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Organikal

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  1. Organikal

    The Fatman

    Sad thing is, the game isn't bad it's the engine and the tools who are in charge of it. This game is about to be swallowed whole by D3 (for at least a week). Expect non-Fatman PvP queues to be 1+ hours
  2. Both healers, both are strong. Also, how much would you wager that if (assuming when) server transfers come out they will not be free. After all the crap the population has been through I feel as though a server merger should happen and then a week of 1 free server transfer once the populations setting.
  3. Your new server doesn't have my 3/4 geared WH Commando and my full BM operative. Saying "everyone come to Fatman" doesn't solve the problem.
  4. That doesn't help 95% of us. I have 2 characters who I have put time into building. I don't want to re-roll nor should it be required to to play the game.
  5. It's something new (and Diablo is amazing). Your argument suggests we have anything beyond average PvP in this game?
  6. Who else is with me? Diablo III -> Demon hunter. You?
  7. GW2 incomingggggggg Second quarter 1million TOPS
  8. I'm that guy... and I'm right 9/10 times. my favorite lines: Hey (insert name here) you have 13k HP 192 expertise... do us and you a favor by leaving. xthx Awesome job (insert name here) that s key must really be worn out from all that back-peddling you do. Great work (insert name), you just gave away the game... you are bleeping terrible. You should sell your account for a bag of rice
  9. Without a dedicated set for PvP you lose your player base because PvE nerd-slayers will have the best gear and therefore perform the best in PvP. Game is fine, gear grind is fine, recruit gear should be given to you when you hit lvl 50.
  10. No, get the gear, its 350k.. that's 1 hour of dailies, maybe 2. There is no excuse to not have it... NONE
  11. This thread makes me cry... No matter how you shake it, the end result is this: "I want my shiney purples just as fast as the players who are winning, even if I'm not as good, don't have the time to commit to the game, or haven't made friends who know their classes" I support the 3 medal low-cap as it makes a player do something (even in losing games) to be rewarded. I've played 2 games so far that I have been 0/0/0 and they were games that I truthfully wasn't paying attention, on a phone call, or dealing with my dog. I don't see how it's possible to play a 15 minute game and not get 3 medals. If you don't get 3 you aren't trying (the only exception to this is getting nailed in huttball but heh, if you get rolled that bad I still support 0/0/0)
  12. What is the problem with requiring winning to gain rewards? Fill me in here, with logic not emotions
  13. No, not everyone agrees that giving rewards to losing teams is good. I'm a rep player and I play about 80% of the time in premades which we win nearly all of and the other 50% in solo queues where it's near 50/50 win/loss ratio. I LIKE that winning provides full rewards and like even more that losing is... well... losing. Small rewards for participation and that's how it should be. The only exception should be if you enter a losing WZ late, where I'm sure certain measures could be taken to ensure small rewards for late-comers. I hate hearing people who lose lose lose lose lose complain about needed more reward. Learn to win, you'll then get full rewards. Until then suck it up, real life doesn't reward losing but I'm assuming you think it should as well?
  14. Swinging the nerf bat is a dangerous game. Look @ the forums since 1.2
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