Background:- I've been pvping on my carnage marauder for good a long while now, whilst it is great fun to push out big numbers in damage it is very often frustrating to die in a matter of seconds as a pure dps class with limited survivability waiting for the force filed to come down to get back into the action in a huttball or hypergate or voidstar etc hence why I've recently leveled up my tank guardian for the purpose of pvping, I've had great fun getting into the thick of it, taunting everyone and taking a shed load of damage whilst dishing some out, albeit very small amounts in comparison to my mara, I completely get that it should be a lot lower as a compromise to surviving a beating that my mara wouldn't have a hope in hell of surviving.
I also play a sorc healer and a Commando healer quite extensively so I completely understand the NEED to gear a tank in mitigation gear such as defense/absorb augments instead of raw hit-points as they... nearly wrote a whole explanation as to why mitigation is better than raw health which I think is unnecessary here..
I've read up on these forums quite a bit on gearing my guard recently which has answered a few of my questions such as:
Is it better to stack defence or absorb stats? - much to my suprise people are saying stack fortitude (makes sense when people explain) many player Vs player attacks ignore defence/shield so stacking avoidance is pointless in favour of raw health (much better explanations excist) this is much to my suprise after playing a tank in another big mmo seeing 'bloked' 'parried' etc was much more desirable than soaking up some damage.
Seondary to that people are saying Defence is a better stat for a guard than shield, why would that be please?
Question:- Best relic to use as a tank?
I've got a complete set of Orboran gear now bar one relic as I can't decide which is best to use either, Fortunate Redoubt(think this one is a cert) so, it's between reactive warding or shield amplifiation, what does the community thinks is the best please?
also is the shield granted by the reatctive warding proc seperate to the normal guardian shield? in effect giving the player two shileds or is it tied into the standard shiled (thinking of equipping this to my marauder also as an extra survivability tool, only if it's a seperate shield granted by the relic)
Secondary Question :- I'm using a shield generator whilst in Soresu stance (tank), I was thinking of grinding out a second set of gear for if I feel like switching to shien stance(dps) which got me thinking if a tech generator is really any better than my shiled generator, as my shield generator gives x% shiled chance is there any benefit to equipping a tech generator instead, i.e. do the stat increases gained by a tech generator outweigh the x% shiled chane gained with the shield gen? seems at a glance without any number crunching to me that a shield gen is a better item to use even as a dps player. - thoughts please.
Thanks in advance for any constructive replies, regards, Steve.