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ShizuXIII

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  1. You are spot on the target. It doesn't make any sense. Zero sense. I'm coming from 16 years of mmorpgs, starting from 1996 with Diablo 1 and Ultima online. I've been on all sides of the balance process. The FotM class ,the garbage class, the good (but not too good) class wich always manages to fly below the rader. From any point of view, I've always been a supporter of properly balanced pvp. Every class needs a hard counter. Every class needs an easy target. There's no other way around it in mmorpgs. If you try to balance it around "everyone is good against everyone else" you are bound to **** it up somewhere. Here? Ops/scoundrels, the least played class, are lined up for the THIRD nerf in three balance patches. And you still have complaints. Did you see any proper reply to my numbers? No. Just some random idiot rambling about my RL issues. You are SO 90s, scrub. That's why I consider BW total, hopeless amateurs. They have no clue. They keep listening to people with no clue. People with no clue keep complaining because the nerf is not bad enough. No matter what class you play. If you are a proper pvper interested into a good pvp game with decent balance, this garbage is not for you.
  2. Having a hard time to decide what's worse: - fake scoundrels/ops saying how they frag full battlemasters in 3 attacks - terrible players who genuinely think scoundrels/ops are overpowered - terrible players who know how pathetic scoundrels/ops are but keep asking for nerfs because they go around alone at 40% and get killed by one - Bioware who builds the patches around the 3 categories mentioned above. I also like how everyone claiming ******** like "I can frag full BM juggs with my centurion scoundrel" never provides actual numbers. Not a single time. So here are some numbers: absolute best case scenario with all crits. Shoot first 4.2k and backblast 3k. This is the instant damage out of stealth. 7k tops. Let's make it 8k, wich is very rare. Like 1-in-100 rare, against badly geared players. Let's make it 8k against fully geared players, wich is not going to happen in the first place. Even if it happened, it's 35-50% of the target's life. Now what? If vanish is on CD (3 minutes, 2 if talented), the scoundrel starts hitting like a wet noodle. 1k blaster whip, 2k sucker punch. He can throw in a sabotage charge for 2-2.5k with a 30 seconds cooldown, wich requires cover (aka rooting himself in place). Maybe one of the weakest dots of the game on top of it. If disappearing act is ready (3 mins cd, 2 if talented), the scoundrel isn't dotted, the target has no AoEs and/or he's playing with broken fingers, he can do the opening rotation again. So yes, if the scoundrel has a 100% critical rate, all CDs ready and is attacking someone with bad gear and down syndrome, he has a reasonable chance to take down a good chunk of the target's heal. In the real world, against equally geared, non brain-dead targets, the scoundrel has a reasonable chance to kill someone at 40% life who's already engaged by someone else. You don't like the burst Bioware? Then don't *********** create a burst class in the first place. Or give them some reasonable sustained damage out of stealth. Because right now, scoundrels and ops don't have the burst and are just comedy material when out of stealth. Healing tree? Worst of the three healing classes. Dot tree? No wait sorry, scoundrels have two trees. Usually when I find myself in awful games like this, at least I try to utilize my paid game time to the end. But here? I made the mistake to pay for three months, but I barely played through the first one. Can't even be arsed to use what I paid for. Not with these amateurs at the balancing console and not with this community of ignorant scrubs. But to each his own, i guess. Bioware has the players it deserves and the players have the developers they deserve. Perfect combo.
  3. The anti-stealth scrub must be very mad. He cowardly reported me and got me a warning. Probably because I called the pvp developers "amateurs" as well and insulted a ping-pong ball. But I'm seeing people calling them idiots or worse (completely agree), so I think "amateurs" is acceptable. Don't give me another warning please. I still have a month of paid subscriprion and I'd like to share my pvp stories in this fantastic forum EDIT: stop talking about DAoC please. Your epic rage against stealth parties clearly shows that you should stick to instanced pvp and stay as far away as possible from o-pvp games. And from their forums.
