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Cerrabus

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  1. So basically we're doing away with the illusion of choice and creating an even yet more linear path of leveling choices. How is this an improvement again?
  2. ^ That. If Bioware could actually build appropriate characters and not ruin the good ones we wouldn't have the trainwreck of a story we're currently stuck in.
  3. How about open space. Free form flight. Joystick support. PVE mission that can be played with friends.
  4. Thats fine if that's how you want to look at it, but implementing "new" additions to the game that aren't very innovative and were introduced to the industry years ago isn't going to help keep this game floating. Sure it might hang on to the 12 year olds who want their instant gratification or what not, but anyone with any inklings towards a legitimately crafted sci fi game that presents a wide array of game options that aren't confined to poorly constructed instance metrics will find themselves leaving and probably very soon. the space game landscape is going to change within the next few years and thus far Bioware hasn't been making any serious moves at putting the "star" back in star wars. But by all means, go ahead and tell me more about how a game should stagnate and be uninventive.
  5. With games like Star Citizen and Elite on the Sci Fi gaming genre's horizon I was wondering what are some of the things Bioware is doing to try and keep pace. The instanced off "stronghold" housing was a bit of a let down so I was wondering if there was any hope of redemption with the Guild Capital ships. What kinds of features and gameplay elements can we expect to see with them? Are they just guild wide strongholds? or will there be gameplay focused around them? Would it be possible to actually fly them around? Any possibility of seeing the space end of things expanded or opened up?
  6. Neither of you seem to really understand what I'm driving at which is probably my fault. Ok, for starters, were TOR to approach this, it would likely mean the design of an ingame system by which to do this. Meaning nothing would occur out of game. In the case of STO's Foundry system you log into a seperate shard similar to the test server. Once in, you enter a user interface that has several options with basic functions. These include placing a map location, objective, dialog, response, event triggers and so on. if you haven't yet, I'd suggest giving it a look. STO is free and I don't think the foundry requires a player subscription to use though I could be wrong. If not I think you can probably find youtube videos on it. So there's nothing "Add on" occuring. It's all still within the game and thus wouldn't threaten to break the terms of use agreements like say a hacking mod would. As far as the content generated? None of it has to be "vetted" by anyone. That's why it's user created content. Besides, none of it matters anyway since the official position regarding EU in star wars is "meh" anyway. None of what happens in this game is going to affect anything in the movies, and thus none of it matters. So theres no reason to assume that just because it's player created means that bioware has to have someone stamp it for approval. Yes there would be bad stuff created, and there would be good. One approach that STO took was by showcasing and encouraging players to play missions that were created by people who spent the time to really polish them and make them worth playing. It adds a completely new element to the game because it never gets old. People are constantly making new missions all the time, and it takes the burden of content generation off the hands of the developers. They can focus on other things because the players can make the missions they want to play.
  7. Since this game relies so heavily on Instances, I'd like to see something reminiscent of the Foundry in STO make it's way to TOR. I wouldn't care that it wouldn't be voiced as that's not a big concern to me and would go a long way towards enabling the RP'ers in the game to create their own content without having to bump into each other for commonly used public spaces. Galaxies also had a similar system but given that game was much more sandbox I think that type of system would be harder to implement.
  8. Losing Ilum was a big blow to my drive for pvp. And I feel like the game has always been missing something ever since the shift to full instanced/phased pvp matches. Will there be any potential for it come back with the new planet conquering mechanics being proposed for future updates? Would it be possible that world based pvp could have an impact on a contestable planets factional leaning? Just some random thoughts off the top of my head with regards to the near the future and how it could be made to provide some changes for the delivery of pvp.
  9. The white robe with the gold trim on it? It had a very smart and regal kind of look to it and would translate well to the game given it's jacket/lower robe type nature. I'd love to see that find it's way into the cartel packs. That or perhaps Zayne Carrick's outfit. Oh...and possibly Rolan Dyre's mando gear. His was pretty snappy too.
  10. I'll support this too. I recently dug out my Centurion gear for just this reason.
  11. Why is this so brazenly ignored? It's clearly something people want and it's been wanted for a long time. But the focus is just on churning out cartel garbage and not providing any actual quality of life enhancements to the game. For a company that began for roleplayers they sure are doing a superb job of ignoring them with this venture.
  12. Awesome work on adding some love for the Roleplay community guys, definitely much needed given the wait we've had. ...wait, what's that? Just more Raids, Raid gear, and Market crap? Oh...Well....Guess it's more of the same stuff then...
  13. I and the rest of my guild Darkstance on the Progenitor would love for this to be made a reality. So few bones have been thrown to the roleplay crowd in favor of pleasing the raiding and pvp community with gear and challenges that it's left our plates rather empty and unsupported. Sure we get costumes via the cartel and there's the new dye system, but we're still who knows how long from guild ships, and the usable game environment for max level roleplayers (looking aside from the fact that other class areas are inaccessible throughout the game as it is) leaves us with very little room to work with. If environments won't be opened up, then perhaps an expansion on existing maps. Dromand Kaas and Korriban, Tython and Corucant could all stand to see more added to them that didn't involve running around blasting pirates and mobsters, and insane soldiers and rogue sith.
  14. No space update, No guild improvements, No new class content, No chat bubbles, No QoL improvements for RP'ers. But hey, SGR is a big priority! yayyyy! Not a single care was given.
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