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Gjorind

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Everything posted by Gjorind

  1. Haha. No offense, but that kind of lacks perspective. We can put lists of games up here that date back to the mid 90's, each title representing years of gameplay and it'll still look like we're hopping around if we condense it into a paragraph. If I play a game for a month or two, it usually falls into the "I tried it but didn't click" category. If I played it for years, I guess I'd view that as something of a dedicated time period. The games falling into that category for me would be Everquest, Dark Age of Camelot, and World of Warcraft. with the exception of the last six months or so, I've had a subscription to one or another concurrently since the Everquest launch, though never having an overlap in any of them. I've returned to all three on at least one occasion. I've tried virtually every other MMO that has come out, even bringing characters to max level in most. In many cases, I've revisited many of them at a later time, almost invariably after they have become F2P or offered a free month to see their changes. Does the subject relate to this game? I think so. Right now, I practically feel like I beta tested it. The game peters out promptly at level 50(yes, I realize that TECHNICALLY there is content, but many know what I am saying). So I've tried it, I rather like the overall "feel" of the game(unsurprising since I like the game it is cloned from), and if it shapes up I'll probably come back. If it winds up Free to Play(which it might if developers don't move very quickly), I'll almost certainly log in and see how the F2P is implemented.
  2. Hopefully it's true, and it is a good thing. It's not a good thing for instant gratification, obviously. It means there aren't enough resources currently allocated to keep the title solid or stem the mudslide of subscriptions, which means they are down to "circling the wagons". Core fixes will take substantial time. But still, it is a step in the very right direction. They need more hands on deck and they need them right away because they have a handful of very core items that need to be handled, so news that they even might be tackling it bodes well for the long term. EDIT: As an aside, purple text on a black background is excruciating to read, by the way.
  3. I'm gonna go with: 6. It'll probably come out while we're all still available on our free month that was given to us. So yeah, some of us will peek in.
  4. Go to the GTN, buy a set of blue/purple PvE gear that is 47-50. Your stats will be higher than recruit gear and it will cost a similar amount. This gear will be more than sufficient to get you into entry level 50 PvE content. "Recruit" PvE gear has been in the game since launch.
  5. Game cost us all fifty bucks plus sub fees. Nobody WANTS it to fail. Fact is, if developers put up a big assed billboard that said "WE ACKNOWLEDGE THE ISSUES POSTED AD-NAUSEUM ON OUR FORUMS AND PARROTTED IN FLEET CHAT DAILY, TUNE IN NEXT WEEK FOR OUR LIST OF SOLUTIONS AND A TIMELINE" The very act of doing so would save subscriptions because no, people do not want the game to fail. There is a very good reason initial sales where some of the very best ever seen for an MMO---people want their Star Wars MMO and they want it to rock. Oddly, folks aren't that fickle, etiher. The reasons given for dissatisfaction are consistent and relatively without variation. What this means is that fixing these things would probably render a stellar product that would have a long subscription retention period. None of this gets posted because anyone gives a hiney whether or not you care, by the way. All of it goes up in some blind hope that somebody that DOES care will read it and actually take action(it rarely works, but gets done on every MMO forum). The only other recourse we have is cancelling our subscriptions, and that venue is being taken with zeal as well.
  6. Yes, all that stuff exists. A person can do hardmodes and flashpoints, if group related PvE is what you want. As with all group related PvE, though, there are limits as once the content is consumed, repeating it is entirely a subject of endurance related to the user. For me, a dead opponent stays dead, and repeated killings are of little more replay value than daily quests. Which brings up daily quests. These are not fun, they are a grind to make funds or gear to play the parts of the game with replayability. After that comes PvP. A fine pursuit, provided the game allows participation. At current, that is very limited even on the best servers. Socializing can be done on facebook, at a bar, at the mall, on other games, in your house, at your job, etc. Socializing happens in the places that you go--every place on earth--so coming to a place that you'd otherwise not have a reason to go is not a selling point. The rest of the game is structured around rerolling and not being 50 anymore because, well, there isn't anything to do at 50.
