Jump to content

GuerillaTech

Members
  • Posts

    100
  • Joined

Reputation

10 Good

1 Follower

Personal Information

  • Location
    New York City, NY
  1. Bioshock is made by 2K, not Bioware.
  2. I've been playing through the story on my newest Smuggler and recently got to Ilum. I flew through the planetary missions until reaching the flashpoints. I noticed that our trusty Combat Support Droid is doing pretty terrible now. He is missing attacks, taunts, and heals. He's also much weaker than he should be. I've noticed this behavior on every flashpoint since then and I'm currently on Legacy of the Rakata. Bioware, I implore you to please look over the Combat Support Droid and any other NPCs that assist you in this fashion (like the temporary "companions" that fill this role in the later flashponts that were released.) and please adjust them like you did our regular companions in 7.0.2.
  3. As it stands Weapons in Outfitter is in a terrible state. While I can't claim to have the solution to everything on this issue, I... as an end user, have an idea on how it is expected to look and work. I present to you, my concept on how Weapons in Outfitter should ideally work. First and foremost, treat weapons like you do outfits in Outfitter.... don't have them inherited into the outfit by whatever you have equipped already. That clashes with the way the outfits currently work for clothing. It confuses users and is counterintuitive. Look how I've arranged things in my photoshop attempt. Let me explain what you're looking at. What you see is outfit slot 1 for my character. There are no weapons selected as stamped right now. Going from left to right at the top weapon row: Dualsaber, Blaster Rifle, Sniper Rifle. Now the middle row from left to right: Lightsaber, Blaster, Assault Cannon. Now the bottom row from left to right: Lightsaber (Offhand), Blaster (Offhand). You UI designers at Bioware would create different weapon placeholder graphics for each type of weapon now instead of reusing the same ones for ranged and melee. "Why are there so many weapons slots?" It's simple, there's a slot for each weapon type. You can ideally fill all these at once. Most of them will never be used by your character but they can be filled anyway. The idea is that the weapons (their appearances) in your outfit that you stamped will be auto-selected based on what your current combat style is. If I currently use outfit slot 1 while as a Sorcerer, my Volatile Conqueror's Lightsaber appearance will be selected and used while in my Sorcerer combat style. If I switch to my secondary combat style which is Assassin, it'll then select my Volatile Conqueror's Saberstaff for my current weapon appearance. This will allow you to use your outfit slots for any combination of combat styles without having to waste slots on duplicated appearances per combat style. "What about my offhands like my Focus or my knife or my..." The answer is simple: They don't matter to outfits. They have no visual impact; they don't need slots. Please, Bioware, do not release Weapons in Outfitter in the state you have it in now. It is a mistake that can be corrected if you make these changes now.
  4. Hey Keith. Here's a video of Relentless Assault killing my character. Playing as an operative and getting into close range at the start of the encounter made this easily reproducible.
  5. Adding to this. I turned in 100 syndicate plans today and didn't get credit for the Seasons Objective.
  6. Using Group Activities, Solo tab, and clicking [sOLO] The Eternal Championship I started the long and arduous task of completing all 10 rounds of the Mayhem at the Arena Grand on Zakuul. Through blood, sweat, tears, and even some heroic moments... I was victorious at long last. But wait... something was wrong? No credit was given towards the season objective. Okay.... let me turn in the mission at the terminal outside the arena... that'll surely give me my hard-earned credit for this objective. No. Nope, nothing. Excellent. I guess I did it for the crowd then, yes?
  7. I don't believe it was this update that did it, but this is the one that brings the issue to light. Before now, Akaavi had no interactions with smuggler to bring up relationship status aside from the conversation upon reuniting. Fast forward to Whispers in the Force and it became highly apparent that their romance and marriage never happened according to the game some point after her return regardless of rekindling their romance. For me... according to the companions and contacts window, they were never involved at all! https://imgur.com/a/B1H5Lvp Normally, the contacts window will state whether a relationship was re-affirmed or broken off, but Akaavi's contact window states neither. I know I romanced her because I recorded part of her return scene. Due to this old bug, I got the non-romanced scene in Whispers in the Force instead of the romanced version. I also didn't get the small romance letter from Akaavi that should accompany the standard letter after Whispers in the Force either.
  8. It's probably been said before but I think a reminder is always good... The launcher, the login/ character select screen, and the server select screen desperately need actual 4K support. 4K (and 1440p) is worth mentioning because it's still a bit uncomfortable on that resolution as well) monitors are widely adopted now and it can be difficult to navigate SWTOR in these locations since they lack the proper scaling support. With those three brought up as needing work, It'd probably be a good idea to do a onceover of the entire GUI that isn't currently scalable. Here's an example: The interface Editor GUI itself isn't scalable, but can be used to scale the player UI to their needs.
  9. David, will this slow down our ability to finish all the seasons tiers in the long run... or will it speed it up or be about the same?
  10. Just encountered this today. Chose the saboteur option and Pardax's debrief was about the empire thanking us for the tip. That is definitely not right.
  11. Here's a what people in this thread are describing. This video is only for Vaiken Spacedock at the moment since I don't have enough tokens to get both strongholds.
  12. 41 seconds into the video is what you're looking for.
  13. Plugging all these threads on the same bug report. You guys plan on acknowledging this or pretending it's not a problem? https://www.swtor.com/community/showthread.php?t=987031 https://www.swtor.com/community/showthread.php?t=986986 https://www.swtor.com/community/showthread.php?t=986950
  14. Side note: Any Republic characters that sided with the Empire on Iokath notice any strange dialogue choices during this story?
×
×
  • Create New...