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Aamaretto

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  • Location
    Toronto, ON
  • Homepage
    http://www.platinum-moonrunner.com
  • Occupation
    Project Manager
  1. This. In a well-built game economy, the money cycles from player to player. Bioware either hasn't figured out that this is how to build an economy or they haven't figured out how to do it. Instead, they're putting in more non-player money sinks hoping that it will fix things. What will happen is that the people who aren't dedicated to making money won't buy the legacy money sink stuff because they don't have the money, and the people who are dedicated to making money will buy everything and take a temporary hit to their bank account (or maybe not - I bought a few and then decided the rest were a waste and I just went back to gathering credits). Then well be right back at the same place because there's nothing else to buy. The rich get richer and the poor get poorer. What needs to happen is that the economy needs to have an injection of a repeatable player-driven money sink of things that players want, not things players need. That is, fun stuff. Decorations for your ship, vanity pets, jewelry. Motivation that makes it feel like a game instead of a job.
  2. My ticket: I participated in a guild run of Karagga's Palace tonight. The automatic loot system, however, failed. I was assigned the "Xenotech Force-Master's Lower Robe," which is clearly a dps piece. I have always been a healer, including when leveling, so it's quite frustrating to get assigned this piece. It would be great if a) I could get the correct piece and b) your raid development team could correctly assign loot pieces to the correct spec. Thank you. The response: Greetings Aamaretto, I am Protocol Droid A0-H7 of Human-Cyborg Relations... Thank you for contacting us with your feedback and suggestions with the looting issues that you encountered on a raid in Karagga's Palace. We appreciate the time you took to send us your impressions and ideas, and we can assure you that our Development team is always interested in receiving constructive feedback from our players. To ensure that your ideas are seen by the right people, we recommend posting them on our Suggestion Box forum at http://www.swtor.com/community/forumdisplay.php?f=349 so that they can be seen by the Development team. While our Developers may not post in every thread created there, they do read the forums on a regular basis, and are constantly looking for feedback from our players. Thank you for your understanding, and we hope to see your ideas posted on the Suggestion Box soon. If you have any questions about this, or encounter any other issues, please don’t hesitate to contact us again. Galactic support is our specialty…. Sincerely, Protocol Droid A0-H7 (aka Jed). Star Wars: The Old Republic Customer Service (Ticket closed) I'm not pleased at this at all. A game that assigns end-game loot with no regard to spec? All that time put in wiping to a boss, and in the end, one of my guildies could have used this piece, but now it's gathering dust in my bank. And a terse reply from customer service about it.
  3. It's the same as a healer Sage, though. I get Qyzen Fess or Qyzen Fess, until I got Nadia.
  4. Interesting the drastic differences in opinion. I tried using my other companions, but the fastest and most efficiently I could kill mobs was with Qyzen until I got my last companion. I'm heal-specced, and I think that's the difference. If I was another spec, I imagine one of the other companions would have been better. (And I almost want to spec dps just to see how quickly me and Companion #5 kill things )
  5. The other posters have hit the high points, but since you asked for people's general opinion, I'll give mine: Companions are a core part of the system and so you should feel gimped without them. Fighting mobs your same level or higher means that things are tougher, so go back and do the green quests that you skipped. It will give you the feeling of overpoweredness that you want - and that's like any MMO.
  6. I'm on the fence about your suggestion. I've left WZ's when it was going moderately badly because I know that it doesn't matter and I can requeue with no penalty, but I also know that if it was going REALLY badly, I'd leave anyway and go find something else to do for the duration of the debuff. The situation in this game is that you can't get away with ignoring the objectives or your team will just get pummeled. If I queue to play a game of huttball and my team is full of a bunch of people who are "kill farming," then why should I be punished for leaving? I wanted to play huttball!
  7. It happened to me once. I signed back in and requeued and it never happened again.
  8. Good sir! Do not be coming in here with these things you call "proof" and "facts"! Anyway, on topic, the game is still young and there are many aspects that I expect will be balanced. Bioware is dealing with things - remember the slicing nerf from Tuesday? I expect a balance pass will be made. If it's that bad, it will probably happen sooner rather than later.
  9. /sarcasm Yeah, gear should ALWAYS win out over skill! I paid my $100 for this account on ebay and now I pay my $14.99 a month! I should win if my numbers are higher and screw being able to actual play a game better than someone else! /endsarcasm
  10. Thanks for the quick reference guide; it came up as the #1 google search. It helps me as a crafter know what audience to cater towards for different items I'm making.
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