  7. Have to agree here. I still keep trying, since I like the game overall, but it's just plain boring: I log on, queue PvP. Nothing happens because the queue isn't going to pop. Not interested in playing one or two matches an hour(I'm on a server where they actually DO pop eventually, and even here it's sporadic at best). Eventually I realize I don't have enough credits, so I go do dailies. Dailies sucked when invented in other games, and they suck here. Repeatable grind quests are not now and never will be worth paying a sub for-----unless they finance other types of play that are. The game is flagrantly made to be rerolled, so I reroll and visit another classes storyline. This was fine once, but now it's not worth paying to see the rest. They'd be worth seeing over the course of a couple years, but not worth paying a sub for. I craft, and make a couple credits. The crafting additions are much MUCH more sparse than was indicated, though, so even my aesthetic side isn't gratified by these changes. Last but not least, I do all of this with gameplay that has the most World of Warcraft feel I've ever experienced outside of...WoW. Hell, when a new expansion hits WoW feels less like WoW than STOR does. Not inherently bad in it's own right, but I've played six years or so of WoW already--I was already bored of it, so having limited or clunky progression on a toon that feels like the ones I've played for so long isn't a recipe for continued play. It was worth buying, it was worth a few months of my time. It's not worth more.
  8. It is my earnest hope that they put in a deserter penalty, and that it's a damn sight longer than 15 minutes. I also hope all the waste of human genetics that think like the above back up their play and actually unsub and leave if it happens. Think of the glory, every single darn subscription screwing themselves, but not you too!
  9. Don't be like that, sweetheart, I care what you want. I want your premade to be able to be the entire team, that way the game can be coded so that the other team can be an entire premade as well--and the matchmaking system won't start your match against anything less. You deserve the challenge of going vs. the premade and the pugs don't deserve to see all of you at once, everyone wins.
  10. Agree completely. Glad to see 70 or so pages of folks that experience the same things. Seeing two people at a door in Voidstar, all your AE's on cooldown, and being just plain unable to tab target the guy on the door(apparently the unhittable guys just leaving spawn are better targets) can just plain cause fits of rage. Sadly, physically clicking on targets in this game isn't tremendously better.
  11. I see this stupid statement parroted on these boards all the time, and it's not the experience seen in warzones at all. Healers win matches, over and over again, with consistency. No, they are not as strong as WoW healers. A paladin standing in the middle of three or four opponents healing his buddy and topping himself off with holy shocks is just stupid. Healers here aren't that strong, if you get tag teamed you will have issues. I can lock down a stupid healer with ease. I can be a real pain in the butt of an average healer. Good healers have time to offer charming emotes while topping themselves off and keeping their guard buddy alive. So if you're getting locked down all the time, with ease.....what does that tell you?
  12. No. And it's a very common misconception. See, here's the thing. Most folks aren't as good as they think they are. They get placed against the dominant premade on their server and the first thought in their head is "if I had full War Hero we'd own these guys because it's all gear". It's not all gear(which is what blaming expertise is, blaming gear), and frankly some of these premades would beat a PuG in their skivvy drawers. Cross Server queues fixes it almost completely. Cross server+ranked solves even more of it. The premades don't go away, but suddenly you aren't getting paired against them over and over until they log out.
  13. Good read, would try it again. I'm having trouble figuring part of this out, though and I can't be alone in needing help with it. If there are 200 people in fleet, PvP queues are instant and constant guilds announcing the downing of new content a month ago, but only 50 in fleet today(same time) with 20 minute PvP queues and haven't heard any chatter about PvE in a week, where are the 2-3 thousand people that apparently replaced them?
  14. This. My 50's where both Cyborgs, and if I make a new Cyborg I can make it a Jedi Consular or any other class I want to, even if that class was not allowed with that race without the unlock. In addition to that, I can use the fancy sith robo-face look on these republic characters as well, or use the smuggler/operative eye spectacles on a bounty hunter, etc. It opens up all options, colors, etc, for the race in question.
  15. I think it'll recover, but I wouldn't be at all surprised if it gets worse before better---maybe bad enough to be free to play before it happens or some such thing. They made the same mistakes that every danged MMO in the past ever makes. 1. They didn't take into account how long a player will play per session. 2. They didn't find a balance between PvE difficulty and PvE fun. That is to say, faceroll easy isn't fun and losing a level, the ultimate sword of terror, and half your titles because you drowned in a fountain sucks too. They aren't somewhere in the middle, they went faceroll easy. 3. They bought into the tribble about PvP being "niche". The majority of players PvP, and the of those that try it and don't stick around in other games, it's because of balance issues, queue issues, or some other obstacle the player doesn't want to deal with. PvP here was very accessible with higher populations, and the rewards where there, despite the bag system being clunky. So they made a game with PvE that gets old at 50, and PvP that doesn't stand the test of time. The 1-50 treck isn't terribly long which means massive amounts of players entering these venues when the developer hadn't given them any polish. Makes me wish that game developers actually, honestly played games. The history of MMO's doing this and falling flat is as old as the genre itself.
  16. Wrong like banned wrong? Heck, who knows. Wrong like you're being a jerk and should be ashamed of your childish actions? Yep, absolutely. You're doing nothing more than the inane PvP whining that has been prevalent in every game since the invention of PvP. Less QQ more pewpew.
