying attention to these forums. If, for whatever reason, advanced class changes are not feasible, please consider making mounts, emotes, and adaptable gear Bind on Legacy. I don't even care if I have to be a subscriber to get this feature or pay to unlock it as a legacy option (whether with in-game credits or CCs). It isn't a game breaker, WoW has implemented these features with great success. And, depending on how it is handled, it can still be profitable. Make it a sub-only option, get more RPers (and even some non-RPers who just like to customize) to sub. Make it a legacy unlock, you're introducing more credit sinks and more opportunities for the instant gratification crowd to buy CCs just to have it now. You can even make it something that has to be unlocked on each character if you want to get real money grubby about it. Unlock it on your Sith Sorcerer and your Smuggler Scoundrel, they can share CC gear but your others cannot until they unlock it. Hell, if these things were BoL I could see myself, as an RPer, dropping money on extra character slots just to have two of everything. As someone who has spent a pretty penny on CC items, the Cartel Market is kind of frustrating as it stands. You take a gamble on CC Pack - maybe you get something you want, likely you don't. So you spend two days waiting for the item to come off cooldown so you can sell it for credits that you could have easily made doing any number of other things in the game. If you aren't a sub, it is even more frustrating because the credits are just sitting in escrow. Rarely do you get exactly what you're looking for. So now what? Do you sell those gloves or those boots you just dropped your real money on for a measly 2500 credits because the GTN is flooded with the same gear from other players who aren't getting what they're looking for from the CC Packs either? Or do you shove it in the cargo hold and hope you find a use for it at some point? It is a flawed system, is all I'm saying. Making the CC items BoL makes them more valuable, in my opinion. I would be more likely to buy CC items if I knew that ALL of my characters could use it. Who wouldn't? Do you go clothes shopping and pick out items expecting to wear them once before they start collecting dust on a hanger in the back of your closet? Do you take your kids to the store and buy the toy you expect them to play with a handful of times before it is unceremoniously dumped into a bottomless toy chest? No. You want the most bang for your buck and you're willing to spend more money, more often to get it. That's just smart. Make the cash shop more flexible and it can be more profitable. Everyone wins.
  4. Hopefully (and I suspect that this will happen) after all of the transfers take place and they figure out how to deal with the ghost town servers that have been left in the wake of transfers, they will do this to promote community. Perhaps with the "Allies" update 1.3 coming soon. I was on my origin server last night to make sure my characters were ready for transfer and I was the ONLY person on the fleet. It sort of chilling - like being in a post-apocalyptic world. Ooh!
  5. Mess up how? Like you misspelled your name?
  6. Okay, but you understand that this is a forum for discussion ... right? That is his/her opinion. He/she does not like your suggestion. He/she suggests an alternative. In the thread you started in the suggestion box. That is how it works. You can't really expect to post on a discussion forum and not have your post discussed, can you?
  7. Yep. It helps that we're so good at playing the victim.
  8. Yes, I agree ... this would be nice. Maybe as just a brief courtesy. On my old server (the one that has been offered free transfers now - thank you!) I could not really enjoy the massively multiplayer aspect of the game because, well, there were not enough players. I love this game and, like I've said many times, I want to see it succeed so even though I was heavily frustrated at losing all my slowly earned progress in the game to date, I grudgingly re-rolled on a more densely populated server. My idea was that I was just going to level off the starter planets and PVP until all these transfer shenanigans were worked out. And that worked. It kept me interested in the game and wanting to log in every day. I thought it was going to be a temporary thing but, unfortunately, I took the time up to work on a couple of characters on that server that I would love to see moved to my dominant legacy. I realize that the end-game idea here is to allow paid transfers but I think it would be a nice courtesy to allow those of us who re-rolled on higher pop servers while we patiently waited for you to solve this issue (again, thanks -- so much better now!) to move the characters from those servers to the servers our dominant legacies are on.
  9. So never going to happen. But dream big, friend, dream big.
  10. Seriously Bioware, why you gotta be so cruel?! I mean ... the guy was making a legitimate suggestion. Why move his thread to the suggestion box?! that is ludicrous!
  11. I admit (and I'm not even part of the doomsday conspiracy theorist fan club here) that when EA got their claws into Maxis they ruined The Sims for me. Not so much with The Sims 2, but big time with The Sims 3.
