Jump to content

Munkeytoto

Members
  • Posts

    9
  • Joined

Everything posted by Munkeytoto

  1. Well it looks like there aren't many utilities that directly improve damage, but I think some of them will help you deal with tough situations and overall improve your dps. Like the aoe raid shield we can grant, might make it possible for everyone to tank through a boss mechanic and you'll get another ravage out instead of having to move. Or the cd reduction on intercede might mean you can jump away to a ranged dps to avoid a mechanic and leap right back in instead of walking away and leaping in. I'm pretty happy with the juggernauts utilities, they are very useful (free predation for everyone in range of you? our very own hydraulic override? )
  2. I'm liking what I'm seeing about the rage/focus changes. It looks like rage is much more mobile and obviously has better aoe options than vengeance without losing too much on single target, I'm thinking its gonna be the best spec for most raid fights where you have to do a lot of movement. Maybe vengeance will be the dummy boss parse, when you can more or less tank and spank a boss?
  3. Has anyone with decent gear tried parsing in the new rage spec? I've heard a lot of good things about it single target damage from some friends who've played in early access. If not could someone give it a shot and see how it compares?
  4. Its kinda sad how concealment ops fight with their invisible knives 90% of the fight but I guess they can't really let us use the knife over the rifle or anything. Having the knife on our hip like a vibrosword would be nice, but they would have to redo all of the knife animations because currently the knife comes from somewhere in the middle of our chest. Its something I would honestly pay a large sum of money for if it was ever say, an animation upgrade from the CM but bioware will never change anything about it. Its annoying but I still love my operative despite it. Just try not to think about it much
  5. The spymaster and classic spymaster sets from the cartel market look a bit like it, and you could dye them black/grey to look just like that chestpiece.
  6. That sounds amazing, but i'm not sure if there's any way to get a developer to see it really, not sure if enough people want this change to make it into the class questions. Plus there is probably a lot of people that want lethality to be a melee-only spec completely.
  7. I know I probably should reroll sniper but I've got loads of dread forged relics and a dread master implant, so i'm holding back till a legacy bank so I can just send everything over instantly rather than kinda 'waste' some of those pieces of gear. Idk maybe I should try out lethality more, personally i'm putting out 200ish dps more with concealment in every fight in df/dp hm. Council is the only fight i'll put lethality on for, and thats only if i'm kiting raptus. Do you care to explain some fights where lethality is better for raw dps? I'm honestly curious and I don't mind playing either spec. I was just sure that concealment was better but squishier.
  8. The only thing I want is for lethality to be an actual mid-range dps option. Mid range being 15m +, I really really want a ranged option for ops mainly for nightmare operations where melee are mistreated by the mechanics. At the moment it almost works like that but you have to be in 4m to shiv so its just a lower dps melee spec.
  9. Honestly I would absolutely love to be able to play lethality as a ranged spec like that. Ranged dps is prioritised in nightmare raids and I'd love to be able to swap to a ranged dot spec and a melee high dps spec on demand. At the moment in fights that are not so good for melee I instantly want to go lethality, then i remember if I don't stand in 4m to shiv my dps is pretty low so atm I just stay concealment spec in every fight. Lethality is literally just a lower dps melee spec. DoT's are kinda useful but tbh concealment will still perform better than lethal for almost every single fight in game.
×
×
  • Create New...