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Williep

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  1. I am probably going to not renew my subscription. Its not that i dont like the game its just that i dont really have any extra incentive to play the game. I log on here and there but I rarely see anyone on. I typically dont have any incentive to group though i would like to. it would keep me playing loner periods of time. Instead I log on do a couple quests get bored and quit, watch a little TV. Id really like to see things that would improve the ability to group and XP. i don't care if it takes longer to level. i'm fine with that. i can see a lot of others wouldn't be. If i am paying to play a game with other people i want to be able to play with other people. my server population is so low that i typically Don't see anyone else on the entire planet i play on. I have logged on many times and hit the Fleet and didnt see even double digits in the fleet. I can understand people wanting things like European servers and the like to limit lag. but we need to figure a way to boost server populations. maybe the guild wars method you never knowing what server your on. and them trying to fill the servers sequentially and you can talk cross server with guild mates and the like. It would keep our server numbers up enough so that we can actually play and enjoy playing. I enjoy the game and will play until my sub dies. but i cant see paying for another subscription when i can play skyrim or infamous and get a similar experience. IE running round solo, explore goof off and RP with myself.
  2. I wouldnt mind being able to Q missions on my toons. but I can see where it would be exploted. how about while your online on one toon you cant have other toons minions running... and same goes for running the app you can only have X number of toons running missions based on your max level. so an account with a level 12 could only have one at a time but a level 37 could have 3 out running around. youd still have to constantly check your phone to send them out on more missions.
  3. My server is dead 90% of the time. I was in IF with less than 20 people the other day. Why not hide the servers have people get randomly insterted into the server system like guildwars. when you zone you get put into a zone with a reasonable mix every time.
  4. I would like to see XP bonus for grouping. say like 10% bonus for each group member
  5. I like most of the things currently in the crafting. but right now on my server you hardly ever sell anything as far as gear or at least i do. and i generally cut the GM price down to just above vendor price. I figure if they made it so that you could get schematics easier and possibly be able to make a better verson of items you would be more likley to sell the base item on the market.
  6. I ALWAYS get heavy armor. Im a marauder I wear medium... so anything i get from the boxes are vendor trash
  7. Sith warriors and thier Republic counterparts could get a skill that as your fury built you would increase in attack speed say 1% per which would max you at 30% attack haste. or even change one of the skills to when you activate at 30 you get 30% haste for X seconds. Set up the need/greed system to a need me need compainion greed system. need me adds say 50 to the roll companion 25 greed 0
  8. maybe instead of whole new classes add in things like additional subclasses at level 50
  9. Id also like to see a mac client
  10. I was thinking about that the other day. something like higher level areas on each planet. say a series of 30s 40s and 50s caves on Koriban... exploring more powerful ancient Sith stuff... or the like on other planets. higher level stuff adding into the stories of each planet.
  11. So anything else anyone would like to see. Just in general what would you like to see in game
  12. I had thought the same thing on shipps. maybe give you the option of buying an upgrade ship. Id personally perfer something more industrial looking like a lancer class Maybe start out in something like http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-imperial/2667/view/imperial_landing_craft/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-rebel/2736/view/incom_t16_skyhopper/ (i know this one doesnt have a hyperdrive but it could have a big brother verson that did.) Something along these lines http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-other/2720/view/nebulon_ranger/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-imperial/2664/view/chariov_lav/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-other/2719/view/master_aracs_ship/ Smaller verson of this http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-other/2705/view/dreadnaught/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-other/2718/view/marauder_corvette/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-rebel/2737/view/lancer_frigate/ http://www.the-blueprints.com/blueprints/sciencefiction/star-wars-other/2706/view/enforcer_one/
  13. 1) I was more thinking to allow for more customization of items. Lets say you pick up a green that has tons of aiming on it and since you dont need aiming it doesnt really help you. so you RE now you have a schematic of how to make it with say 70% of its abilities. now it comes out as an orange that you can add your mods into or build more and resell them. 2) I was more thinking that it would automatically hit and not something that a player could put in for. After a certain point the item becomes green and the player has a couple options. lets say its a lightsaber. he has the choice of adding his name, and at the end he can add his title to it. So lets say it was my Sith Warrior. He might be able to name it something like Booley's apprentice Lightsaber. Or acolyte or what ever. In its green form since I am a Darkside sith it would require Darkside of 1 or more depending on the different components. Even RE and rebuilt it would retain this Darkside requirement. Your probably thinking well whats to stop someone from making something then having it go green and rebuilding for infinite stats... I was thinking it would take say 150 played hours for an item to turn green. that means it has to be in the players active slot for 150 played hours without being changed out. no changing out for PVP gear or what ever... pulling it from an active slot for more than say 45 seconds removes its time counter. 3) I was more thinking this would be a class specific thing that others wouldn't have. A sith/Jedi is known to tinker with his lightsaber... a IA/Smuggler/bounty hunter/trooper would try to make his weapon or armor more effective. that kinda thing. for a bounty hunter you might have side quests that allowed you to mine a specific ore that only a bounty hunter would be shown where to find and by adding that element to your armor you get a higher defense rating.
  14. Features I'd like to see 1. Schematics. Id like to see a greater chance of being able to break down items and learn how to make a similar item. Ancient alien Blaster. This is a relic from days long past. If I receive this item and wish to learn its schematic I would like to have a chance. The item itself is not upgradeable but the one that I create is. It may not be of all the same abilities as the Original but nothing is. When the player starts to customize it though to his taste at that point it can quickly become a powerful item in its own right. If you have the ability to make it then you should have the ability to learn its schematic. In game this will allow some of the items to be broken down and taken out of play like that. And the ones that are created will stimulate the market. Pulling credits out of the system because of sale fees and certain items needing to be purchased other items needing to be hunted down by companions and that costing. 2. Named items. Lets say you carry an item for a long time. Which is rare in modern MMORPGs but lets say you do. During this time period you look at your item and OMG its not longer Sorrins apprentice Lightsaber now its Darth Your characters name Lightsaber. It grants a +(your level) attack the item becomes Legendary and can no longer be modified locking in the mods you had installed. The item can be broken down with a schematic and copied. Now its a cheap knock off and only grants a +5 to attack along with 75% of the mod abilities of the original. This would add many interesting items into the game and give players a feel of more impact on game play. Also because it expands out the amount of items in game it allows for more interesting combinations of items to be created. 3. Lightsabers and Jedi Lightsabers themselves should only be able to be created by Jedi. In Cannon Its a skill taught to every apprentice. Why not use that as a Quest line within one of the lower level areas. Say beginning in the level 10 area you start to find the parts that will make the form of your Lightsaber at which time it can be crafted into an unmodified hull this unmodified hull will need a crystal and everything added still but It allows for a little more of a fluid approach. Lets use Acolyte Bob. He decides to go on a side quest within his class to craft his own Lightsaber. To do that he is going to have to find certain parts. Electronics, A shaft of some kind to use as his hilt.. maybe a Holocron on the basics of Lightsaber creation. Later on he wants to upgrade HIS Lightsaber. So he has to go on more side quests to find more advanced ways to create a Lightsaber. He can then find the correct parts to upgrade his Lightsaber. This doesn’t mean he has to use his. I think Jedi should be able to modify the base stats of a Lightsaber by going on a side quest to find the needed parts to upgrade the Lightsaber.
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