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ViboraBR

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  1. I just think no class specialty should be useless or defeat less, in PVP the medic command is now useless while the Medic Operative is almost defeat less. Balance is the key.
  2. The biggest issue is that this class can do monster heal while running around or circling objects, which makes it very hard to kill or interrupt. A medic commando can be killed in no time in 1v1, besides for 12s when the shield is up.
  3. 800K healing is ridiculous, and I did 320k almost only hitting the operative, interruption and everything I could. Horiale was with me on Ts and doing the same and he has 0 kills, we couldn't kill him a single time. My healing commando was baddly nerfed, and operatives are now the ultimate healing machine, when they are turned to DPS, it stuns you 3 times before you can react, so you are about 20% health with no chance of winning. http://img843.imageshack.us/img843/1998/800k.jpg
  4. I am leveling a trooper and have a 50's full BM Sentinel, honestly the trooper is far more versatile and easy to master than the Sentinel. I use to top in damage on my Trooper since level 12, with my Sentinel I am just starting to get near the top. On the other hand, some very skilled Sent/Marauder, Scoundrel/Operative and Sage/Sourc can do amazing DPSs (500k+), but it seems to be more related to the player than to the class. I suggest to everybody saying that Sent/Marauder is OP to leveling one taking part of this supposed OP group, maybe you will realize that there are some OP Players instead of OP classes.
  5. Honestly I don't think you play PVP a lot with your Sentinel, or you don't know good ranged players.
  6. Even I am not Lv50, I've played the game since beginning with a friend that have chosen a Jedi Sage. In PVE his live is 300% easier than mine, send the companion and heal it until the end, mission accomplished risk free. I must fight my ***, use some "med kits" and manage my companion to get the same target as I get to assure it will be dead soon enough. In PVP, I am always the primary and must be inside the enemy mob to deal damage. While he sits back healing and throwing stuff, when somebody approaches he just know them back. When the get up he can just turn on the "turbo mode" and run for safety. I still like my class, but no doubt I have no tools to play different styles, it is straight forward melee DPS with no options to be creative. It lack tools or DPS. Even if I get close range from a bounty hunter it is plenty of resources to avoid me sustaining my DPS. But I still normally win on those close combats.
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