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divegoonie

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Everything posted by divegoonie

  1. LOL! I love this. This should be our new rating system for psychotic behavior in the game and on the forums. "Wow man, I give that guy 4 1/2 Copperfields"!
  2. The first thing you should probably do is let people know which server you are on and what your characters name is. That way if someone sees you ingame, they can give you a holler and see what kind of help you need. I'm always happy to help out new players, but if we're on different servers, I wouldn't be able to do much.
  3. Perhaps you could tell a little bit about what kind of guild you're looking for. Are you a casual gamer or do you consider yourself "hardcore"? Do prefer PvP or PvE? Do you prefer to game with younger people or more mature players? I have a great guild, but I would really need a bit more information before I could make any suggestions.
  4. I've noticed in the skill trees that you can put points into abilities that reduce the amount of "pushback" when using a different ability. But what exactly is it?
  5. The unwritten rule is: You never select "Need" for an item if it's something you want for a companion. "Need" roles are only for items that your actual character can use. Gear for a companion is not considered a high enough priority for you to select Need. If you want it for a companion, you select Greed and hope that the role goes your way (granted you'll often come away empty -handed, but that's just how it works out sometimes). Sometimes the loot rules are not clearly communicated to new players and there can be some anger on all sides, but at least now you'll know for future reference.
  6. The Gathering and Mission skills get their next tier of missions unlocked when you have increased the skill by roughly 60 points. Lets say you have Underworld Trading for example; the level 10-16 missions are the only ones you'll have available until you raise that skill to about 60 (roughly). After that, the level 17-24 missions will be automatically unlocked. Raise the skill to around 120 or so and the next tier will be unlocked. When you open up the mission page, click on the level window in the upper right corner (it's a drop down menu). If you have unlocked the next tier, they will be selectable. If they're greyed out, then you haven't raised the skill level enough yet.
  7. Cybertech, Biochem, and Armormech are all solid choices. If I had to pick one, I would say go with Cybertech. I think you'll get the most use out of that one.
  8. Okay, this is probably a stupid question, but I really am curious about it. When your in stealth, you can still see the outlines of your toons, but what do other players see? Do they see your outlines as well, or are you completely invisible to them? The reason I ask is; there have been several times where I've been in stealth, getting ready to attack a mob and someone else comes along and jumps them. My first thought was that they were pulling some kind of ninja garbage, but recently I've been wondering if they didn't see me and didn't know that I was even there. Is that the case?
  9. Yes, you can start out by getting a set of Recruit PvP gear. You can buy it (which will cost you a good chunk of credits) or I've heard that there is a special mission you can do to get a free set (someone else will have to tell you more about it, cuz I never did it). Being a sawbones really won't make much of a difference at first. it will probably still have better stats than most of the gear you have now. Be aware, though, that there are 4 Recruit vendors in the area on the fleet; just make sure you go to the one that sells the stuff with the Cunning stats. If you have moddable orange gear, you can do the Daily missions on Ilum, Belsavis, and the Black Hole on Corellia which will give you commendations that you can trade at the Mission vendors in those areas for armoring, barrels, hilts, implants,and earpieces. Some of the Heroic missions will give you Mods, Enhancements and Black Hole commendations. And then there's Hardmode Flashpoints which will give you some Tionese and Columi commendations and gear (if you decide to do these, you'll probably want to buy the Recruit gear first)
  10. Wow. I had no idea this could be solo'ed. In answer to the above question, I'm playing a scoundrel sawbones.
  11. When I tried it, I got the code just fine but when I entered it on the "redeem code" at the website, I got a message saying it was an invalid code. Since I don't know if this is a problem with Razer or SWTOR, I just gave up.
  12. I've done this Heroic 4 mission in the Black Hole twice and I'm having trouble with the final boss fight. The guy has some kind of AoE attack that I don't know how to avoid. I'm playing as a healer. so it's important that I stay out of harms way, but the area of effect is so large, I have trouble staying out of it. A healer running around for his life can't do a whole lot of healing and it's dragging down my group members. Can anyone offer me any tactical advice on how best to deal with this fight?
  13. The scoundrel has two CC abilities. The tranquilizer dart, which, as noted above, works on organic enemies; and Slice Droid which, obviously, works on droids. It takes them out of the fight for a fair duration (I believe it's 60 seconds), and allows you to even the odds in a fight. Be aware that while tranquilizer dart will not break stealth, the use of Slice Droid WILL (this ability has a nice, long range, though so just make sure your standing a bit away from the enemy when you go to use it.
  14. Here's one more: "guys in red shirts on Star Trek"
  15. Don't be afraid to ask for help in the general chat. If you just throw a message out there "hey can someone help with this boss", chances are pretty good that someone will give you a hand. And it will be a lot quicker than going on to another planet and coming back later. I had a similar problem on Voss. Died 17 times (I'm not kidding), then finally had to swallow my pride, admit defeat and ask for help. I had so many people offer to help that I had to turn away most of them. And the boss went down so quickly it was almost too easy. So, put the flag up and ask for some help. The worst thing that can happen is that no one will respond, then you can always go to Plan B.
  16. I don't know why you would feel embarrassed. There are lots and lots of people our age still playing games. I'm 47 and I have no problem telling people I still play video games (and I work in the aerospace industry). A lot of people seem to forget that it was people our age that were the original generation of video gamers (ha, Original Gamers, OG, get it?) It was our generation pumping all those quarters into the arcade machines that led to the gaming industry today as we know it. From Pong, to Pac-man, to Asteroids, to Mass Effect and SWTOR, I say "heck yeah, video gamer for life!"