  17. That's the beauty of learning how to play. Learning how to beat an operative(or scoundrel) is all about knowledge of the opposite classes. It's gonna get me killed if any of you are on the same server, but what the heck: 1. Shoot first. Don't CC break this, it isn't long, you'll get back up. 2. Flash Bang. Don't CC break this either, unless you're one or two GCDs from a kill(two if you've got a stun of your own to seal the deal). They can't hurt you, and if they are putting the hurt on you, their healing is the poop. Other obvious exception to riding it out is if you need to stop them from taking an objective. 3. Nut Kick(and lackluster animation imperial equivalent). Consider breaking this one, especially if you're quick enough on the fly to make breaking it mean you don't get wailed in the back again. Keep in mind, though, that they are only going to get one meaningful shot on you because of it, the rest are things they can do when you aren't stunned. That's all the CC they've got. If you've got recruit level PvP gear, you cannot be CC'd 100-0 by one operative or scoundrel. With battlemaster gear, even if I get my highest crits on all back damage abilities, I cannot 100-0 a person inside the duration of the CC. In fact, if I don't get you to half health from my stealth alpha strike salvo, I'm probably in deep trouble(I've got a good shot at winning if I do). I take a ton of damage from everything, I can avoid very little, a fellow melee can crush the snot out of me and a ranged can make distance and out dps me from range.
  18. This, realistically. ranked warzones are a gaming farce waiting to happen without getting those things going on first. Unfortunately, they all appear to be a long way off. And yes, GW2 looks good. They didn't take what was wrong with STOR(or any other gear based MMO) and fix it, though. They took their own Guild Wars product and built a new game along the precepts of what made the old one so solid. It'll be a great game, no doubt, but the concepts don't transfer over to a WoW in space clone.
  19. 1. No, I don't think in-match quitting is worse than actually leaving a warzone. The reason is that when a person leaves the warzone, they put another person in the place that they decided was hopeless for them. Even with the ONE damned medal to get comms thing implemented, I actually managed to get zero credit for a match the other night. I was on my vanguard(so no 2500 point heal) and literally couldn't make it to other players to get taunt absorb medals nor a 2500 damage in one hit medal in time. Not saying I really deserved something for my zero contribution, but the 15 minute queue that just got wasted sure was a pain in the butt because that was indeed worth something. The person that quit out and made me waste that time deserves a massive penalty---he certainly shouldn't be in a position in which he can put someone else in that place in the very next match. 2. No, they cannot become decent human beings. They are garbage and should be treated as such. With time they'll go away, on to something even easier than STOR. To be completely fair, though, comparing the two for preference is like asking if I'd rather eat a poop sandwich or a poop salad. Kinda partial to avoiding both.
  20. My biggest disappointment with this game is the laughably horrible mini-game that is space combat. A leashed craft that sprays n prays vs. hundreds of mindless drones per mission? Seriously? It's not even a very good mini game, to say nothing of the downright shame that is making the space combat aspect a mini game in the first place, considering the relevance space dogfights had in the movies that made the brand. Star Wars space combat borders on immortal. I remember being about five and all I wanted for Christmas was an X-Wing fighter. I went on to have a ton of other Star Wars toys and dozens of action figures, but that X-Wing fighter was the first and most important of the bunch. Just last week, my three year old Grandson wanted "a wocket ship". He proudly came home from the store with the Sith Infiltrator(Darth Mauls fighter), possibly the most ****** wocket ship ever conceived. We're talking about a third generation here, and the draw isn't the people from the very start--it's the wocket ships. So anyways.....a bit off track there, but I think it shows the importance of real space combat. If space combat had to be a mini game, I'd have honest to goodness have rather had the original X-Wing on the Republic side and Tie Fighter on the Imperial side, old graphics and all, over whatever the heck this current thing is. One billion bonus points for making it those games with the period correct(for the game, not necessarily the movies) spacecraft and modern graphics.
  21. This game has the least "scary" stealthers compared to other MMO's that I''ve seen. They're easier to find, their alpha burst is less, and their escape/survival mechanisms are more limited.
