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Xiij

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Everything posted by Xiij

  1. If I'm not mistaken, it is a static number (like force armor on sages, I believe that is described as 'protecting for a moderate amount of damage'). From my personal experience it appears to be slightly weaker than blade barrier on my Guard. Could be a variable amount like you're asking, but I doubt it.
  2. Ausgelebt, sorry to offend. I wasn't trying to trivialize the importance of HoJ, was simply trying to point out that it's essentially the only thing that wouldn't be covered in the guide I posted. As I put in the thread I linked to you, he appears to no longer be active on the forums. I'm going to start looking into updating the information in the guide, however, it may take a while. You may also want to check out the marauder forums for info since that's the mirror class to sentinel.
  3. Slivovidze, I was doing some looking, it appears as though BlznSmri is no longer active on the forums (last post 3 months ago). I'll look into creating a new thread with updated information, it may take a little while though.
  4. I wouldn't feel bad about it, BlznSmri is very nice and very knowledgeable (especially about Combat). If it so happens that he does not revise the Guide someone (me?) might take his collection of work and revise it in a new thread. But just so you know, the only 'earth shattering' change to Combat was the addition of Hand of Justice (allows you to Dispatch any target on proc); so the information there is still relevant.
  5. This is the Sent forums, I doubt he has sabre throw; unless you mean twin sabre throw. What I start with is Valorious Call -> Force Leap -> Zen -> Force Sweep -> Force Exhaustion -> Master Strike -> Blade Storm. Using Force Exhaustion and Master Strike after a Force Sweep is imperative due to the 9% damage boost after Force Sweep.
  6. http://www.swtor.com/community/showthread.php?t=513319 That's pre-2.0, but a good basis. Maybe you could try and necro the thread and get it updated for 2.0.
  7. Pretty much, but a few caveats. First, make sure prior to Force Sweep you have Felling Blow (auto crit on force sweep, obtained from Force Leap or Zealous Leap) and three stacks of Singularity (increases Force Sweep damage by 100% at three stacks, obtained from Force Exhaustion or Combat Focus). Second, make sure your 'hard hitters' come after a Force Sweep, as it grants Heightened Power (increases all damage by 3/6/9% for 6 seconds after Force Sweep).
  8. I do something similar when I'm healing or tanking this fight. I have the tank hold the boss right at the console you summon him from and then as the healer I stand near the cove the quoted person is talking about. Watching my target-of-target, i just back up when I see rampage. And as the quoted reply mentions, as long as you stay out for when the stun is cast, you can move back in and start healing before the rampage is over. From my experiences with the fight, the stun happens between the first and second pulse of damage (I believe there is 5 total).
  9. Not sure about that. Could be a hybrid trigger, though I'm not sure they have those in this game. I've definitely seen way more than 4 groups before. So maybe there is a timer which spawns and resets every certain amount of hp?
  10. Thought I'd share mine. I was tanking on a guardian with two guildies (gunslinger dps and scoundrel healer) on a lvl 55 HM FP. We got paired with a sentinel dps. Started the first couple of pulls, noticed he wasn't attacking things I was tanking (cc'd or mez'd), though typically not a big deal. We were all kind of confused because he was just getting crushed. We wrote it off as our healer just wasn't paying attention due to him being on a phone call. A little latter, he pulls aggro on a weak mob which I missed on my aoe taunt, and he gets trashed. Now I'm concerned, because our healer is no longer on the phone. So I look at his hp; he has a little less than 14k hp. I'm like "oh, he's wearing aweful gear". So I take a quick peak and see he's wearing mostly greens and only one relic (a lvl 19 one). "Meh, I've seen worse" I think. We get to the to the wookie boss (Cadimemu) and I notice he doesn't have any buffs on. He hadn't died at that point, he came close a few times when he was picking up the trash I didn't have aggro on, but hadn't died yet. So we buff him and go onto the wookie boss. We some how manage to kill the boss (I died once and the sent died once) even though there were 7 or 8 groups of adds. We res him and then over voice I hear my healer say "haha, good thing you haven't looked at this guys gear yet Xiij" (in my guild I've got a reputation of being a 'gear nazi'). So I say, "What do you mean? I looked at it, he's wearing 55 greens, not the worst gear I've seen". I was wrong, waaay wrong. After my healer tells me to take another look, I notice that despite the items are in fact 55 greens, they were not strength items. He had a large quantity of cunning and willpower items... This made me laugh because he had asked for the cunning drop the wookie dropped, we all assumed it was for Doc, probably not though.
  11. Sorry I didn't mean to burst your bubble. You're right though, either way it's hilarious. My guild tried this on 8m (not realizing that it was a 16m bug) and found that the 5 officers can EASILY out heal any dps done.
  12. There is a bug on 16m where the adds have an incorrect amount of health. If you look at your video closely, the Dread Guard Officers have 3566 hp (instead of 56520) and the Dread Guard's have 1606 (instead of 25455). Now, if you watch closely, after they die, their hp bar represents the correct total value of their health.
  13. Is the deletion protocol what is killing you? If the deletion protocol is what is killing you, then you need to make sure that the cleanser and cleansee (targeted + shielder as you put it) are standing on top of one another. The op alert text should display a message stating that the action was performed. We typically have both people stand under the boss (like on Sav in LI) to make sure that both players are in the correct spot. Also, if you do miss a deletion protocol, you need to not have anyone behind the person being deleted, the deletion is actually a conal attack. PS: Sorry for double post, figured editing in this response would muttle up previous post.