  12. SWTOR has an advantage in the fact that it pulls from a pre-existing fan base that is decades old. There are people who play this game not because they're game fans but, rather, Star Wars fans. It is also one of few sci-fi games on the market right now. Like I said, it fills a niche. And it will maintain a player base because of that.
  13. You forgot their tendency to present their perceptions of things as facts. But yes, I agree ... there is far too great an attitude of entitlement in the MMO community. It gets pretty political. "The voice of the people? There is no such thing. You got 240 million voices all yelling for something different. The only thing you all seem to agree on is you don't want higher taxes. The voice of the people, my fanny." - Jack Lemmon in My Fellow Americans Replace taxes with queue times and it is fitting, no?
  14. I loved it and I hope there will be more events to come. This event got people playing, talking, grouping, PVPing. It was good for my server, good for the community. I thoroughly enjoyed it and I thought the fact that a new quest opened up every day was a good incentive to keep pushing. I never felt like the dailies were too grindy so, yeah, it was fun. I liked.
  15. I really think the whole "<insert game here> is going to blow SWTOR out of the water!" conversation is amusing. If you are disappointed in this game, well, you should recall how it was suppose to blow all the competition out of the water too. It was suppose to be the elusive WoW killer! Ooh. And beta testers played it, loved it, and begged to get into early access as soon as possible. If you are dissatisfied with SWTOR then clearly it didn't blow all competition out of the water for you. If you are satisfied with it, then maybe it did do that for you. It is all subjective. Tera, D3, GW2, TSW, they're going to be in the same boat. SWTOR fills a niche so it will continue to grow and maintain a player base. The same can be said for all the others. If you don't like the game and you're clamoring for another, fine, but lets not pretend any of these games are going to be SWTOR killers.
  16. I don't know, I get a dirty car sales man feeling about a pay to play game with all those micro-transactions for in-game benefits. That is what keeps me from trying/playing TSW.
  17. In the beginning, Bioware created SWTOR. And players played SWTOR. A lot. Because it was brand new and shiny and it was Christmas holidays. Players noticed queues. Players complained about queues. Bioware fixed. Christmas ended. People went back to work. People went back to school. Some people decided it was not the game for them. Players got into regular playing patterns as the novelty of a new game wore off. This is typical. This is why this not so terribly different from other developers. There is no way to stop the immediate rush that comes when a game launches. Bioware has admitted that this was the case and that they need to fix it. Since this is such a hot button issue and has such a major effect on probably half the player base, I wonder, what do you think Bioware's reason for stalling it could possibly be? How do they benefit in any way from endlessly torturing us? There is nothing they can gain from it; that is why they're working on it and trying to get it done as quickly as possible. It is a priority to them, they've said that as well. And, again, knowing that there is no benefit for them to not come up with a solution I'm inclined to believe them. In the meantime, there is no point in pulling a superficial date out of their hats just to make every whiny person on these forums happy. If they did, and for some reason were unable to meet that deadline, everyone would be up in arms about that too. From this side of the table, it is easy to say, "NO! I wouldn't do that! If I had a date and it got pushed back, I'd be okay with that. I just want info!" But if that was the case, the "OMG! You lied about ranked warzones!" threads would not exist. It is smarter for them to keep tight lipped until there is something to say. Other than acknowledging the issue and working toward fixing it, what more can they say?
  18. There have been WoW is dying threads for years now. There are also articles about it from MMO sites. And posts about it in the forums of other games. And yet, it continues.
  19. Wow, dial down the rage, little one. You call it trolling/flaming, I call it expecting people to be self-sufficient. The fact of the matter is that the SWTOR website (not just the forums, the website) exists to provide information to current/prospective players. Did it really never occur to at least check and see when it ended? This whole idea that you have to scour the forums for vital information is, to be frank, rather ridiculous. The info was posted on the website for days! If you had to hunt to find the giant picture of an infected smuggler and a zombified Corso Riggs, wow, I don't know what to tell you. If you want info about the game you're playing, about the issues that are important to you, you don't need to "troll" the forums or go on wild goose chases. The info is so accessible it isn't even funny.
