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MajMattMason

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Everything posted by MajMattMason

  1. I gave this game a shot back in 2012 for a variety of reasons. Number 1 was that I was a DAY ONE (May 26th, 1977, my 14th birthday) devotee of Star Wars. Number 2 was I was sick and tired of WoW and the constant changes (nerfs) to class mechanics. Number 3 was the awesome SWTOR trailer, that all of us on WoW talked about for days when it was released. But none of those reasons compare to number 4 - no 3rd party add-ons. I will never support a game that doesn't provide all the tools you need to progress through its content. You paid for a game, you shouldn't need to download 3rd party add-ons in order to complete it. I can not decide yet whether I want to invest additional gaming time to SWTOR, but if 3rd party add-ons or any variation thereof get added to SWTOR, I am totally out of here.
  2. Still looking for a guild, please let me know if you're interested in this post.
  3. Thank you for posting this - I haven't had much time to look at this closely until now. I am having difficulty in making the translation to the Sith Immortal counterpart abilities, so if someone could chime in on that I would appreciate it.
  4. Right now my only interaction with the economy is trying to avoid buying anything
  5. No I'm pretty singularly focused on tanking with this build. I've played mostly dps or healers in other games. And I do have a Sith Sorcerer that I made when SWTOR was released, I'm just not keen on playing it.
  6. Yes, well I did level this Sith Jug Immortal from 1-70 - it gives no special insight. Just a long list of abilities that you receive over 60 levels that don't seem to culminate in any particular play style (as an aside, when WoW got it right, the spells you receive as you level up and the order you receive them help the player learn how each spell fits into a rotation or priority cast system). I'm becoming more convinced that there is no rotation per se for my Sith Warrior - just whack-a-mole - cast this ability now because X just happened, etc. Let's not discuss the economy - the credits you receive while playing this game vs. the cost of stuff on the GTN is incredible - you all have wrecked the economy with so much inflation that a new player has absolutely no use for the GTN.
  7. OK thank you. I'll use "abilities" instead of "spells" to be more clear in the future.
  8. Sure more male hawtness would be great but be careful what you wish for - once you get a bunch of male dancers together, a parade is likely to ensue
  9. Hi, my name is Paul and I have a Sith Jug Immortal that I recently leveled from 1-70. I am looking for a guild that will allow me to continue to progress with my character through endgame PvE and PvP. The main thing I'm looking for is a guild with both expertise and patience. I have a lot to learn, and there aren't many resources available to assist in that regard outside of actually doing the work and learning on the job. Thanks in advance.
  10. No, just Vigilance and Focus Guardians have a class guide.
  11. OK, I stopped reading right there. You think that Robert from Customer Service ruined your gaming experience. I think nobody could ruin something that you didn't allow them to ruin. Like if I let somebody cut in line in front of me at the grocery store. If I get all upset about it, then I've essentially given that person permission to ruin my grocery shopping experience. It's my choice to be upset.
  12. There is no guide for my class on Dulfy unfortunately. And some of the info that is there is months/years out of date. It happens. Thanks for the response though.
  13. Thank you all for your input, particularly Storm-Cutter. That's way more information than I could ever hope to process in real-time without a host of add-ons. I'll try and see if I can find a guild that has the patience and expertise to allow me to progress with my Sith Jug Immortal. If not, then at least I enjoyed the full 1-70 leveling experience and story line for my class.
  14. Since I've asked and asked about spell rotations here on these forums and in-game, and haven't gotten a single answer from anyone, I though I'd show you all what a spell rotation from another game (WoW) looks like, so maybe you might understand what it is I'm asking for. So this is pretty simple, it's the single-target spell rotation for a Beast Mastery Hunter: 1) Cast A Murder of Crows. If the cooldown of ******* Wrath is under ~30 seconds, delay it to line it up with ******* Wrath. 2) Cast Titan's Thunder when ******* Wrath is active. Try to cast it right after casting Dire Beast for maximum benefit. 3) Cast Kill Command. 4) Cast Dire Beast, or Dire Frenzy (talent). Delay Dire Beast if ******* Wrath is within 3 seconds of coming up. 5) Activate ******* Wrath on cooldown. 5) Cast Cobra Shot when you have over 90 Focus, or as a filler for free GCDs. The point is to not use it so much that you cannot cast Kill Command on cooldown, but also to not cast it so little that you overcap Focus. So this is what a very simple spell rotation looks like. Please share your spell rotations, just like the above. Thanks in advance. And I love how B E S T I A L is censored - you all must have been very naughty forum goers at some point
