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Everything posted by Crito
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Yes, you can argue about whether this game is better value for money than some other MMO's out there. I can think of some subscription MMO's that bring out new content faster. I can also think of some (supposedly) f2p MMO's where you actually pay more and get a lot less in order to play a fully featured game. The fact remains though that MMO's are an incredibly inexpensive form of entertainment. US customers pay around 50 cents a day for the ability to play the game. I can't think of many others way I could amuse myself for a few hours on a budget of 50 cents.
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Clone Wars S5 Brings In Things From The Old Republic
Crito replied to Lord_Karsk's topic in STAR WARS Discussion
I suppose some people, me included, do not regard Clone Wars as EU. My understanding is that, thus far at least, Lucas has overseen the whole project. -
What makes a MMO an MMO and how does SW:TOR stack up in this regard?
Crito replied to Calerxes's topic in General Discussion
This whole post (I'll spare you the full quote) hits the nail on the head for me. SWTOR is technically an MMO, but only technically. It feels like a single player game. My biggest gripe against SWTOR is that in an MMO I expect to be able to think up the character I'd like to play and then use the game to help me play it. In SWTOR I'm pretty much given a choice of 1 of 8 characters, about which everything has been predetermined by the writers. Essentially, all creativity is taken out of my hands and I end up feeling like I'm playing a single player game. A very good single player game, it has to be said. SWTOR's big selling point was story. After a few months of playing it, it feels to me like story has become its biggest problem. So many things in the game are hindered and limited because they are slaves to story. Of course, this could simply be explained as SWTOR just not being the game for me. I can accept that. The trouble is though, falling subscription numbers seem to say that it's not the game for a heck of a lot of people. There comes a point where fanboys cannot simply keep saying, "it's not for you, move on." and have to accept that the design of this game is what may be putting off such a large number of players. -
What is happening to this game? Community mismanagement.
Crito replied to JohnSkylar's topic in General Discussion
Excellent post OP. Once again though, a post like this turns into a theme park vs sandbox debate, as if it were black and white. It's as if you can only have total theme park or total sandbox, one or the other. Many MMOs have at least a few elements of each and are all the better for it. This game however, has almost zero ways of making my characters feel like MY characters. Instead I play my identikit IA, who's exactly like every other IA; same ship, same companions, same choice of weapons etc etc. There is a lot about this game I like, but I no longer feel like I'm here for the long haul like I have with previous game. More like I'm here just until something else comes out. I shouldn't feel like that with such a new and well made MMO. To me that's a sign that there are serious design issues at the heart of all of SWTORs problems. -
I agree with some others here OP, you've really not missed much. Over hyped, kiddie friendly, no-brain pulp sci fi. There are hundreds of better sci fi films out there. Heck, there are thousands of better films out there. I also like the game though, I just wish it wasn't Star Wars.
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I certainly don't play this game because I'm a Star Wars fan. In fact I really don't like Star Wars much at all. I play SWTOR because if you want to play a AAA sci fi MMO, then its pretty much this or EVE. I wish Bioware had spent its money on a Mass Effect MMO instead, but they didn't - so I'm stuck playing a Star Wars MMO until somebody brings out a sci fi MMO with a better setting.
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Lucas has become a man who's ego is far larger than his actual talent. His biggest mistake was to start to believe all the people calling him a genius. I can't help thinking of the similarity between Star Wars and Marvel. Before the prequels and before the Marvel Studios movies, both were in a position of owning the rights to some very well loved characters with a large fan bases. What Lucas should have done with the prequels was take a similar approach to that of Marvel Studios. Hire talented screenwriters, directors, actors etc and simply oversee the whole project. The result of Marvel's approach to film making has been some of the most enjoyable and successful films of the last few years. The result of Lucas's autocratic approach was some of the most disappointing movies of resent years.
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You do realise that military etiquette is different in different countries right? Imagine how different is could be in a different galaxy.
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Slightly off topic, but the whole social point system is terrible anyway. They should encourage players to play together, not encourage people to repeatedly space bar their way through a level 10 flashpoint. I do support the idea of social points being bound to legacy. I'd also like to see the system overhauled so that social points are earned by earning experience while in a group, not through conversations.
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Feedback request from James Ohlen - potential future planets
Crito replied to StephenReid's topic in General Discussion
I'd rather not see new planets added. I think that one of the problems with SWTOR is that there are too many planets, spreading the players too thinly. If Bioware intent to add new end game questing areas, I would prefer them to be added to existing planets to give players a reason to go back to them. Also have the two factions questing in the same area to give the players on pvp servers the world pvp they seem to be lacking. -
My Opinion on Star Wars: The Old Republic.
