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Herblaw

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Everything posted by Herblaw

  1. Lol the only difference between a troll and you is that the troll admits when his words were ignorant.There is no 1 stop walk through guide anywhere else with EVERYTHING in it.
  2. Here is what I have so far Companion gift preference Companion Bonus to Craft/mission/gather All Pre 1.2 Codex entrys (Will work on post 1.2) List of Dailies (Pre and Post 1.2,Including Rewards) "Empire Only" Links to guides for All Datacrons(Empire side)
  3. Anyone want to give me more ideas on what they would like to see in this?
  4. Hrmm i thought this was a good idea guess not Oo
  5. If I was to take and make a imperial walk through with pretty much everything in it that you would need to get every Codex and also where to grind gear(would apply to everyone based on information I have found on the internet would you all appreciate that?I have all my sources so if I was to include those would that protect me from copyright infringment or w/e?? NOTE: I bought the actual walk through from Wal-mart and It had little of the information I actually needed.I'm thinking about spending this weekend writing a full actual walk-through for you all can I get a moderator to fill me in on the requirements that I would need to actually do this?Because I put together a binder of printouts and other stuff that I need or needed for my Codex junkie(Achievement Whore) days.its atleast 600 pages full of information on how to do this how to do that boss strategys and links to useful videos on youtube and even spec's (specific for warrior due to me getting Gheed back) Give me some feedback I will check it later to see what ideas you all have or want in a walk-through if you have something you put online I will be happy to add it to the walk-through. Best Regards, Gheed P.S I will be giving credit to the original arthors giving source links.And this will be for Player use only not able to change any of their information and you will be unable to distribute for profit.
  6. Honestly those are all terrible due to the fact it doesn't even fit the armor style of ANYONE in the sw trilogys at all..this isn't arthur and his knights @ swtor
  7. Rude and off-topic.. on another note. I have seen a few post 1.2 videos that they keep their ammo and just refuse to go down
  8. Discuss your opinions on the patch notes here and please keep them within the forum rules and do not flame or be rude towards anyone.This is for civilized conversation and discussion toward the changes in our advanced class. Breaking any of the forum rules or going off topic and being rude toward each other will be reported.This is so we can get on level with each other and help each other discuss ways to adjust to the new patch. PvE and PvP can be main points of the discussion in this thread.Each will be discussed in a Adult manner. Again any childish or immature disccusion will be reported. Commando •Concussion Charge now triggers snare visual effects on affected targets. •Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. •Cure now costs 1 Energy Cell (down from 2). •Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat. •Tech Override is now trainable at level 46. Gunnery •Charged Barrier now provides 1% damage reduction per stack. •Curtain of Fire: The chance to trigger this effect has been increased significantly. •Demolition Round's damage output has been increased by approximately 10%. Bonus damage dealt by this ability now correctly takes the number of your Gravity Vortices on the target into account. •Grav Round has been rebalanced in order to encourage more active gameplay rotations. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. •Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds. •Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point. Combat Medic •Field Training now increases critical chance by 1% per point. •Field Triage now reduces the cost of Medical Probe by 1 (down from 2). •Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. •Kolto Residue now increases all healing received by 3% (down from 5%). •Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount. •Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%). •Trauma Probe now costs 2 Energy Cells to activate. Assault Specialist (Commando) •Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
  9. I had a level 50 Marauder R.I.P Gheed....And before 1.2 I rarely lost 2v1. When I have a pocket healer I rock 4v2 or better.Peeling for my healer was ez due to all my slows and such. and it was a Merc.Now I have a commando and being only level 29 I dont have any of his utility I get TORE THE HELL UP by the melee.If it doesn't change at 50 I wont quit..I stopped using my Marauder due to it becoming FOTM (Lol dumb to delete but If i didnt i wouldnt have been able to get my commando past 20,I'm terrible with alts.) Eithe way its just what you enjoy ignore the nerfs because everyone will get their day.
  10. if you read the whole thread lol.it is not meant as it sounds...I will prolly regret it yes but i cannot seem to commit myself to a alt if i have a main...and i really do have to admit it wasnt the best idea but hey what's done is done all i can do is look forward.Pure dps classes im not able to commit to long anyways i always end up wanting a legit roll in a op or fp or pvp that wont be replaced by the dimes of dozens..im far from done with this game anyways i have so much more to explore
  11. I tried sage and just didnt enjoy it.It made it to level 35 but i wasn't liking it at level 20.So far the commando is enjoyable. This is a discussion thread please leave the childish attitude at the small part of your brain.
