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PendragonPrime

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Everything posted by PendragonPrime

  1. Tython as a Jedi Knight, I encounter two padawans in love. I can keep their secret (dark side) or tattle on them to their masters and get them thrown out of the order (light side). If I'd understood how the game worked better, I'd have just abandoned the quest, as it is I pretend it never happened.
  2. Absolutely worth the money. It's the main reason I'm enjoying the game as much as I am. Sure, I spacebar when I'm running flashpoints with strangers, but I still listen to every line of dialogue when I solo.
  3. The bonus series. I didn't even realize how big Nar Shaddaa actually is until I was datacron hunting there. My next alt, I'm going to see how many planets I can skip by completing all the bonus series of any planet I'm on.
  4. My guess? Putting an aug slot on an item....100,000 credits a pop. This gives players the option of putting an augment on any piece of gear they want. of making social gear BiS if they want to, but preserves the market for crit-crafted gear as well. They've said you'll be able to add an augment slot to anything. I do not recall them saying it would be cheap.
  5. It isn't a matter of L2P, friend. The aoe's he drops necessitate the boss be moved, causing the encounter to be significantly more difficult, hence it's more difficult, much more difficult, for melee to get into groups for it.
  6. Dear BioWare, Would it be possible to tune the first boss in this flashpoint in such a way that it's equally punishing to both melee and ranged dps? Currently it's built in such a way that groups often refuse to bring melee dps. I am a melee dps.
  7. Off the bat: everyone has the right to be dissatisfied with whatever they are dissatisfied with. We're here because we enjoy the game more rather than less, but we all want things. We're all brothers and sisters in that. Myself, while the prices are definitely high, I don't see them as "ridiculous" because I never viewed it as a matter of "must have everything." I don't even want everything. I bought the Rocket Boost. At first when it was vehicle-restricted I felt cheated, but as is, money well spent. I wouldn't mind the mail box and/or GTN on my ship but probably won't spend the credits for the foreseeable future. Does that mean they're ridiculously expensive? No. But too rich for my blood for sure. I may buy the space ship xp boost, since I'm considering leveling a new smuggler purely as an ace pilot. I will almost definitely work towards the portable repair bot. I may not get it right away, but I will want it, so I'll do a daily run now and again toward that goal. Will I grind every day until my eyes bleed? No, that's not fun. But it'll be a goal of mine, and eventually I'll get it. I guess my point is that the Legacy, to me, other than a fun rp tool, is merely a bundle of additional goals. Just like earning another piece of Rakata gear, or working towards one of the new vehicle quest rewards. I don't expect I'll ever have all of them. And I'm okay with that. Personally, I'd be more interested in them expanding the legacy connections themselves, and allowing each character to be connected to six others, with more possible relationships.
  8. Levels are just a convenient name for compartmentalized progression. It would still exist in your system, it'd just be called something else. Level 1 would be no weapon skills/stats, and "level 50" would be max skills/stats. And it'd take roughly the same time for your to progress from "no skills/stats" to "max skills/stats" that it now takes you to get from level 1 to 50. So I'm guessing that if I assigned points in heavy armor, it would also unlock previously locked skills associated with my shield and flail. Or previously unlocked skills with my sword and dagger if I went that route. Or if I put my points in light armor *that* would unlock previously locked skills with my sword and dagger. Or my two handed sword... The idea is neat, but it sounds frightfully complex. It also sounds like you'd almost invariably be back to the point where if you didn't assign your points correctly, you wouldn't get into raids like you complained about. WoW had weapon skills. You started at 0 and couldn't hit the broad side of a barn, you had to go out and hit things with your weapon for hours to skill up to max to do any good. And god forbid you get a *different* weapon in the middle of a dungeon. Couldn't use it. Your skill with it would be 0 after all. I think you're romanticizing a concept that has proven dull and monotonous in practice. This is just...so wrong. Balance would absolutely be an issue. Someone would find the most powerful combo. They'd post it on the internet. Everyone would play it. Everyone on the forums would complain they had to play it, and couldn't play...everything else. I doubt there ever will be, of the kind you desire. The internet means any such system would be dismantled, the ideal build designed, the information disseminated, mere weeks after the game goes live.
  9. Personally I have no problem with them allowing single-character players to buy the extra class buffs for a few million credits each. But in regards to "having the advantage"...well, that's only true in a solo situation. The class buffs don't stack with another player's buffs, so in flashpoints, ops, warzones, etc. there's really no advantage at all. The main advantage is when playing an alt solo, or soloing your dailies (which are easy enough to not really require it.) Still, I see no reason why not. I may choose to play through alts to unlock them, but why shouldn't you be able to grind credits to do the same?