Crito replied to Rayla_Felana's topic in General Discussion
Well, isn't that the whole point of a forum, for people to express and share their opinions with others? -
Final word - Thank you to everyone who has taken the time to reply to my self-indulgent little thread. I genuinely appreciate all of your comments and feed back. This was never about whether I could or could not play one particular character. It was simply my way of expressing my frustration at the limited scope for character customisation in this game and a call for the freedom to roleplay within the setting. This is also not one of those rage quit threads. I have unsubbed but I'm not going to stop playing. It's more about setting an ultimatum for myself. When I left the last MMO I played, after 2 years of being quite happy there, I realised that I had not logged into the game for nearly 3 months and had been paying for a game I wasn't playing. This time, I have given myself 30 days to fall in love with SWTOR again. If I still want to play after that, it will be a deliberate and positive act of resubscribing. I hope that makes sense. In the meantime, I'm going to spend 30 days exploring the idea of playing a Sith Warrior as a non-force using Imperial soldier. I might even level my trooper a bit. My conclusion then is simply this; Fully voice acted MMO - GOOD Linking every aspect of your character to a class story to the extent of hampering freedom to customise - BAD In 30 days time I hope to have decided whether all that it really good about SWTOR outweighs the parts I don't like. Regards
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Thank you for your erudite and insightful contribution.
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Well, in WoW my main character was a hunter. As a hunter I primarily used ranged weapons and had a choice of bows, crossbows or rifles. In melee I could use two handed swords or axes, polearms or could dual wield swords and axes. I could decide which weapons suited my play style, but also which suited the way I wanted to portray my character. In Age of Conan, I played a conqueror. I could choose between using two handed swords, axes or maces and dual wielding swords, axes or maces. My AoC ranger could use bows and crossbows at range. In melee he could use a sword and shield or duel wield a sword and dagger. In SWTOR my operative can use a blaster rifle or .... yeah.
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I think a couple of people have taken my mention of Han Solo a little too literally. I don't mean to say that I'm some huge Solo fan, what I meant was that I always found the non-force users to be much more interesting characters than the force users. That's one of the (many) reasons why I prefer the original trilogy to the prequels. I actually always liked the Empire in the OT. They had the coolest ships, smart uniforms, stormtroopers and a cast of wonderful British character actors. This game clearly has based the Sith Empire on the Empire from the OT, but the opportunity to play characters from the Empire is very limited. I'm just very disappointed and a bit sad.
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Many, many MMO's are themepark games. Can you name another MMO where you have so little control over how you choose to equip your character?
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On the contrary, all of the quests, flashpoints and operations which are not class specific, are already voiced by every voice actor. If they had not had any class quests, but just an equivalent amount of main story, then the work load and amount of voice acting would have been exactly the same. It is simply a question of a design decision to structure the game in a particular way. Of course, the lack of class story would have a detrimental effect on replayablity. It's a trade off - more freedom in designing an individual character vs replayability. There's no right and wrong in this one, but I would argue that most other MMO's survive without the sheer volume of class specific quests and storyline that SWTOR has.
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Why are you playing a Star Wars game if you don't like Bounty Hunters and Imperial Agents? oh ... and I don't like Star Trek.
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Nope, I've never played SWG or any other sandbox MMO for that matter. I've played WoW, Age of Conan, Rift and Lotro. I neither want or expect a sandbox. What I really feel about this game is that the "story" part was badly implemented. It created too many restrictions on the player and could have been handled very differently. Suppose instead of 4 male and 4 female voices per faction tied to particular classes, what if you were given a choice of four male or four female voices? Suppose instead of getting 5 companions per class, you had a choice of any 5 out of 20 companions? Suppose of being given one particular ship, you had a choice of three ships? See what I mean? This does not make the game any less themepark, but its a shift of emphasis. I think too much emphasis is placed on class stories at the expense of a player's own creativity. There reaches a point where so much choice is taken away from players that I may as well be watching a movie.
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Naah, it's more like; Bought a story based MMO. Turned out to be an oxymoron.
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I'm really glad to hear your opinion. Not every thread has to be about trying to convince people or to argue a point. Sometimes it's just about inviting people to express their opinions on a topic. .... actually, that should be what all threads are about really.
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DISCLAIMER: Everything I say in every post I make on any forum, in anything I ever write and in my every spoken utterance is entirely my opinion, unless stated otherwise. In those instances when I am conveying the opinion of another person, living or dead, this will be made clear through the use of an attributed quote. Under no circumstances should it be assumed that the opinions expressed by this person are in any way meant to also represent the opinions of any other person, group, country, civilisation or species. Rest assured that the poster does not in any way think he speaks for anyone but himself because I'm not stupid!.
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..and that is everything wrong with modern MMO's. Everyone wants to be the saviour of the galaxy. How can there be thousands of people who saved the galaxy? What you can be though, is one of the thousands of heroic people who, in wartime, risk their lives to undertake missions for their people.
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I've actually been roleplaying for 30 years. I created a very successful and well respected roleplaying guild in WoW that is still going strong under its current leadership. It's the fact that I love roleplaying that I find this game so limiting. I shouldn't have to play a class I don't really like and ignore half my companions to feel happy about playing a particular character. As a roleplayer , I like a game that gives me all the tools I need to match my imagination. If I can imagine a character, then I should be able to play it within reason. This game says, "nope, you can't do that" at every turn.