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Pastorfrog

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  1. The time period in relation to the movies is irrelevant. The Star Wars canon exists far beyond the movies, and Lucasarts controls it all. George says no yodas, and that means no yodas. Here, quoted from the yoda's race article on wookiepedia: For reasons unknown, George Lucas maintains a strict policy of keeping the history, name, origin, and whereabouts of this species secret. This policy has resulted even in certain Star Wars publications being canceled. A significant example of this policy was when Lucasfilm (likely at the direction of George Lucas himself) ordered the pulping of the entire print run of a yet-to-be-released Star Wars trading card depicting a group of the unknown tridactyl species worshipping a larger-than-life-size statue of one of their number, led in prayer by an individual who may have been intended to be Yoda. Prior to the creation of Yaddle for The Phantom Menace, Lucasfilm actively discouraged licensees from exploring Yoda's species, wishing to avoid confirming that an entire species of Yoda-like individuals even necessarily existed.
  2. Cathar's a definite possibility. They fit all of Bioware's requirements, and there are existing models in the game. I wouldn't be surprised at all to see them added in the future as a playable race.
  3. Because this game is part of the Star Wars canon. Bioware can't just do whatever the hell they want, Lucasarts needs to sign off on it. And there's no way they'd ever allow a yoda-like race to be added to the canon.
  4. Right, but they're not players. Bioware has gone on record and said that all playable races must speak basic. They're not going to make a playable race that goes through 50 levels of quests with nothing but grunts.
  5. So your story was different than the canon one. That doesn't make it wrong. It just makes it non-canon. I understand the desire to say "bollocks to canon, just leave Revan and all other player characters out of it completely." But that's not really a better choice, is it? I mean, are you really saying that you're -not- okay with them saying that, canonically, your Revan wasn't the standard, but you -are- okay with them saying he/she didn't exist at all? You're not being very consistent. Because, really, those are the only two options I'm seeing. The scope of the events in KOTOR and KOTOR 2 are significant enough that there really isn't any way that they would have happened in the Star Wars universe without making an impression on canon. So, either there -is- a set canonical Revan and a set canonical Meetra or they just don't exist in the Star Wars world at all. Given those choices, I'd say Bioware made the right pick, given that I like a fun story. And having Revan and Meetra in this game (even though neither resembled -mine-) adds a lot to my enjoyment of the plot.
  6. So then how -should- they treat an obviously important character in the canon (given the events of KOTOR)? Ignore him/her completely? Establishing a canon prototype for these sorts of games is really the only way to work it out. It's the same with the player character for KOTOR 2 - pretty sure "the exile" in my playthrough was a guy with a beard, not some lady named Meetra Surik. In order to transfer the story to anything outside of individual experience, it's necessary to set a canon character and set of events. No reason to get worked up about it.
  7. Yeah, don't worry about lightside/darkside points, just pick the story options that fit your character. You can always solo black talon runs at 50 to get the alignment you want in the end, if that's important to you.
  8. I just hit 50 on my second character a couple days ago. No space bar, I love the dialogue. I-do- tend to be a very efficient player, knocking out quest hubs without a lot of side trips and making good use of the quick travel and fleet passes when I needed to get back from a far away quest zone. I did all of the sidequests, but none of the bonus series until after I hit 50. There's more than enough XP just doing sidequests + main quests (with the optional bonus segments) to make it to cap. I also have a fair amount of playtime, as I'm currently awaiting assignment and have a couple of months free downtime before my next work position.
  9. I can't comment on the romances, but I've played quite a ways in a number of the storyline and my favorite, by far, is the Imperial Agent. Always kept me engaged and wanting to know what was happening next, and there's a half-dozen different endings for it depending on your choices. Freaking great.
  10. This. The agent storyline has had points in the dialogue where I seriously had to get up and take a walk before making a decision, the choice was so hard. That's freaking great storytelling. If the choice is a no-brainer and there's an obvious option that's better than the others, that's not a compelling choice. The mark of quality comes in the tension and uncertainty of the "...what the hell do I -do-?" moment.
  11. Well, some just find them annoying as all hell. I'm not sure that's the same as "not handling" them.
  12. I'm actually a keybinder myself, and encourage others to do so, as I agree that it tends to make gameplay easier. However, "clickers.........facepalm" is not "telling people keybinding is better than clicking." It's pretty clear the only intention is to make the poster feel that they are superior about themselves, rather than offering advice to anyone. Just calling a spade a spade.
  13. Self-righteous elitism feels pretty good on that side, doesn't it?
  14. It never gets -anything- together. The Sith Empire goes extinct, whereas the Republic eventually becomes the Galactic Empire when the senate votes to give full control to Palpatine, and he dissolves the senate.
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