As a preface, I feel that about 95% of forum complaining is made by players without a real grasp on what a game needs to be successful. The 'nerf her, buff me' arguments are an especially appropriate example. Most players simple don't game at a level to understand the intricacies involved in class balance, especially when skill changes can have varying effects on pve and pvp.
That said, some days I've found myself doubting whether the people calling the development shots play this game at all. With 1.3, the devs are removing adrenals and activated relics from pvp. This is in response to the community complaining about burst damage being too powerful. Unfortunately, the majority of these players are under-geared or unaware of the roles of expertise and team play. Already a fully geared and guarded operative healer is nearly impossible to kill, even with a focused effort from other fully-geared opponents. Adrenals/relics are our most important asset in removing the healer from the node and progressing the game. Post 1.3, geared and guarded healers are basically playing in god-mode. Beyond that, the coordinated use of burst damage is a much-needed resource in capturing objectives. It is what separates the good from the great.
Weeks or months from now, when the majority of the community is closing the gear gap, this will become apparent. Hopefully, at that time, this change can be reverted. Unfortunately, more top pvp players will have already left the game in frustration.
I seriously doubt they understand the roles of communication and trust between developers and players. Waiting until mere hours before the 1.2 downtime to announce the absence of ranked warzones is the internet equivalent of a *****slap. As evidence on this forum suggests, a significant percentage of the player base was completely unaware of the short-run of PTS character copies from live. Judging by the single-digit turnout for the Ranked Warzone Focus Event, the community was also in the dark about that. A complete lack of active involvement during* the event made everyone who bothered to show up feel slighted. The single post follow-up to the event asked for data that should be readily available to the devs already, and expressed no interest in the numerous bugs or poorly optimized issues with 1.3 pvp.
All of these mistakes could have been avoided with a minimum of critical thinking and planning. That they weren't only adds to the general feeling that bioware doesn't know or care about the proper way to manage a game of this type.