  14. As one of the earlier posters mentioned, there are a numerous amount of ways to do this fight. There are a few things to note about the fight (which I've been told / experienced, however may not be 100% accurate). First, phase 1 does not count against enrage timer of phase 2. Whether this is actually true or not is hard to determine (especially now with the way the Rectifiers work); however, my guild intentionally fails two phases to help clean up adds, so if healing is an issue, this may be a helpful solution. Second, there is no hard enrage for phase 1. Again, this is just speculation, but we got disorganized one time and failed a single phase like 4 times in a row, with no seeming consequences (other than the Rectifiers). This fight requires a boat load of coordination, no matter what your strategy is; here is how my guild does it (slightly different from the previous poster with an in depth guide). Strat: Slightly different approach than the third reply, but there are some key points to be highlighted: Regulators must be interrupted (as he stated). Inspiration / Blood Thirst on yellow if you're having a dps issue (as he stated). Positioning for ranged dps is important, standing next to their column they can hit adds or a core easily (as he stated). Rectifiers must be killed ASAP. The ops-wide damage WILL wipe you. If you have to fail a phase, the best ones to fail are those who spawn Recognizers (blue and purple).
  15. As I'll mention below (in response to other replies), I don't think this would be considered abusing boss mechanics, nor should it be prevented. I also feel as though the dev's also feel this way about some of these items as they have not been fixed. Something that would be an abuse (which has been fixed) was the sarlacc pit in SV to kill thresher. This isn't the worst one, there is a place you can stand (if you have ranged dps) where the boss just stands there. The ugnaughts gather around him and die when he explodes. As both of these people point out, these are just clever uses of environment, not an exploit or abuse. All said and done, dev's may go back and change the ability to do these things in the future. However, supplemental discipline would not be warranted due to the fact that players are not breaking the game (hacking) to make these fights easier. Trivializing a fight using your environment is just smart playing.
  16. This is my Hybrid Tank Spec that I've been playing around with in 55 HM FP's. The spec is viable, but it certainly is lacking in certain areas. Downfall: Elemental damage crushes...CRUSHES this spec. Like, blow all your cd's you hit enrage on the TFB at 20% crushed. Additionally, the damage (non-elemental) is very bursty; the way the DR from riposte and the absorb from blade barrier time out, you have no extra coverage in pretty consistently intervals. Guardian Slash is cheaper than Overhead Slash and does around the same threat. The buffs from Daunting Presence and Beacon of Might are phenomenal. Positives: This spec does more damage and is on par with threat generation. Free Force Sweeps with Courage actually generate focus (this mechanic makes focus management as easy as pure defense). Blade Storm has a reduced CD (increase the up time of Blade Barrier). Focused Defense can act as a fifth defensive CD. Focused Defense as a defensive CD: In fights where there is a slight pause in mechanics (like the boss channeling an ability) or where there are multiple tanks tanking the same target or when both the aoe taunt and single target taunt can be used without messing up mechanics, Focused Defense can act as a defensive CD. In this build, activating Focused Defense grants an additional 15% DR (plus the normal function, healing 3% and reducing aggro every time you are attacked). The key is to use it when you can either cover the entirety of Focused Defense with a taunt or cover part before another tank takes over. Examples: Tantrum phase in the TFB, the asteroid beast (during his slam), Gil (during his kite phase). Your friend knows what he is talking about; to lose tier 5 and above in the defense tree, makes for a potentially squishy non-threat holding tank. Note: Effluence is awesome. Unremitting was epic. This is a pretty accurate statement, though in my opinion, if Unremitting were available still, a hybrid build would be far more viable. Again, pretty accurate statement on all accounts; hybrids are not intended to be easy or better than a pure tree by definition. I believe even with full stack of Courage Blade Storm still cost 1 focus (not 100% sure about that). You just have to make sure you're rolling your taunts and utilizing your guard properly as well as using Guardian leap if possible.
  17. Singularity (according to torhead's skill tree description) only works in shii-cho form. As to the previous poster's point, if you're running in shien form (which seems like a reasonable assumption based on your build) momentum does nothing for you. So that would give you two additional points to place somewhere. Personally I'm a big fan of commanding awe (DR is always nice plus it makes focused defense act as an extra defensive CD). Additionally, I'm confused by your selection of burning purpose and gather strength. First, to get to tier 4, you have to select either improved sundering strike, defiance, burning blade, or gather strength. Obviously this depends on your play style, but I tend to lean more towards defiance (help protect against shadow/assasin and operative/scoundrel) or improved sundering strike (increase focus building) for pvp. By getting gather strength (and having second wind) it seems like your depending too much on getting slowed or rooted. Also, I tend to stray away from burning blade due to how easily dots are countered. Which leads to my second point of confusion, burning purpose seems maybe better spent somewhere else. It's not needed to reach tier 6 and it's easily countered by cleanses. I might consider putting those points in master focus (defense tree), victory rush (defense tree), zen strike, or sundering throw (depends on how much you utilize sabre throw). As a final note, I think you're missing out big time on not having preparation in pvp. But I applaud you for your creative build. I hope you find my opinions helpful towards whatever you were trying to accomplish with this thread; but remember it's your character and you should do whatever you feel is right.
  18. Not to Hijack your post or anything, but this information might be served well to be on the Shadowlands Wiki.
  19. Xiij