  4. Diablo 1 - UO - DAoC - Guild Wars - Aion - Eve (a few months) - DAoC again to see how it evolved 10 years later (total disappointment) - this garbage DAoC and GW are the most played in the list by far. Never played WoW and after this trash I will stay 100 miles away from any game targeted on the wow audience.
  5. It has stars in the title and the key concepts are underlined. It's not your ordinary arena thread. Pay more attention, please.
  6. Yes, please Bioware. Add arenas and make them exactly like they are in WoW. I mean, make perfect copies of the maps (maybe add some consoles and other sci-fi...stuff) and perfect copies of the classes, with lightsabers and blasters instead of whatever garbage they have on WoW. This way you, Bioware, will be happy, because the hordes of WoW sheep will bring you untold riches. The WoW turds will be happy because they are playing WoW all over again. And pvpers looking for a proper pvp game will be happy because the WoW zerg will stay totally hooked to this game and away from GW2. Win-win-win situation. Please, arenas now.
  7. DAoC (pre ToA) was good for a few reasons: - Three factions. This is huge. Games with two factions are bound to be imbalanced. With three factions, the weak can backstab the strong while they are busy with each other. Two weaks can focus on the big dog. Three factions make for an unpredictable environment. - Objectives and rewards. DAoC managed to give us the feeling to be fighting for the "greater good". The winning factions was rewarded with physical and magic damage bonus (depending on the relics owned). A good bonus, but not so strong to make the game unplayable for the losing factions. PvP rewards consisted of realm abilities. Good abilities, but not completely gamebreaking. Of course, a full party of RR10s was stronger than a full party of RR5s. But the first ranks, to get the more important abilities, was quick. - No instances, to timers. The frontiers was open 24/7, the keeps and the relics was vulnerable 24/7. It was a truly persistent world. No ******** like siege timers on Aion. - Darkness Falls. Huge pvpve dungeon, open for the faction owning more frontier keeps. A dungeon worth fighting over in the frontiers, wich was an awesome RvR zone itself. - PvP was not a dull quest to get some arbitrary carrot. There was character progression, but the main goal was pvp itself. Everything between capturing a relic with 250 people and winning an 8v8 or an 1v1. - Guilds actually had a meaning, beside sharing the same tag under the name. Keeps had to be claimed, upgraded and repaired by active guilds. Cooperation between guilds was an important factor to succeed as a realm. - Class balance. Three realms with completely different classes. Obviously there was some FOtM stages, but the class balance was pretty good. Here they can't even make proper mirror classes. The bad part about fully open pvp is the imbalanced numbers you are forced to face sometimes, finding yourself 8v20, 2v6, 250v100. But for me, it's what makes o-pvp interesting. Communication, awareness and knowledge of the frontiers was the key to succeed and avoid unwinnable fights. Also, most of the times the community was mature enough to respect unwritten rules like "Hadrian Wall's is the 8-men roaming zone". Sadly, it went downhill pretty fast with the release of ToA, when they introduced horrible grinds to remain competitive in pvp (and the leveling to 50 wasn't exactly a stroll in the park). 10 years later, I still miss the DAoC feel to be fighting for the big picture, for an entire faction. Stuff like defending a keep to stall some enemies while the rest of your realm is opening the relic keep, escorting the captured relic back home or simply roaming around looking for **** to kill. I don't want to fight for the next tier of armor. I want to fight to see stuff change in the frontier.
  8. OP, don't bother with these threads. People used to decent pvp games already left, so you are just getting flamed for having a different opinion. Of a grand total of three warzones, one is entirely designed around annoying mechanics, wich apparently have the sole purpose to annoy the players. And a lot of people seem to enjoy it. So how can you argue with them? Let them enjoy this pvp...thing and move along. GW2 isn't so far anymore and there is some promising stuff like Dominus coming out. You'll get the usual "Do you want an empty square where people beat each other to death?". They probably never played Guild Wars, wich have very interesting maps (I'm talking GvG here), without uber-annoying gimmicks like fires or acid pits. A lot of people probably played only WoW and this garbage, so they don't even know how a good pvp game is supposed to be. Just move along and save yourself the hassle. Every game has the players it deserves.