  15. My bad - it was the other Jedi that posted in this thread that said that so I assumed it was true.
  16. So let's look at this thing closely - you are saying some of the skills don't need to be bound to keys as they become obsolete over time - which ones? I'm a tank - that is, I expect this SW Juggernaut Immortal I just leveled from 1-70 to be a tank. Tanking, to me, means being able to pull a mob or group of mobs and hold threat on them while DPS classes kill them. I also need to survive while that is happening, so I need damage mitigation and stats like stamina and damage mitigation. So I need taunts, intervention spells, damage mitigation, mobility, CC and maybe also I should be doing some DPS to help hold aggro? So how many spells now? So lot's of questions, and now I'm looking for answers. Here's what I found on Dulfy, apparently the only significant resource out there for answering these types of questions: "So I've been bored with the game. Can't imagine why. /sarcasm So I decided to dust off some of my older alts and wanted to play my Juggernaut. I came here and there is no PvE Immortal Jugg or PvP Immortal Jugg guide. What gives?" - Drool Bear • 6 months ago "totally agree, nor dps guide either" K_p_ut_kIn • 3 months ago "Exactly what I was thinking" Rob • 6 months ago So what's a Sith to do? Sure, I can keep playing and eventually figure it out myself. I mean, I have tanked in WoW at the dungeon level, but i had a pretty clear idea of what I was doing thanks to all the resources available to me at the time. SWTOR doesn't have the resources. So I'm not sure how hard to understand this dilemma is. And let me also repeat how absolutely awful the first experience attempting to tank in a veteran flash point was. I tanked Dire Maul when it first came out in vanilla WoW with my bare durid to help a fellow warlock get his dreadsteed mount. And it was hard, boy was it hard. But I survived, my group survived, and we got the dreadsteed. Mission accomplished. I'm talking about tanking some non-descript flash point in this game and being destroyed by the process and really not being able to determine why exactly - is my gear wrong (apparently it is, I need to bulk up on endurance like a WoW newbie tank wearing stamina greens in Scholomance)? How about my rotation? - oh, what's the SW jug immortal rotation - well I have a bunch of spells, it must be some combination of these spells . . .
  17. Are you saying BW is selling loot boxes - is that what those "packs" are? That's despicable. Absolutely *********** despicable.
  18. I'm already playing with 27 spells keybound - 3 spells on my Nostromo n52 (Q, E and R keys), and 12 on my Razer Naga, and 12 more on SHIFT + Razer Naga. That's called spell GLUT. You don't get used to it, you just deal with it. Which isn't all that fun, frankly. I went out on my first veteran flashpoint with a guild member last week - I cannot even begin to explain how badly that went. If you're saying a few months down the road of doing this on a daily basis, I'll get better at it, well of course I will - but I don't have that kind of time or patience. I either enjoy playing this game at an acceptable level now, having fun in the process, or I move on to the next game. There are some things I really do like about this game, but end game isn't looking great at this point. WoW gives you a path to progress end game - once you reach level cap the next steps are pretty clearly laid out in front of you. As far as I can tell, SWTOR does not do that. All I know is I trusted a more experienced player to show me the ropes and I was absolutely rocked with nothing to show for the time except a huge repair bill. I don't even know where to gear up for the harder modes - it sure the heck isn't the trade network - millions of credits for one decent item? And what about tank specialization? I've read that tanking gear shouldn't have defensive stats just endurance - what the hell? I get tank gear for my tank character and find out that none of it is useful - I just need to load up on stamina greens like we did back in vanilla WoW. So what's the point of gearing? You know where I looked for information like that? Everywhere. Where did I find this info? Stumbled across it in an unrelated thread. Good luck being a new or returning player in this game if you want end game.
  19. I would recommend starting at level 1 and leveling your character through the whole story. It is worth it. And as far as romancing a companion goes, no you aren't missing out on the love of a lifetime, but you are missing out on one of the elements of the narrative, without which the story just seems a tad bit emotionally empty.
  20. So the OP is right - apparently BW doesn't want his money anymore. Why would you intentionally limit your digital cosmetic/QoL item offerings?
  21. The information on Dulfy is not being updated - it's obsolete information and largely useless to me. GD posts about game play largely get ignored. Since SWTOR never came even close to WoW in terms of long-term subscription numbers, there weren't many 3rd party resources to begin with, and those that still exist are either obsolete or lacking in useful information. And I'm sure the few long-term players still playing aren't that keen on answering newbie questions all the time. So yes, I would say going forward into 6.0, everything that is an impediment to a new player sticking around long enough to become a long-term player should be looked at.
  22. Nah, a SWTOR SW has way more spells than any class I played in WoW or GW (played demo warlock, balance, feral and resto druid, holy and shadow priest. and BM hunter at the raid level). The only time WoW got as bad with the spell glut as SWTOR was during the Cataclysm expansion, when I was using a 17-18 spell rotation on my demo warlock. And that expansion was followed by Mists of Pandara, for which the developers specifically addressed spell glut by significantly reducing the number of main rotation spells for all classes. I left WoW for a couple of years shortly after Cataclysm came out largely due to the spell glut - it just wasn't fun to play my class anymore. Guess what game I started playing at around the same time? SWTOR. So it's a concern to me going forward with this game. Or not.
  23. Sorry no one else has replied to this thread. I totally 100% agree with you. I too came from WoW. And for the most part you are correct, once you got to Wrath of the Lich King, most of the class spells and abilities worked out to at most a 12 spell rotation that was challenging but still doable even in a frantic boss fight. My SW has way too many spells, 24+ spells that all have some angle that makes one different from the other, but not by much - not in a way that adding this much additional complexity results in satisfying game play. Which is sad because the actual combat mechanics in this game are pretty fluid and rewarding just by not being in the way - mobility is good, spell effects are decent. So yes, trimming the spell glut would be a great idea.
  24. But for a lot of straight folks all they see of gay life are the parades and associated antics. I would claim that real world "sex" has never had a place in the Star Wars cinematic universe that most everyone is familiar with. It's just not there in any but the most peripheral way. And, right or wrong, anything that would fall under "gay" also would be referring to sex because that's how our society views gay people and their "lifestyle". You can have a complete Luke without any sexual context to his life. If Luke was GAY? Maybe he was - you really just don't know because it had practically nothing to do with his story. And that's how I'm sure George Lucas saw it, and most likely BW as well. And I'm not condoning or apologizing for anyone's choices, I'm just pointing out why I think there were no SS relationships in vanilla SWTOR.
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