  10. So your complaint is that what you want is possible, and you have far more credits than is required to do it...you just don't want to have to spend them? On that note, I'd like a free GTN on my ship, too. I have millions of credits, but it should still be free. And a pony.
  11. You can hotkey their "attack" button so that a quick click will make them attack what you are, but yeah...they can be boneheaded. It's odd, I'd almost think the devs actually programmed them differently. Mako is a healing goddess for my bounty hunter. but my sorceress pairs up with a warrior and we use Malavai and I'd swear that guy was dropped on his head as a child.
  12. Dunno. I think the dev's point was that if there's a hole in what's available on the GTN...that's an opportunity for an enterprising crafter to make some creds. I'm a pretty active crafter on my server and have noticed a couple of these myself. Unfortunately, I don't (yet) have an alt with the proper crafting skill to take advantage of them. But I will. Oh, I will.
  13. I think the crafting system is just fine. Once I understood how to keep the companions rolling while doing other things, I haven't had trouble getting mats. You never get all the rare mats you'd like, but that's kind of the point of rare mats.
  14. This is an awesome post, and the effort you went through with the formatting is extra-appreciated.
  15. Fair enough, thank you. In which case my only experience with a "sandbox" MMORPG would have to be....SWG then. With a landscape littered with player housing seemingly meant to maximize ugliness, and player-run whorehouses... Aaaaaaaall righty then, put me squarely in the themepark camp.
  16. What others have said is unfortunately true. The Dark Side corrupts the body. The Light Side....doesn't. I admit I'm with you in spirit. It'd be cool if Light side added some kind of coolness to one's appearance, but I can't for the life of me think of anything that would a) remain true to the source material and b) not look silly.
  17. I agree, and this is a fair critique. That said, SWTOR is in its infancy. Every game is going to have to make tradeoffs at launch, one simply cannot have one's cake and eat it too with a budget and marketing deadline. WoW has a lot of diverse quest mechanics these days, ranging from the standard kill/click, to things as awesome as moving chase scenes where you throw bombs at chasing wearwolves from the back of a motorcycle. But wow has had years and years to continue to develop its tech. It too began with killing 10 rats/boars/etc. Although I know it's hard, we have to resist the urge to compare SWTOR to games that have had years of design iteration, and expect it to have all the same bells and whistles. Even Greg Street, lead systems designer for WoW, famously once said that if WoW were to launch today, it couldn't compare with WoW. The voice-acting and writing have thus far managed to hold my interest despite the weak quest tech. So long as they continue to improve upon it with new quest tech going forward and continue providing the voice-acting I love, they'll do all right by me. They are granted some leeway at launch, what will determine my loyalty is whether they are content to leave it at kill/click, or continue to grow their quest tech along with future content.
  18. I am not entirely sure what folks mean when they mention a "sandbox" game. I suspect many folks mean *different things* when talking about the concept of a "sandbox mmo" than each other. Personally, when I think "sandbox" I think of a game which prizes player freedom over all else. In essence, I think of Elder Scrolls. And tbh I've never loved the Elder Scrolls games. I don't give a rat's *** if I can travel to some random lake and fish in it. Why the hell do I want to fish in some random lake? Or how many different kinds of bugs I can eat in the capital city. Totally meaningless trash. I play games to be a hero. To solve the ancient mystery. To rescue the princess. To save the galaxy from the life-destroying super-whatever that's threatening to atomize it. I play it to encounter NPCs I actually care about, that have some depth to them. I play it (if it's an MMO) to make and have fun with friends. While saving the kingdom/universe/timeline/etc. If I can do all this in a "sandbox" game, great! But If being untethered means wandering through a field of disconnected content with no meaning, then tether me up and open up the themepark doors.
  19. What you are suggesting would require a MASSIVE amount of programming resources, as it's not part of the current game in any way, shape, or form. I hardly think it would "take a lot of work off BW." Edit to add: SWG failed looooong before it tried to make itself more wow-like. Massive bugs, class imbalance, bugs, performance issues. Oh, and bugs. ...did I mention bugs?
  20. I like this idea of a Legacy unlock that puts a bind point on your ship. Make another one of those fluff decorative pieces of technology lying around actually do something! Then just have the bind point tie in to whichever planet you're on. That might require a bit of coding....hopefully not so much as to quash the idea.
  21. Did you just say, "to be more realistic" everyone should be a cyborg?
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