  9. As a scoundrel, I don't think we are a completely hopeless class. It's sort of enjoyable...sometimes. The real question is: what do I bring to a team, that any other class can't do better? Answer: absolutely nothing. If a team really wants a stealth class, a shadow has the same burst, way higher sustained dps, way higher survivability and mobility. Healer? We are the worst of the three. Not terrible when looking at the single class, but the other two are simply better. This is a fact, not an opinion. Burst? Used to be good, now it's mediocre at best. If I don't get critical hits, something as trivial as a jugg's smash deals damage comparable to my entire "burst". Sustained dps? There is none. After the stealth opening sequence, it's just blaster whips and sucker punches. Survivability? Zero, and snipers are in the same boat. If I cared about this trainwreck of a game, I'd type some more elaborate suggestions for these classes. But in the current state, I can't really be arsed. Enjoy your sorc/merc vs sage/commando, with the occasional PT/vanguard from time to time.
  10. The **** is mouse-over? Honest question. I never played WoW, but by the look of this thread, it seems like you didn't have to CLICK on stuff to target it? Really? I'm asking because somehow the OP seems to think this garbage is OMGREQUIRED to be a skilled player. Also, we (you, actually) are playing a game with a global cooldown wich lasts half an hour and abilities with casting time of two hours, so good reflexes aren't required to be "skilled". On top of this, you want a macro doing all the keyboard work for you. SO what's left to filter bad players from good players? O right, NOTHING. That''s what you WoW kids are used to. I also like how the OP labels as troll everyone who dares to disagree with his WoW garbage.
  11. I played a druid (main hibernia healer) on DAoC and almost rage-quitted after the first few weeks of serious pvp because in most fights I wasn't able to cast ****. In that game, any standard attack was an interrupt so basically a level 20 pet was enough to shut down a healer. But that's beside the point. The point is, there was no target markers there and there wasn't an immediate way to identify the classes. No such thing as clicking on an enemy to immediately see his class, HP and energy. You had to physically watch the players on the field and see what they are doing. But I was focused anyway, in every single fight. So i had to adapt and work on my positioning. I started running always with the same tank guarding me. I became a better player to overcome the issue. It's the whole point of playing a pvp game. Good players will find and focus the dangerous targets in any case. Game mechanics are irrelevant. So TLDR: get better. Good players will focus you anyway, so stop looking for dumb excuses and start improving yourself.
  12. Both teams can do it. It's fair. If it makes you rage so much, do it to the other team. But probably some people rage because a BETTER team marked their healer and made his life miserable. Breaking news: they probably would have won anyway. Also, on GW, there was a great assist mechanic, to select the called target with 1 simple key. Never seen anyone complaining about it. But that was a pvp game built for pvpers, so no surprise.
  13. Holy ****. The more I read these boards, the happier I am I've always avoided mainstream garbage and the related hordes of WoW kids. Congrats, you are the first to beat an AI script in a gear-dependant game. Is it REALLY worth nerd-raging over? Then we wonder why all the late games are big steaming piles of garbage. No surprise if they have to satisfy this kind of people.
  14. Commander isn't a rank in western armies. It can be used as a form of respect when you talk or refer to a senior officer in charge of an unit. I don't call my platoon commander "commander". I call him LT. And I call my company commander Captain. Regiment commander (wich is a Colonel in my country) can be referred to both as Colonel or Commander. Nobody's going to ever refer to a squad leader as "commander" but again, a Major (or above) is not going to make any grunt work in any western army, no matter how elite the squad is. But at the end of it, this is Star Wars, so they can make up the entire hierarchy, if they please so. Personally, I wouldn't use a "commander" title.
  15. Poor heals could be tolerable if we had linear energy regen, making us able to spam them. Now if a group member is focused I can keep him up for a very short time before running out of energy. And then I'm out of commission for A LOT of time, waiting to regen my energy. Small heals are ok if we can spam them. Strong heals are ok if we can cast a few before starting to worry about energy. Right now, we have poor heals AND energy issues.
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