  17. The starter world for Jedi is Tython and for Smugglers it's Ord Mantell. After completing your Class quests on your homeworlds (somewhere around level 10), you'll both travel to the Fleet and then on to Coruscant. Then you'll be able to group up and play together. As far as Flashpoints go, there aren't any Class restrictions on the composition of the group (especially if you form it up yourself), but the Group Finder tool puts groups together based on their ROLE in the group (healer, tank, or DPS). If you want to make sure that you group up with your friend, you'd probably be better off forming it up yourself.
  18. Recently hit 50 with my scoundrel (scrapper tree), and I've been thinking about re-speccing as a Sawbones, as it seems that healers are always in demand for groups. My problem? I've never played a healer before and I'm afraid it's to late in the game for me to learn how to play one properly. So, my question for all the Sawbones out there: is it hard to learn how to be a good healer? Should I try it for awhile, or should I just stick with what I know? Any advice or insight would be appreciated.
  19. Well, the scoundrel requires a more strategic approach than the gunslinger. The gunfighter does more damage, making mobs a little easier to kill, but the scoundrel has the stealth ability; allowing you to sneak past mobs and avoid many fights altogether (not to mention some good crowd control skills).. If your the "run in guns blazing" type, then you might want to stick with the gunslinger. But if you prefer the crafty, sneaky route, then give the scoundrel a try. Note, though, that the scoundrel really requires good utilization of all of your abilities to play effectively and sometimes it can take awhile to get the hang of it and be a little frustrating at times. I was right around level 35 before I really started getting a feel for how to play the class and even now at 50 I still have some trouble with certain Boss fights. Good luck!
  20. Crowd Control is an absolute must when playing a scoundrel. Use your stealth and sneak up and use the tranquilizer dart on the strongest member of the mob. While he's knocked out, take out the Standard enemies, then come back to him (you should have plenty of time). Remember though, any AoE attacks will break the stun, so if your companion is using any, turn them off. The scrapper tree is really designed for your attacks to be "up close and personal", so don't use cover to much. Do you have Risha yet? It doesn't sound like it, but when you do, I highly suggest using her. Her sniper attacks are a very good complement to your melee attacks. So my attack plan usually goes like this: A) go into stealth and trank the strongest one. B) Put Risha into sniper mode, then sneak up and Backblast one of the Standard enemies (no grenades!). C) Vital Shot, Quickshot, Blaster Whip, then Sucker Punch should take him down. Take out the easy ones, then come back to the strong one. Use the same rotation, but toss in a Dirty Kick to get in a couple of free attacks. Elites are tougher and required a different strategy. I would usually send in Corso (or Akaavi when you get her) and then hang back and heal him as long as possible. I just hit 50 with my scoundrel and there were only 3 or 4 Boss fights I really had touble with.
  21. Bioanalysis for a Gathering skill and Diplomacy for a Mission skill (for obtaining Medical Supplies that you'll use for crafting). This is what my Commando/Healer has, and I've been pretty happy with it.
  22. You know, it's funny that you mention this,as I was thinking the same thing myself earlier today. In order to keep myself "in the mood", I started playing KOTOR 1 on days when the servers were down. But after a few days it was almost painful to play. In these days of "open world" and "sandbox" games, the limited and mostly linear nature of the maps in KOTOR 1 made the game seem very small. The dated graphics don't help either. I've seen some people posting about how the graphics in TOR are marginal at best (and maybe the are, I don't know, but after playing Skyrim for several months, I admit I was a little underwhelmed by them). But, hoo boy, plug in KOTOR and it will really be jarring. Yes, I know, KOTOR is, what? a ten year old game? So it's understandable, but still makes it hard to play for any length of time. Which brings up another question that I had been wondering. Did this game come to late? I think it's likely that a large majority of people playing TOR are people that played KOTOR 1 and 2. Like I said, nearly 10 years ago. There's an entire generation of gamers out there now that probably never played either of them and have no real motivation to play TOR now. I recently tried to get my younger brother to play KOTOR, telling him how great the story was and how much fun it was to explore "strange, new, worlds" (pun very much intended). His response? Nope. the "graphics were to lame". Opinions or thoughts?
  23. My experience is that the Scoundrel requires a more tactical approach than the other classes. The Jedi approach of "run up and kill everything" can be very difficult with this class. Using stealth to sneak past enemies is a big help, but can cost you XP. As far as abilities, the Tranquilizer Dart is my best friend ( as well as the Droid Slicing). Being able to take someone completely out of the fight for 60 seconds is a huge help in evening the odds. Back Blast, Sucker Punch, Head Shot, Shoot First, and Dirty Kick are all very useful. The Scoundrel storyline seems to be a little lighter than some of the other classes (the whole charming rogue thing). Some of the Boss fights can be pretty tough; there's been two or three that I've had to ask for help with, but if you plan the fights out well, you should be able to handle the vast majority of the game with no real issues.
  24. Ya know, this is something that has been bugging me for awhile now too. In the original KOTOR, the take-off animation played after you had selected a new destination. It added to the overall feel of actually leaving the planet. As was mentioned before, if your just going to your ship to talk to someone, your not really going anywhere and takes away from the "realism" (for lack of a better word) of the moment.
  25. You have to kill a few of the Mandalorians in the area in order to pick up the repair kits. As stated above, there are three ( it's like a Hardware Repair Kit, a Software Repair Kit, and one more I can't remember). After you get the kits; click on the broken devices to "scan" them and a message will pop up that will give you a hint on which kit to use (although I found the hints to be a little vague). Anyway, then go to your inventory (they might be on the Mission Items page), and click on the required kit for the repair. If it doesn't work, just try one of the other ones, should get you there in the end.
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