Jump to content

Mestifo

Members
  • Posts

    14
  • Joined

Everything posted by Mestifo

  1. This might be the most useless answer I have ever seen. It is both incorrect and uninformative at the same time. A pet peeve is something that someone takes a great personal disliking to.
  2. Tearing through low level flashpoints is a possibility . . . but on my server i think just sending your companions out on missions would be profitable or at least break-even given the current GTN prices of low level scavenging materials. Check your own GTN and do the math for a 50% undercut . . . I bet even at that level you can break even.
  3. Mestifo

    Diplomacy

    Perhaps OP has some Light X gear and is dropping below the threshold to qualify to use that gear and is thus losing endurance/main stat points? That's the only debuff I could think of that would affect this.
  4. My level 14 smuggler has made 120k credits (that has been re-invested into crafting and gear mostly) in the last week of casual gaming by sending out his 1 companion on missions when he is running around and turning in quests or browsing the Trade Network. Keep the items you need and sell the rest at outrageous prices on the GTN.
  5. I wonder how tough it would be to add a tracking mechanism for RE fails since last RE success. The devs have stated in other threads that there are already a significant number of variables they are tracking and that they are loathe to track more, but tracking this would allow for some modification factor to be applied to the probability calculation in order to improve the results based on long failure chains. Currently, with a 20% success rate, 1 in every 1000 crafters (0.1238%) is starting a chain of 30 failures when they start RE'ing for a blue schematic. I can see already, however, how bonus modifier for long failure chains could be used as an exploit. By RE'ing cheaper goods until a long fail chain is begun and then switching over to a more expensive schematic when the modifiers have kicked in. Perhaps we should go all out on RNG and track it . . . giving a weekly, per server award of some type to the crafter that experienced the longest fail chain between successes. How cruel would it be to award a 20% RE schematic bonus for the winning week? I would mean that for "lottery" winners they had a 1/1000 chance of starting a string of 13 failures every time they went for an original 20% schematic.
  6. There is always so much anger over this subject . . . i wonder why there is no simple explanation listed on the boards. The formula to remember is simply this: Subtract your % chance to get a new schematic from 100 divide your result by 100 Raise that result to the power of your number of trials Multiply by 100 The result is the percent chance you had to have that many misses in a row. Example case: trying to get a new schematic (20% chance) and had 30 misses. 100-20 = 80 80/100 = 0.8 0.8^30 tries = 0.001238 (that's 0.8 raised to the 30th power using exponents in case anyone has math trouble) 0.001238 x 100 = 0.1238% - Chance of that many failures in a row. Roughly 1/1000 crafters are starting a string of 30 misses in a row when they start trying for a schematic so probably a ten thousand streaks like this have been experienced! Rather than coming to the boards to complain, we should be running contests on who can get the biggest number. If only there were a way to prove that many misses in a row we could have like a monthly or a weekly prize for the character with the most consecutive misses!! it would be like a bad beat jackpot or something. Anyhow, just an idea. This post is mostly a repost from another thread I posted in yesterday . . . some wording has been changed to protect the innocent
  7. There is always so much anger over this subject . . . i wonder why there is no simple explanation listed on the boards. The formula to remember is simply this: Subtract your % chance to get a new schematic from 100 divide your result by 100 Raise that result to the power of your number of trials Multiply by 100 The result is the percent chance you had to have that many misses in a row. In OP's case it goes like this: he was trying to get a new schematic (20% chance) and had 30 misses. 100-20 = 80 80/100 = 0.8 0.8^30 tries = 0.001238 (that's 0.8 raised to the 30th power using exponents in case anyone has math trouble) 0.001238 x 100 = 0.1238% - Chance of that many failures in a row. Roughly 1/1000 crafters are starting a string of 30 misses in a row when they start trying for a schematic so probably a ten thousand streaks like this have been experienced! Rather than coming to the boards to complain, we should be running contests on who can get the biggest number. If only there were a way to prove that many misses in a row we could have like a monthly or a weekly prize for the character with the most consecutive misses!! it would be like a bad beat jackpot or something. Anyhow, just an idea.
  8. Didn't want folks to get misinformed from the post before the patch . . . you can get a moddable techblade for Qyzen at the Coruscant Commendation Vendor for 14 badges, usable at level 16.
  9. I will try this when I next log in. Thanks! I definitely did not wait for a quest giver.
  10. blew through Ord Mantell in one day, got to Republic Fleet, Level 10, but the advanced Smuggler Trainer says he has nothing to speak to me about. This is only my second character and the first is a Consular. I know I am missing something simple. I just want to dual wield already! Help?
  11. My 30 day trial just expired, so I am officially paying for SWTOR now! I play casually and I got my Consular up to 21 and decided to start a Smuggler. I highly modified the keybinds for my Consular and would like to use those same keybinds on my Smuggler, but they have been reset to default. I use ERT-DFG to move and strafe so I have more access to hotkey abilities among other adjustments . . . is there a way to transfer the keybind set-up from one character to another? Or am I stuck re-creating from scratch for this character and any other alts I decide to make?
  12. How much is known out there about the "Grey Paladins" that were mentioned as the female sidekick's/love interest's cohort in the Coruscant Nights series. They seem to be trying to do what the original poster is mentioning, but I am not informed enough to do anything but recall their name.
  13. It should be on your in game character sheet under the "Force" drop-down (you can switch from "Melee" or "Defense" to view) as Critical Chance.
  14. Stormtroopers are well-trained humans from one of the Empire's training centers like the one at Carida. They are not as tough or efficient as Clone Troopers because they have the same genetic diversity as humans do. Clone troopers are genetically predisposed to violence, to take commands and are replicated from one of the hardcore-est BA's in the galaxy. Pitting Stormtroopers against Clone Troopers is like training two teams for a life or death basketball game with equal training regimens and tactics. One team is made up of very athletic humans and the other is made up of LeBron James clones who have had basketball strategy implanted in their genomes along with a predisposition to do exactly what a quality coach asks of them . . . not exactly a fair fight!
×
×
  • Create New...