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Rosiett

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Everything posted by Rosiett

  1. Even if you replace one piece, that doesn't change the fact that you have an almost full set to mod one way and a full set to mod the other way. They start with the same mods, but the whole point of moddable is they don't stay that way.
  2. Oh! I was wondering, why in the world two sets of identical gear? This answer makes sense! Thanks!
  3. I don't believe that being able to buy what other players earn in game is P2W. Laziness, maybe, but not P2W. In a true P2W game, you will reach a point where the game becomes impossible, or at least difficult enough to be practically indistinguishable from impossible, unless you purchase the gear needed to advance. At that point, your choices are pay or give up. That's P2W.
  4. This one. Not only is it kind of stupid, if it wasn't for the text, I think I would still have no idea what she's saying there. Same here.
  5. I agree. Not necessarily just about this piece, but there are some very nice looking items in this game that have no moddable version. It's like the rest of the art team was jealous of the designer's work and determined to prevent it from being used.
  6. Not everything comes in a moddable version, so it's entirely possible there's not one.
  7. I think it was a bit of a mistake on BW's part for there to be only the one class that uses two armor types, as it creates this problem no other classes deal with, but what's done is done. I tend to not roll just for mods, because I know people get in a snit about it, but I personally would never vote kick someone for winning a roll for mods they can use. It's still an upgrade for them, and most likely, I wouldn't have been keeping the shell either. I'd have been ripping the mods, same as them.
  8. Agreed. More important things to spend credits on. Finally, something fun for using my CC.
  9. It's not just due to the fur color bug. I have my Aric Jorgan in the dark blue customization. That looked quite good before. Now he just looks... creepy.
  10. I like this idea. Such a waste to have these developed areas that are seen once, and then never again. It's a good way to expand the world without actually expanding the world.
  11. Would it work to kill the Jawas while in a group with someone who has a Party Jawa? Worth a try, if you haven't already.
  12. I've seen way too many people who like to blame everyone else, even when something is their own fault. The worst players would likely be the ones flagging everyone else. Bad plan.
  13. I like this suggestion a lot. Particularly when I find I'm inadvertently outleveling a planet and thus want to cut back on quests, it would be nice to only pick up the heroics, since the group content is more fun, while not even bothering to pick up the solo ones. It's not horrible going through and abandoning ones I don't want, but it is a bit of a waste of time.
  14. It's true that someone could master one set of skills, and then change their mind and begin training another. So, would you be willing, along with your change of AC, to have your character dropped back to level 10, the level up to which they are trained in the new skill set, and begin training from there? No? You'd rather just change your mind and be a master at something in which you'd never trained? If you are willing to be dropped back to level 10 to make the change, then I see your point.
  15. My first character was an inquisitor, and I remember having difficulty with this, but I didn't know about companions yet. I just recently started a new inquisitor, and with Khem, the quest is not even a tiny bit difficult.
  16. If people leave simply because they're predicting it MIGHT become a ghost town, they are pushing it toward being a ghost town. Self-fulfilling prophecy. What is the point in doing that?
  17. I agree with pretty much everyone here. As long as a silly item is used to prevent players from actually getting a genuine rare in a pack, I won't be buying ANY packs.
  18. So you believe that having NO name change available at all would be an improvement and get fewer complaints? Are you reading the same forums I am?
  19. "Can be used to send mods" does not equal "Intended to be used to send mods". A gun can be used to shoot oneself in the foot, but that doesn't make self-foot-shooting the intended purpose.
  20. I think when they say, "below level 15", they mean "level 15 and below". I have yet to find ANY modable level 15 that is dyeable, at least none of the armors that my characters are wearing. Much of the oddness of this level limitation decision ties into the oddness of previous decisions they made. Why are so many of the best looking armors in the game the lowest level armors??? If that wasn't the case, the level limitation on dyes wouldn't matter so much.
  21. If I only wanted one of each class, I'd prefer Gunslinger and Operative. These fit the character and story better, IMO.
  22. You totallly misunderstand the question. The question was not about how to TELL if something is dyeable, but what was the criteria to decide what would GET a dye slot.
  23. Agreed, I'd like to dye that also. As, I mentioned on another thread, so far, NONE of the pieces I really want to dye can be dyed. I guess I save money by not gambling on dye packs, since I can't use the dyes. So, there's a bright side anyway.
  24. I'm not actually convinced that level is the limiting factor. I've got a level 5 blue with a dye slot. Who's going to waste dye on a non-modable level 5??? I've got several level 15 or above, orange, craftable pieces that do not have a dye slot. In fact, so far, every piece I want to dye can't be dyed. I'm not going to wear armor styles I don't like just to be able to dye them, so I guess I'll not be using dyes unless they lift some limitations.
  25. I guess that explains the operative jacket, though I really would have liked to dye it. I think the force initiates stuff is level 35 though. So, why not that one?
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