  20. I am sad to hear that you are disappointed with the game. Personally, I think this game has a lot to offer the casual player. More, perhaps, than most MMOs which usually seem to cater to end-game content or dedicated and persistent PVP. I still believe they are encouraging players not to rush through the content and that the reason they offered the free game time at all was because they have limited end-game content and that gives them an extra month to wow the more hardcore players. Can I ask specifically what you have been "let down" about? I can undertand your disappointment about the having to seek information outside of the game. As others have said, yes, that is generally how MMOs are. Even if there is an in-game calendar telling you how long the event lasts, it does not generally tell you where to go or how to do it. It relies on you, the player, to find the quests and figure out the clues to get the reward. SWTOR did this too. You got small clues about what to do and where to go and you had to figure them out yourself, like a puzzle, or look up a cheat sheet from someone who had already completed them. It has been like this in every MMO I have ever played. I am telling you this not to rub salt in the wound but, rather, to prepare you for the possibility that this may happen again because it is just a general rule of thumb for MMO games. I think what really confuses me the most about your position is that you have admittedly called yourself an explorer. I fully understand that you do not want to have to seek information on the forums or other websites, I respect that, but exploration is the real purpose of these events. They are designed for you to treasure hunt the rewards. I am an Imperial player so I can't really speak for the Republic side, but if you had roamed around Mos Ila as an Imp, you might have noticed there were a few blue objects that were clickable. Those objects opened up the quest for the red rakghoul pet - no DNA required. Anyway, I'm very sorry that you missed the event. I am even more sorry that it makes you feel less important as a player. I don't know anything about that Orokeet pet. Is it in a world PVP area or are you on a PVP server? I'm trying to understand why/how your daughter keeps repeatedly getting killed.h
  21. You sound like a very decent sort of person, Bragalot. I'm really trying to understand things from your point of view. It is difficult to really do that, however, and I'll tell you why. Firstly, I personally found out about the event from the news station on the fleet. It was a new item I hadn't seen in game before so, naturally, I clicked it. It said stay away from Tatooine. I took that to mean go to Tatooine. When I got there, players were discussing the event. I asked where to go. They said where. I went. I could have explored the map and tried to find it myself but I, like you, did not have time. So I sought info. I sought info about all the other bits of the event too (the codex, the red rakghoul pet, how to get the most DNA samples as quickly as possible, etc) of the event too because I wanted to get the most out of it in my limited time. I was able to purchase 5 black/green color crystals and two customizations. I was actively seeking info because I am the type of player that has a casual attitude towards games. And as someone unfamiliar with this type of game, I would imagine that you would too. Isn't that how we learn? Through experience or through the seeking of knowledge? The experience has taught you something about these types of games, I'm sure, but I can't understand why you seem to be so actively against seeking answers. How entertaining would the event have been if the developers had told us exactly what to do and exactly how to do it. It would have been like playing Simon Says. That doesn't seem so very engaging to me. But, perhaps, that is what you like in a game.
  22. I don't know, maybe this is just me but ... if you are willing/able to come to the forums to post complaints like this, you should be willing/able to come to the forums to seek information for things that are, admittedly, important to you. There was a post announcing the end of the event in DevTracker and a post announcing that the vendor would be going along with it.
  23. What you want is for Stephen Reid to answer you questions the way you want them answered. That would settle your angst. Unfortunately, that is not the answer. The answer is that they're working on it and when it is done or done enough that they feel comfortable releasing an ETA they will. Do I like playing on my dead server? No. Of course I would prefer other players to play with. But I am an adult so I exercise this little thing called patience. They way I see it, I had two choices - acknowledge that they're working on it and suck it up till then or cancel my subscription and go find something else to play. Again, I'm an adult, so the whole whining and demanding ridiculous things in a forum didn't actually occur to me but, hey, let me know how that works out for you.
  24. Aww, these are always my favorite posts! I love when one person stands up as the collective voice of a million people. Easy there, Veruca Salt! Why don't you do a little research before you throw your next temper tantrum. You know they do this nifty little Q&A with the community once a week, not sure if you're aware, and they answer questions provided by the community. They also have the DevTracker thing where they, you know, respond to the community's threads. You should check them out. I always find them highly informative. Here, I'll even get you started. This one is from yesterday.
  25. Yeah, silent implies that they didn't say anything. And they have. Again, I ask, how many times do you need your question answered? Perhaps it was an answer you did not like. Doesn't make it any less of response. Do you honestly expect them to hang out in this thread stroking your ego?
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