  22. I always found that I don't do a whole lot of experimenting with my companions simply because it requires me to gear them up in order to do so. In the end, sure, I can give them all a whirl and see their strengths. I'm not at all about to get myself creamed as I go, though, because I somehow thought a companion in full greens six levels too low might be helpful. Some of it is class mix too, though. On my Vanguard, I was delivered the wondrous gift of two tanks. I've got no positional attacks, I've got harpoon, and in a pinch I can choose to not close the gap at all and do it from range. A healer is indispensable, not having aggro is borderline worthless. There are times that it is kind of fun to run with another DPS, but Jorgan noticeably knocks the doors off Yuun for this just because of class dynamic--with the scoundrel I like the melee DPS, with the Vanguard I find him too soft. I had rather wished Yuun was another healer, or a healer/damage hybridish jobber that wasn't real good at "heal the tank" style, but great for downtime reduction and a modest fight contribution. His recruitment story would certainly lend to the notion that he's something of a "utility". Obviously, he turned out to be nothing but a stick waver. Ironically, I'm also an Armormech, which means that these two tanks are also my primary affection investments because Vik has bonuses to Armormech and Underworld Trading, Forex to Scavenging. On my scrapper Scoundrel, I felt like I got a touch better mix. Starting with a tank was a bonus. I don't much care for Corso, so I geared Bowdaar and he served well enough. Risha was a dud for me, as a scrapper I simply soak too much damage for someone that just doesn't share it without fancy pet control that I can ignore with others. Akaavi turns out to be startlingly decent, her DPS is pretty high and she's scary nasty in area effect situations which means fast fights and no overaggro for me. I haven't geared her at 50 yet, but it''s planned. Lastly came Guss, and I've noticed that plenty of others don't care for him too much, but he's my preference. Yes, I take some hits and yes, I don't get back blasts off quite as much. I do, however, get to practice my nut kick stick and maneuver to reapply back blasts, though, which keeps me sharp. I usually let him take healing aggro on multiples, which gives me a large opener on them as well. With the tanks I often found myself shutting down my DPS to heal them the last tick of the fight, which meant downtime. With Guss, my downtime generally consists of needing more energy. I haven't played the other classes far enough for any kind of honest appraisal, though.
  23. Gjorind

    PvP, xp 1-49

    I started a Sith Juggernaut and started doing some warzones at level 11. Right now he is one quest segment from getting his Starship and is level 17. He's performed well in Warzones, often in the top three in damage done and medals earned(to give some idea as to how much of the experience award he is achieving) He is Valor rank 17(and has run multiple warzones while capped to level in Valor rank) and has a hair over 1500 PvP commendations right now. Hopefully that gives some idea as to how much experience Warzones are currently giving. I've pumped money at him for crafting from other characters, so I can't really give any indication as to how that payoff compares to just questing.
  24. Sometimes I MVP vote the poor schmuck with 20k damage done and 14000 objective points because he just gave up his whole match for a boring but necessary firewatch. He earned a little recognition, the rest of us actually got to play. Sometimes I MVP a healer when we noticeably survive at times that we simply would not have survived without them. I don't MVP them just because they are a healer, I have to have noticed their contribution before seeing the scoreboard. Sometimes I MVP a tank that put guard on me so that I could go on a rampage, or a crowd controller that forces the enemy to extend or otherwise become disorganized. If they make the difference that I notice, I try to remember it. Often I MVP one of the folks that is obviously well coordinated in Huttball because they always seem to time their pass well or seem to be at the scoreline when we really need them. Sometimes I don't MVP anyone at all, even if somebody in the match really deserved it because I don't feel arsed to stick around and click a meaningless button, because if there is some mechanical reward for having had the button pressed for you, I'm not aware of it. Sometimes I watch guild groups make sure that they MVP each other no matter what at the end of a match because even if they all sucked amazing bullocks, it's important for each to know that if ever they need someone to apply baby oil to their back, their buddy will be happy to do it. I often abstain on these occasions as well. If you aren't healing me because I didn't MVP you, just ask. I'll be happy to outright lie and tell you that I have been doing exactly that, it should have the very same e-peen expanding potential.
  25. Apologies, I didn't realize I needed to post my "gaming resume" in order for my "needed" vote to have had merit. I'm 38 years old, I played ZORK and Oregon Trail on release. Virtually every other game worth mentioning between these titles and present ranging from First Person shooters to MMO's to Turn based Strategy. My first gaming experience was on a Coleco gaming system that my dad bought in 1972(that's older than Atari 2600, Commodore 64, and Colecovision, hell, it's a year older than me, folks). It was self contained and included such titles as Pong and Duck Hunt(the ducks where literally white squares on a black screen). It is nearly impossible to have more gaming experience than me unless you are old enough to have seen the invention of Pinball. I am not even close to unique. The reality is that old farts like me are the top end of "average" gaming age these days, which means that a solid majority of posters will have gaming experience very much on par with my own. Please keep in mind that our opinions are our own and are far better left on their own merits then to have attempts at interpreting them, or our backgrounds from them, taking place.
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