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Narflar

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  1. Lets at least give people a chance to reply before we condemn them. Besides, i think that it was just an oversight and will get fixed. Think about it, we have the paths for the weapons as theyre thrown, so its just a matter of putting the axes in instead of the saber models (and swapping a sound, sure, but those already exist also). Basically, what im saying is that it seems like a pretty manageable problem and, like i said before, it was probably just an oversight. Lets not get carried away and turn this into the inquisition...
  2. I got the Gamorrean Axe, two of them, for my marauder. It seems that when using various saber-toss abilities with them, they turn into lightsabers in-flight and morph back into axes when returning to the hands. It would be great if they would stay as axes when tossed, rather than this morphing.
  3. Apart from ruining the match for most people in it. No, it should not be allowed. The leave-before-end is where the unintended abuse of game mechanic oversights is. This game obviously does not have a "freeze my level at 49" mechanic, else people would not be doing the last-second-leaving. Therefore its obvious that it results in unintended (by developers) results. I dont even understand why anyone posting in a pvp forum would actively be promoting an uneven battlefield anyway, but thats another story. Cant compete?
  4. Be careful how you talk to William Wallace, ive heard he can shoot fireballs with his arse and hes ten feet tall.
  5. Ugh, i just read through 11 pages of (what i personally consider) largely irrelevant stuff. I quote from the original update post by David Hunt. -Consistency and transparency -We’re working on integrating crafting with the general itemization and progression experience, without also requiring players to take any specific crew skill. -Consistency and transparency -It’s important that our systems are applied consistently and in an easily understood manner. -Consistency and transparency -The more consistent and transparent the system is, the easier it is to add depth while making it easy to use. -Consistency and transparency The reason i keep repeating "Consistency and transparency" is because it is the central point of the complaint im about to make. The complaint is the inconsistency with Biochem (and a tad with Human species getting +100 presence in legacy, with no other species getting anything. Bit inconsistent. Dont really care about it, other than a matter of principle.). If end-game Biochem items REQUIRE biochem to be used, then either impose an equal requirement on end-game items of other crafting skills, or remove it from the biochem items. For instance, only cybertechs can have grade 6 ship-items (yes i know about the grenades, clean those requirements also). Does rakata artifice/synthweaving/anything-but-biochem items require artifice/synthweaving/anything-but-biochem to be used? Does rakata biochem items require biochem to be used? And as an added bonus, they dont even bind when used... Im sorry to sound so negative. Its just incredibly frustrating being expected/required to go Biochem on -all- my chars (and i have 7) because im a pvper. Yes warzone consumables are strong. They also negate any profit/reward earned. Another invalid argument id like to nullify before its introduced, is that it would require too much work to remove the constraints. The "too much work" was done when slapping the constraints on the few select items, that required "special coding". So please sir, please reconsider having Biochem as mandatory if you want to optimize. (this whinerant also applies to cybertech grenades, as a matter of principle, although they are less unbalancing)
  6. Why do people get so god damn butthurt when pvpers are confrontative? Hi and welcome to pvp, dont let the door hit your sorry BEHIND on the way out. I would have used a 3 letter word, but people seem allergic to swearwords nowadays, even pvpers. Is everyone just waiting for the singing to begin, so disney-birds can fly in and sow you a new dress or something? ON TOPIC: I saw some of your vid. Its just random self-glorification, such as taking credit for events thats obviously coincidences. I had to stop, it was really really bad. And right back off topic: PVPERS GROW A PAIR FOR CRYING OUT LOUD.
  7. So you dont know what PvP is either?
  8. Narflar

    New Huttball Map

    He is saying "can i have some attention please?". +1 for more huttball maps and +1 for a CTF map
  9. I suggest: Hutt-BALL is a BALL game about a BALL.
  10. We, at EA, would like to release multiple features that in-NO-WAY is already completed, such as server transfers. We would also like to direct your attention to the fact that your motherboard would explode if the game did not have memory leaks. If you knew as much about hardware as we do, you would agree. Considering how we have overdeveloped the game, we have decided to fire additional developers and hire more customer service personnel (dont worry, they will have female names) to explain that the game is overdeveloped, and why that green questionmark just wont go away. Thats the way we wanted it, ask Jessica, he developed it. She. To end the debate regarding "Is this Star WoWs?", we would like to clarify that it is not. We noticed the amount of money made by COD4MW2 and COD Black Ops and decided we needed a star wars clone of said games. Its obvious to anyone that World of WHATEVER! (i dont even know what youre talking about) served no inspiration. Unless youre stupid okay? Youre totally stupid, go away okay! SWTOR is a mix of COD4MW2, Starcraft 1 and Wolfenstein, hence the name The ->OLD<- Republic. Pay attention and stop wasting our marketing dollars, we had to fire a lot of developers to free them up. We, at EA, would also like to remind you that we have NOT been doing this sorta stuff since the very first MMO UO, that we absolutely did NOT buy and pillage and anyone who says otherwise should just download the Origin installer, because we INVENTED Origin and all of the worlds they invent(ed). https://live.staticflickr.com/3232/2834918918_4fb8b64a25_b.jpg And we certainly did not do it twice. https://live.staticflickr.com/3054/2834081219_0cf7c44ed8_b.jpg In closing, we would like to remind you all to direct all resentment towards BioWare, because we are very busy ensuring innovation in sports and racing games.
  11. 1. huttball 2. novare ^Worthwhile maps Dissapointment maps incoming: 3. civil war 4. voidstar
  12. Narflar

    Time or Talent?

    Im certain it would be possible to code some gear thats only usable in pvp. And im certain its possible to code that gear being cheap/free. And im certain theres pvp in gametypes like FPS. How long does it take to farm an AK in counterstrike? I replied to this guy, because this guy understands that the talk is about pvp as a concept, not about who should be hit with the nerfstick next in TOR. He deserves his 99 WH comms, even if he kinda forgot that pvp has been around for a lot longer than TOR (for shame! 98 comms for you only!). Feel free to be idealistic people, thats the entire point of this thread. T-----------------------------------------------------------------------------------T Thats the Time v Talent line. For the sake of argument, lets assume we are somewhere in the middle at the moment. Would you prefer if TOR leaned towards less Time and more Talent, vice versa or simply stuck with what it was now? (no this isnt a necro, pfft)
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