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Gobgrot

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  1. I wouldnt bother, you wont make enough credits to make it worth your time. For some reason too many people do this and sell their items at or below cost. They think the mats used to make them have no value seeing as they picked them up off the ground for free. Incredibly stupid considering they could sell the mats for more than they are making from the crafted items.
  2. The gathered mats are not free, they have a value that you can sell them for. This value has to be included in your cost. For example, if the mats you gathered could be sold for 20k and the rest of the mats for the item you make only cost 5k, this gives you a cost to make of 25k. Sounds to me like your only thinking it cost you 5k to make, so say you double that and sell for 10k. You've lost the value of the mats you gather as you could have just sold them and made 20k.
  3. Great, thanks. Very good answer
  4. Hi Guys n Gals. Just returned to the game after 3-4 years away and Ive read that in the near future Im going to lose my companions and some wont be coming back. My main is a Sith Inq and I read that if I didnt side with Khem Val during the main story line I wont ever get him back. I remember why I had to make a choice but cant remember what choice I made. Is there any way I can find out before I spend a lot of effort getting him up to level 50. Id like to have a level 50 companion before I continue and he is the easiest to level.
  5. The way I remember the crafting window, when its open each line has 3 columns, 1st is the number of items you can make, 2nd is the name of the item and on the far right is the level of the item. If Im remembering right, why dos the first number say 0 when I can make a bunch of that item? Is this a bug or is there something else Im forgetting?
  6. Hi Guys n Gals, decided after a few years away Id have another look at this game. As I remember the game the crew skills were supposed to be self sufficient. One skill needed 2 harvesting type skills to support it. Seems this isnt the case anymore. I have Armormech as a skill but for support it needs Scavenging, Underworld Trading, Slicing, not to mention someone else to make the color crystals. This is just from a quick look at things. Im sure lots of other things have changed as well. Are all the other crafting skills like this now?
  7. None of which explains why my companions will just stand there after killing 1 mob and does nothing while Im still fighting. This is a recent event since 3.0 and it happens too often. Or why too often my companion doesnt follow me when Im on foot.
  8. Yes this is happening a lot to me as well. Mobs bouncing all over tha place, companions killing 1 mob then just standing there while the others pound on me etc. etc. As far as sub goes, soon as mine runs out I will stop supporting this game financially till they fix the lag.
  9. I think if you hadnt figured all this out long before this your deluding yourself. Ive been playing MMO's since the mid 90's and the only thing going for this game is the IP and the 1-50 stories(which are great). Without those it would have closed a long time ago.
  10. Has anyone else noticed in the last few weeks (Im assuming this is another 3.0 bug) that when you send out companions to do crew skills they come back empty, not even the failed message? Ive had this happen to me a few times. I will send them all out on missions and only one or 2 would come back with something. The rest I would get nothing, no message either. So far Ive only notice it happening with undergroud trading.
  11. Sorry but your also forgettng to add value to your time. If I can make (as an example) 200k in an hour doing dailies then that sets a price on my time of 200k an hour. Add that into your time of getting your mats and see what they are worth. The arguement of "well I have my companions do the work for me while I do dailies" doesnt work either. You wont get enough to make it worth your while. If you want to have a consistant supply of items to sell you have to buy from the GTN. You wont have enough purples otherwise.
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