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Siriano

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  1. Title is self-explanatory. With 1.3, several people on our team are experiencing client crashes when loading into a ranked match, always Voidstar from what I can tell. We experienced the same issue on PTS and reported it weeks ago. Also, the lag is nearly unplayable in the majority of games we've played since 1.3. Tonight I was booted to the server select screen during a match losing 25 rating. My vent ping remained below 30 the entire time. I was talking on vent the entire time and the 7 people on my team assure me that my voice didn't stutter at all. The disconnect was because of your servers. Launching a rated systems with client crashes and unstable servers is completely inexcusable. It makes the ratings a joke. Where is the reconnect to match option? WHERE THE F IS IT?
  2. As a preface, I feel that about 95% of forum complaining is made by players without a real grasp on what a game needs to be successful. The 'nerf her, buff me' arguments are an especially appropriate example. Most players simple don't game at a level to understand the intricacies involved in class balance, especially when skill changes can have varying effects on pve and pvp. That said, some days I've found myself doubting whether the people calling the development shots play this game at all. With 1.3, the devs are removing adrenals and activated relics from pvp. This is in response to the community complaining about burst damage being too powerful. Unfortunately, the majority of these players are under-geared or unaware of the roles of expertise and team play. Already a fully geared and guarded operative healer is nearly impossible to kill, even with a focused effort from other fully-geared opponents. Adrenals/relics are our most important asset in removing the healer from the node and progressing the game. Post 1.3, geared and guarded healers are basically playing in god-mode. Beyond that, the coordinated use of burst damage is a much-needed resource in capturing objectives. It is what separates the good from the great. Weeks or months from now, when the majority of the community is closing the gear gap, this will become apparent. Hopefully, at that time, this change can be reverted. Unfortunately, more top pvp players will have already left the game in frustration. I seriously doubt they understand the roles of communication and trust between developers and players. Waiting until mere hours before the 1.2 downtime to announce the absence of ranked warzones is the internet equivalent of a *****slap. As evidence on this forum suggests, a significant percentage of the player base was completely unaware of the short-run of PTS character copies from live. Judging by the single-digit turnout for the Ranked Warzone Focus Event, the community was also in the dark about that. A complete lack of active involvement during* the event made everyone who bothered to show up feel slighted. The single post follow-up to the event asked for data that should be readily available to the devs already, and expressed no interest in the numerous bugs or poorly optimized issues with 1.3 pvp. All of these mistakes could have been avoided with a minimum of critical thinking and planning. That they weren't only adds to the general feeling that bioware doesn't know or care about the proper way to manage a game of this type.
  3. Yeah, I was disappointed too. The skill I was most looking forward to- Celerity, the sprint buff, didn't make it into the patch at all. The exp buffs are only 10% with five ranks, that seems soo insignificant, especially to someone who has leveled many toons to 50 already. The crit crafting bonus maxes out at 3% with all three ranks. 3%! I've been saving credits since 1.2, anticipating a spending spree for cool legacy perks. Honestly, none of these 'perks' are going to offer a significant boost to the game experience.
  4. The quote you gave doesn't necessarily mean what you think it means.
  5. Please provide a link to the post detailing the removal of solo queue ranked.
  6. I'm really not convinced that the sensors are working. My ship droid, with the +5 crit mod and max affection, has only critted 4 times out of 50+ combines. 4, when ONLY the crit crafts are valuable. The efficiency gains you see could be coming from his affection bonus alone.
  7. Are the legacy droid sensors even working? I spent a lot of credits outfitting my ship droid and maxing out his affection, but the crafting stat bonuses from the sensor aren't being listed in the companion selection drop-down menu on the missions window. C2-N2 has the same lack of bonuses as before. Further, the droid has only managed 2 crits in nearly 20 combines with max affection and the +5 synth crit sensor. I'm not convinced that they have any effect at all.
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