-
Posts
75 -
Joined
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Everything posted by Brutalos
-
you can get the same armour type as that at lvl 40 from the pvp armour vendor in Kaas City, no colour module however exists to match
-
they should redesign the mantis or give an option of getting another "skin" to be a proper gun boat style ship, the brick body design is a detratment when playing the rail shooter as it blocks your field of vision and it's really damn ugly, I'll give you that it's convient to navigate on the inside but you can keep that concept with a new designed ship. Heck with it I'd be happy if they code it so you can have a Sith Fury class ship for my BH just so I don't have to see the D5-Fatis anymore.
-
level 36 is when you can get a Mandalorian style helm, check the GTN there's loads of them on there. There's only about 4 choices of T shaped versions overall through the game.
-
Hello my fellow Imperials, Some friends and I have recently returned to TOR after a long absence, rolled some new toons and now call Red Eclipse home. We used to be on a NA server where we played with friends across the pond but it's time for a fresh start in more reasonable time zone We've cruised through the low tier pvp WZs but now in the second tier we've encounter the dreaded premade teams, so if you can't beat em, well we thought it's time to find our own mob and then thrash them So if your guild is recruiting active soldiers and veterans of many pvp game across the decades then drop us your recruitment page and I hope to be fighting along side you on the battlefield.
-
and that's me done with TOR, what a joke
-
[ Space Combat ] - dont play it if you dont like it
Brutalos replied to PandaMonk's topic in General Discussion
heh once again Bioware relies on it's infalable metrics and not on what there clients want. Good work I do use the space game to make a quick 100k and commedations but I think the rail shooter space game is a pile of pants(garbage for the layman), is that in your metrics? -
Mercenary's (USMC) Rules for Gunfighting
Brutalos replied to T-Assassin's topic in Commando / Mercenary
rofl at number 2, good post -
I call for survival of the Sithist!
-
I honestly don't get this thread.... did the cops even know that internal affairs was stunlocking them?
-
my alt powertech is called Brocmil, that's Irish for Honeybadger.... no one messes with the Brocmil
-
Couldn't my Bounty Hunter steal a better ship?
Brutalos replied to Cyricshand's topic in Combat Styles
you know even the stinking Gormak of Voss who have never been a star faring species have a better ship than the BH... says it all right there. -
What would you do if the fleet stations were gone tomorrow?
Brutalos replied to Pcolapat's topic in General Discussion
well for the sake of answering your question I would want my hanger moved from Kaas space port to the private landing bays in Kaas city itself for ease of access to the city but I wouldn't want to see the fleet bases removed merely revamped some. -
Lightside is rightside but Darkside is smartside
-
What will be the next class added to the game
Brutalos replied to jimmyjediknight's topic in Combat Styles
I like both of those, always did want an Imperial Trooper/Officer class. you get my vote but if we're going for new fresh mirror classes I'd go with something along the lines of Imperial Droid Tech - 3 Droid class companions & 2 humanoid Republic Creature Handler - 3 Creature companions & 2 humanoid (this one needs a little work and ideas I'm not talking about having them dogs and cats but maybe unique style Aliens that require a handler to work with, they would be senient creatures so they could help with crewskills) -
may I suggest hiring a Bounty Hunter to help you if your having trouble, it's what they do apparently
-
Well that's some good news, I'm upgrading my optimism from none to skeptical
-
Only reason I log into my Merc who was my main pre 1.2 is because he has slicing, hope they fix them in 1.3 I want to get back to Merc PvP
-
Killing a myth: Space Combat - missiles and torpedoes
Brutalos replied to StarDaimyo's topic in General Discussion
I am "friggin" dealing with it by asking BW to change it from having them both on RMB, perhaps that escapes you. You claim there has to be a draw back for using torps even though they don't effect non Destroyer shield generators, it's not a restriction but clearly a poorly implemented design. Kinda like your whole arguement -
Killing a myth: Space Combat - missiles and torpedoes
Brutalos replied to StarDaimyo's topic in General Discussion
but I'm not having trouble with any space missions, you seem to have made that up yourself I clearly only said that Torps do effect firing missles at shield gens. I then suggested moving the torp launcher to another button to regain ease of missle use which should have been done from the start. -
understanding why bioware is slow, take a deep breath
Brutalos replied to WasabiJack's topic in General Discussion
couldn't agree more, The amount of content I skipped because I out leveled it so fast was crasy stupid. -
Killing a myth: Space Combat - missiles and torpedoes
Brutalos replied to StarDaimyo's topic in General Discussion
please re-read this entire topic carefully -
understanding why bioware is slow, take a deep breath
Brutalos replied to WasabiJack's topic in General Discussion
well it's not like they weren't warned over the servers, there was many huge post count topics on the pre-release forums telling them to be very careful of managing the servers and to have population control / merging on standby if it was needed. Mythic had the same trouble with WAR when it was released to many servers and when the populations decreased they ended up with dead or dieing servers, instead of focusing on protecting the customers they had left and merging them together so players could play the game they went the Ostrich approach instead of loosing say 100k subscribers from natural fallout they lost way more due to people not having anyone else to play with and not wanting to reroll and do all the work again on another server and since Mythic and BW are under the same umbrella, heck they even work together on SWTOR they should have been ready. I hate to say I told you so but BW I TOLD YOU SO! The MMO and gaming community is not very forgiving or patient these days. -
Killing a myth: Space Combat - missiles and torpedoes
Brutalos replied to StarDaimyo's topic in General Discussion
tapping the RMB doesn't launch missles while you have torps left against the destroyers shield generators -
Killing a myth: Space Combat - missiles and torpedoes
Brutalos replied to StarDaimyo's topic in General Discussion
hate to burst your bubble but torpedos do screw up missle launchs on Republic Destroyers, they have 5 targets for torpedo launchs, The Command Deck & 4 shield generators, now only the Command deck should be hittable with a proton torp, as it only takes 4 missles to knock out a shield generator using a torp on them is overkill. They should just seperate missles and torpedos, make it so you can fire torpedos from holding Ctrl to lock on and fire or something similar.