    Wiki

    Updated the cybertech armorings section. On another note, on the talk page for the main page (here), we have some stuff that should be discussed. I'm putting a link and the base ideas here on the forum so we can stir up some discussion on either place (if you discuss on the wiki please sign your post with ~~~~). PvP Idea: Bounty Board? Create a page where people can put up Bounties on individual players. (Include: Name/Reward; Optional: Brief Description of Grievance and Mugshot) Be creative, when the Bounty Hunter completes the mark, take a snapshot for posting. Provide an Eulogy? I really like this idea actually. How would it be run? -Dunta/Ev Server Event Bulletin Board: Have a page so people can put up player sponsored event, links to the forum thread, sponsoring guild/player, brief details. Seems like this would be helpful for things like the +10 stats datacron runs people do or Ranked WZ's (posting queue times and such) or something like the 1v1 duel tournament that is being organized now. Ok, another great idea, but would it just be an open page where people can post? Or do we want to make it a running page where we have to delete after each function? -Dunta/Ev What I had in mind was to have an open page where people could post, something like a table of current or upcoming events. If they want to create a specific page for the even, they can link to it from the table or if they don't they can link the swtor forum topic associated. I would definately think that whoever adds the function would then be responsible for deleting the funciton after the function ended. Xiij (talk) 21:03, February 7, 2013 (UTC) Ops Progression: We need an idea as far as verification goes on ops progression. On the Forums it's pretty simple, you just upload an image of the kill and it's verified. Do we just have people add their images via a reference tag? Do we just copy the verified ones from the forum and say that ours is just a copy of that? Do we do something else? Xiij (talk) 04:46, February 8, 2013 (UTC) Anyone with any comments to these three ideas please post here or on the forum. Or if you have an idea for the wiki please post here or on the forum. Thanks.
  20. Xiij

    Wiki

    Other than just trying to keep this thread at the top, there is no way to encourage people to use it. Maybe let people know on fleet and stuff might help as well. Also trying to get the word out on other threads that this is available to be used.
  21. That's the mentality for several of the other forums as well, in particular the classes and the server forums are probably the most severe cases though.
  22. Xiij

    Wiki

    Would anyone be opposed to me moving all of the crafting to a single page and using a TOC and jump tags? EDIT: (trying not to double post) I added a Template for guilds, the template is called 'guild infobox'. Here is documentation on how to add it on your guilds page.
  23. Xiij

    Wiki

    Hey glad you decided to go with a wiki. Easily the best thing for the crafting and the guild information. If you don't mind, I'm going to take a look at the wiki this weekend and try to help format the wiki a bit better (I know its just in infancy right now, but the sooner it's organized the easier it is to maintain). But most importantly, bravo to taking on such an endeavor as to create the wiki for the server. *golf clap* Now to find out if people will use it...
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