  12. I agree but they still made it Fotm because of people who didnt know what anything meant.But rage is viable we had a rage marauder from pre 1.2 that stayed afterwards and still eats peoples faces..I was in a wz on gheed that was all marauders in all greens due to them being fresh 50's... and just the increased amount it was atleast 6 out of 10 peopel were a marauder we had guildies running marauders for pvp and the Pve aspect of us got ruined too....Yeah we still had predation and we still had Bloodthirst but people arent able to understand that completely i guess...you pop predation on Soa and ur good or blood thirst on hm mind traps since there are multiple ones you take them out fast.I didnt use phantom once i heard they were removing it so i could be used to it lol.I just got bored with it I guess I had 600 ish out of at the time 650 ish codex's..Not much left for me to do on him at that time so time to get completionist on my Commando
  13. Hey look another baddie..This is a general discussion forum meaning this can bring up surrounding issues..Your opinion in its own means nothing nice try though. The level grind really doesnt bother me and since they made getting to atleast BM a 3-4 day process it really isnt that hard to gear for pvp and pve is almost as fast
  14. It was a raid guild core group.. I figured that was obvious when i said core group...They said that they wanted only range now so I got replaced...But they had a dps jugg..and the other marauder in our second group got booted too..We outgeared the people we got replaced by too Its like 17-19 or something idk one of those 3 possible levels.
  15. Because I was losing belief in them Fotm+1000000 bad marauders make it hard for those of us who had learned our class and such.I got kicked out of a raid core group simply because I was a marauder.. So idc if i had rakata and other stuff they shouldn't judge all based on one. I will just simply keep my Commando since he isn't purely dps based also.I will prolly take up Gunnery when dual spec comes out. Lol Marauders buff wont get changed most likely.Even with being only anni marauder on my server aside from the 1-2 other ones I wasnt happy being just a different tree.so i figured if i could do more then 1 roll i would be entertained alot longer.
  16. This was totally a good idea! The guild im interested in makes this a even better idea imo.
  17. By Biowares last chance I mean if commando becomes Fotm ima rage for like 2-3 hours then just start the process over.My PvE server legacy is level 18-19 so I'm sure I will be good for the 30 days free time(I just went through the post again).It's not anything again Bioware so it's not QQ its just like RAWR went from Least played to Fotm because of alot of fan-boys so me being able to reroll without QQ i was like time to try new not so fotm class
  18. There shall be only 1... I deleted my level 50 Marauder all my Alts (PvE Server) And my level 35 sage and 3 trooper (PvP Server) Kept my lvl 29 Trooper (Rp-PvP Server) time for a change my trooper is Bioware's last chance at keeping me to play this game.As a healer commando i better be happy with the class.....And since I deleted my level 50 will i still get the 30 free days? I mean his legacy does still exist just no characters to carry it on.Am I crazy????I just really sad that Marauders became Fotm..And I'm hoping that this new guild that I'm going to apply for when I hit 30 will be as much as im hoping it shall be.If thats the case I'm sure I will have decent PvE and PvP gear within a month or so and will be able to enjoy both aspects of them.
  19. I have to say that it doesn't count for anymore.Due to the fact that a MMO company cannot make 100% customer base happy you should just let them do their event and pay the 2k. If all you guys do is pvp then you have nothing to spend credits on anyways.So 2k every 6 hours(when you make nearly 50k from pvp alone in 6 hours if you dont nerd it up)
  20. Hello I made a trooper just prior to 1.2 and got him to level 13 b4 the patch.His mortar volley was amazing it still is.But i'm dying way faster then i was b4 hand.Is this still a good thing to play considering i will not have had much experience to compare it to so I wont have much ground to complain about a nerf.I am going Combat Medic for life no matter how hard they nerf it.I guess the question is should i roll something else or stay on my trooper. I want to experience PvP,PvE alike.I will be one of those Completionists.I had a Marauder but since they became FOTM I would rather not play one.I like to be the few the proud the not so Fotm class
  21. Rage!! ikr how come when i make a toon they nerf it till its fubar'd
  22. Guess my above statement is wrong I rolled a Commando on Jung Ma..Only level 13 but liking it so far.
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